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Codename Entertainment
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Shards of Titan General Comments

3 Posts
Link to post - Posted September 25th 2014 at 2:17 AM
Daniel Gibney
A couple of suggestions I'd like to share at the moment, in addition to some people have already made:

When choosing which skills to spend skill points on, there's no indication of how much Rage/Mana will be required to use that skill. That would be a handy thing to know.

Sometimes in battle you can't see the name/health bar of one or more characters (whether companion or enemy) due to other objects blocking your view. I'd say names and health bars should always be at the front, otherwise you don't necessarily know how much health your companion or enemy has left.

216 Posts
Link to post - Posted September 25th 2014 at 2:18 AM
Heather Collings
Wizard items could be dropped more often after fights.. Keep getting wizard and ranger items that have to keep selling

3 Posts
Link to post - Posted September 25th 2014 at 3:05 AM
Last Edited September 25th 2014 at 3:06 AM
Martyrius
Good visually, good in movement, needs better combat control, the combat tutorial is a bit poor; but overall you have a good start.
Would turn the combat to turn base or to rpg battle, not this inbetween that is now.

5 Posts
Link to post - Posted September 25th 2014 at 3:09 AM
Kristina D
Like the game so far.Some things could use descriptions on what they do. Like the vip item that was in my inventory. There was nothing to say what it was and it now shows in village as having 6 days left but still doesn't tell me what it does.

11 Posts
Link to post - Posted September 25th 2014 at 3:34 AM
Emily Les
The blue bar during attacks is VERY confusing... I still have no idea what I'm doing or how. Also an explanation of stamina, etc. would be great... I logged out for bed and am STILL out of stamina when I get up in the morning? I get daily reset, etc. but it would be awesome if it gradually recharged like in BW2.

11 Posts
Link to post - Posted September 25th 2014 at 3:40 AM
Emily Les
Also... I can fish to get my stamina up to 10, but I still can't continue on since that requires 20?

7 Posts
Link to post - Posted September 25th 2014 at 4:04 AM
Nikela
Few things from my perspective:
- It would be lovely if we could choose who our minions attack;
- Probably wishfull thinking, but we could also choose their attacks;
- Bigger bar for stamina, I was searching it for too long ;)
- Stamina recharge over time, yes please
- Auto-fishing is totally boring
- Like Daniel said: indication on skills how much mana/rage they cost
- And how about pet companions? I wouldn't mind adopting a wolf or boar ;)

216 Posts
Link to post - Posted September 25th 2014 at 4:50 AM
Last Edited September 25th 2014 at 4:51 AM
Heather Collings
The chat screen is disabled during fights. As the fights do get tedious, is it possible to have skip button to go straight to win/defeat screen? Could items that are then dropped after fight ie gold, eqpt, etc be automatically added to our inventory so we dont have to keep remembering to click on them? Its very heavy on graphics so does tend to slow down browser and/or pc. May stamina recharge during day just like in bushwhacker 2?

58 Posts
Link to post - Posted September 25th 2014 at 6:45 AM
Naomi Hunt
would be good to leave the chat box up during fights, or at least have it as an option.
repeating areas as can't collect total flowers/boxes etc in one run through, would be easier if had a "repeat area" option
would be handy to be able to buy/earn mana before going into battle, esp for the higher cost wiz skills

overall enjoying the game

4 Posts
Link to post - Posted September 25th 2014 at 7:12 AM
Andrew McGlothlen
Still working on getting up and running (just had enough time to get to town and level up some buildings this morning). One thing I noticed is that you might not want to use acronyms like "AoE" when describing battle skills unless you explain them when they first come up. Not everyone has a history with this type of game, so an explanation might be nice. Also, there were at least two times the pop-up text seemed overwhelming - when you first go to spec out your character and when you first reach town. It can be a lot to take in at once, but I don't have a proposed solution yet for pacing that out or making it easier.
Post by Andrew McGlothlen deleted September 25th 2014 at 7:13 AM

3620 Posts
Link to post - Posted September 25th 2014 at 7:57 AM
Erika/Alyniana
Very neat game. Enjoying it so far.

The after quest dialogues pop up too fast, as well as the explanation dialogues and I don't like being locked into going away when I still wanted to explore something that they happened to interrupt.

Also, it's weird how some loot needs to be moused over and some needs to be clicked on to pick up. Either or, but not both.

15 Posts
Link to post - Posted September 25th 2014 at 7:59 AM
Björn Johansson
Looks like a good game so far, but a few things.

