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Codename Entertainment
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Shards of Titan General Comments

22 Posts
Link to post - Posted September 25th 2014 at 1:14 PM
Andrea
in full screen the writing seems very small. needs to be a little bigger and bolder the lines are kinda wiggle in the words. :)

1 Posts
Link to post - Posted September 25th 2014 at 2:42 PM
Jo Simmons
When the Ranger breaks thing, why doesn't he/she do it from a distance?
It seems rather silly to me every time the character walks up to a pot or whatever & then shoots it.

3 Posts
Link to post - Posted September 25th 2014 at 5:05 PM
Timmay
Pretty cool so far! not sure I like the word "error" when doing something in the menu that you're not allowed to: for instance, open a chest before the right level. "error" makes it sound like the game messed up.

1 Posts
Link to post - Posted September 25th 2014 at 8:04 PM
AroMyth
A warning would be nice when you are approaching the last area in a mission. I missed out on completing a couple of side quests because I killed the last group of monsters and didn't realize it until it was too late.

22 Posts
Link to post - Posted September 26th 2014 at 2:04 AM
Exportforce
Nice main idea, didn't play much yet but I still want to share some meta thoughts:

1. Meta Thoughts

a) Do not make ANY "Pay Only" Content. Always have an ingame way of getting something, even if it is made hard. Example: Full Respecc - You get ONE respecc at half of max level, as you until then learned the game and understood that you made mistakes and can fix them. Others are only by money or as a very rare luck from some sort of daily endgame quests. Just this one as a simple example.

b) Do make cosmetics which are being attained as Pay. People love stuff like wings, Halos, fancy stuff on their char. This way, you can get money without unbalancing the game for non-payers.

c) Offer SMALL bonuses as payment including: a maximum of 20% EXP Bonus, retrieve failed daily check-in (so if you had 40 days consecutive and missed a day you can get back to the old state)

d) Make every premium stuff giftable. This raises sales as players can give their girl/boyfriend a nice thingy or friends can help each others

e) (Did not see a GM ingame yet, so don't know if that already happens) GM in Chat should have a [GM] In Front of their name and an exclusive chat color. Also, if there are places where you can see other players, they have to stick out, so no one can impersonate themself as one.

2. Nice to have

a) Make bigger and more diverse textures. Water and bottom could look much better with a bigger texture than 50x50px-ish. Same goes for trees which atm come in 3 colors. But a few different shapes too will make a wood look much more better.

b) Add some small animes into the game, like birds that fly in woods or a fish that jumps outta the water every few minutes. Those little things which you only half notice make a game more alive

c) Add decals. A stick or rock lying around here and there makes a region look more real.

d) Char creation: Add a color picker for Skin, Eyes, Lips, and primary cloths

e) Add a font and font-size customization for the chat, so players with bad eyes have it easier to read stuff.

Thats it atm for my thoughts after 30 minutes of game play.
Keep it up, this game could get real good.

32 Posts
Link to post - Posted September 26th 2014 at 6:42 AM
Last Edited September 26th 2014 at 7:09 AM
Susan Martin
1. Can we please get the box at the top to close after we join the game? I have a 30" monitor and have to scroll down to the play area.

2. Text size is WAY too small. Even on a 30" monitor, I cannot read it without turning on the magnification x4.

3. Spelling error: You are becomming more powerful (when you level up) - becoming is the correct spelling.

Also, I'm frozen when I hadn't clicked the level up box closed and go back to town and they tell me to click the warehouse -- which is under the box I hadn't closed...can't close top box, can't close level up box, can't click warehouse.

Enjoying so far...
Post by Susan Martin deleted September 26th 2014 at 6:43 AM

3 Posts
Link to post - Posted September 26th 2014 at 6:53 AM
Karen Fainges
Enjoying the game so far, but I agree, a description on items would be great. Being able to skip to the end of a fight and/or control it more would be good.
Post by Karen Fainges deleted September 27th 2014 at 2:18 PM

3620 Posts
Link to post - Posted September 26th 2014 at 8:10 AM
Erika/Alyniana
A description of what is needed to get the mission stars would be handy.

Also, I know it's a little greedy, but since the bigger spells cost lots of mana, maybe they could replenish like 2 or 3 mana instead of just 1. It makes sense that auto-cast only does 1, because you were too lazy to choose, but some of the higher cost spells look cool, but by the time you fireball the enemies to death to get power, the battles over, especially on the paths between areas, when there are only 2 battles.

And if the arena is going to be a big thing, definitely need a description of how that works.

13 Posts
Link to post - Posted September 26th 2014 at 10:58 AM
Heather Tune
During attack sequences, it would be helpful if I had the option to turn off the auto attack. I get distracted a lot (Mother of a 6 year old) and end up dying a lot. If fighting would stop at my turn, I'd also have more time to choose who to attack and what attack option to use. Then click a button to start fighting again.

13 Posts
Link to post - Posted September 26th 2014 at 11:02 AM
Heather Tune
Also, I don't really want to be the one to bring this up, but your woman's humming....sounds too much like the adult games, 'Meet and F*ck'. Just saying....

17 Posts
Link to post - Posted September 26th 2014 at 11:38 AM
Last Edited September 26th 2014 at 11:44 AM
JeiCorsair
It would be nice if it didn't automatically make you complete the quest/move out of the area at the end. Sometimes I want to explore the area to see if I missed some loot, but I get forced out at the end of the mission.

40 Posts
Link to post - Posted September 26th 2014 at 2:23 PM
Jan Gray
It would be great if you didnt have to start powering up your special attacks at the start of every quest. Some quests are fairly short and you just get enough for a couple of good shots and you have finished, then you got to start again. The arena is great as it carries forward.
All in all I love the gave, apart from running out of stamina to quickly. Can it not be reset/refilled when you level up?

40 Posts
Link to post - Posted September 27th 2014 at 1:34 AM
Jan Gray
think the missions are too short, only having 2 or 3 fights then having to start again for next bit is costing a lot in stamina. The finding the way to... where it is 3 separate parts would be much better as 1 even if the 3 were slightly higher stamina than normal but still less than the separate ones

2 Posts
Link to post - Posted September 27th 2014 at 5:45 AM
Chris Stemmler
I like this game very much. I would like to know how much stamina is needed for each mission. and how much stamina I have and how fast it replenishes. thanks

10 Posts
Link to post - Posted September 27th 2014 at 7:25 AM
Last Edited September 27th 2014 at 7:26 AM
Emmer
I like this game, playing it is fun and the characters look nice. though I agree with jan that missions are a little short
Post by Emmer deleted September 27th 2014 at 7:26 AM

3620 Posts
Link to post - Posted September 27th 2014 at 9:18 AM
Erika/Alyniana
I think if you've spent 10,000+ gold and/or shardium on enchanting armor/weapons, it should be worth a little more than the base item with no enchantments when you're selling it.

Also, there's not really any incentive to change armor/weapons if the new "higher level" weapon, with max enchantments, isn't better than the "lower level" weapon with max enchantments.

10 Posts
Link to post - Posted September 27th 2014 at 9:36 AM
Terrishere
I like the game a lot so far.
As others have said:
font could be bigger, I am on a laptop and can barely read it. Would like to have more control in the battle, otherwise they are boring for lower level fights and frustrating on the higher levels because you hit random targets.