It took quite a while before I even noticed that the skill of choice has been marked up. Perhaps make that a bit more obvious.

Also I feel the game is moving a bit slow, staggering if you will. Some elements simply feels like they disrupt the flow.
For example the need to click on a specific area on some of the conversations, or having to x the level up message and such things.

All in all it seems good, keep it up.

593 Posts
Link to post - Posted September 25th 2014 at 9:56 AM
Last Edited September 25th 2014 at 9:57 AM
Kittychix (Chloe)
Leona
Thank you for the feedback about making Stamina more prominent, we have made a note of that!

Ebyru
Fishing becomes available at level 8.

Andaho, Lady Death
Thank you for the feedback regarding chat, we have made a note of that!

BobbiB
Combat is a large part of this game's focus, unlike in Bush Whacker :)

Cindy, Shm, Joe
Thank you for that feedback on requesting more information, there will definitely be more information as we move closer to beta and the official launch, but we are making copious notes of where people feel we need to explain things better!

593 Posts
Link to post - Posted September 25th 2014 at 10:03 AM
Kittychix (Chloe)
Joe
Thank you also for the additional feedback; just FYI: our server reset is currently at midnight GMT, unlike our other games in production.

Ghalleon
The battle system queues the next attack at this time, so there isn't a way to 'cancel it, but thanks for that feedback!

Scrutiny and Matthew
There is no way to share inventory to your companions, if you are finding equipment that isn't for your class, go ahead and sell it.
Companions do earn new equipment through Companion Missions, and you can enchant their equipment through the Tavern!

593 Posts
Link to post - Posted September 25th 2014 at 10:24 AM
Kittychix (Chloe)
Daniel
Thanks for the feedback about skills, made a note of that!

We are also aware of the conflicts of name/heath in fights, and have an open ticket to resolve that issue

Heather
Thanks for that feedback, we are watching that closely.

Martyrius
Thank you for your feedback, have you gotten to Town and finished the Tutorial? During the start to the game, introduction to combat is slow, but you will gain control once you are finished those fights.

Kristina
Thanks for that feedback about item descriptions, this is a common piece of feedback and we will look into it.

Currently, having VIP enabled will removed all your building cooldowns, so you can upgrade them instantly. There will of course be other things VIP does in the future :)

Emily
You can currently regain Stamina in the following ways: 100 Stamina every day at Server reset, you can regain stamina through fishing (there is a known issue with this resetting) and through Stamina refill vials. You can also use the free Shardium to continue to do missions, if the above stuff has already been used.

8 Posts
Link to post - Posted September 25th 2014 at 10:43 AM
Last Edited September 25th 2014 at 10:45 AM
Ghalleon
during the tutorials you can click anywhere to continue the dialogue, this is very convenient. I would like to be able to click anywhere on the screen for all chat dialogue, instead of having to click on the ... to continue.

EDIT: Being able to press enter or some other key on the keyboard to continue dialogue would also be nice.

593 Posts
Link to post - Posted September 25th 2014 at 10:46 AM
Last Edited September 25th 2014 at 10:47 AM
Kittychix (Chloe)
Heather and Naomi
Thank you for the feedback regarding chat & fights, we'll make a note of that

Naomi
Thank you for the suggestion of adding a "repeat mission", I'll add that to the list of suggestions.

Andrew
Thank you for the feedback about clarity around skills, we've seen some feedback about this already, and will add it to the list of things to review

Erika
We're glad to hear you're enjoying it!

We are aware that there are cases of dialogs popping up in front of others, which block a player from progressing - if that happens again, please post in the Bug Thread, so we can try and track down the specific ones which are causing the problems. (Thread here:)

Björn
Happy to hear you're enjoying it! Thank you for your feedback on the flow as well, we've made a note of it!

13 Posts
Link to post - Posted September 25th 2014 at 10:56 AM
Heide Mulcahey
i am enjoying the game very much........... when i get a chance to play. seems I spend more time "reloading" or waiting for it to load than i do playing. I understand it is an 'alpha' test which is why i am not posting it as a bug report, just a general comment.(yes, i do keep my computer up to date as well as caching and all the other technical stuff)
Keep up the great work!

2 Posts
Link to post - Posted September 25th 2014 at 12:07 PM
Abigail Miniatures
Only a couple of things so far, I'm in the very early stages. The colours aren't great for those of us with defective vision. When the character/skills box is open I can't see how to close it. Presumably there is an X somewhere, but I can't see it. The only time I've had the same problem in BW is when trying to spot poop in the mines lol