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Codename Entertainment
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Found a Bug? REPORT IT HERE!!!

92 Posts
Link to post - Posted November 20th 2014 at 12:03 PM
Defiar
I actually want to concur with Ingnatius on the above bug report. I have seen as Defiar a number of times in the past few days where it seemed like someone that was breaking stopped. In reality they hadn't and they had actually passed me and triggered the next event as denoted by the countdown on my screen. We don't need to be precise like an FPS but a little tighter would help with confusion. I don't think I noticed this 1 week ago....just really the past few days.

232 Posts
Link to post - Posted November 20th 2014 at 1:12 PM
Andaho
To add to the above report by Ingnatius and Defair:

Playing side-by-side with Annie, I have been able to consistently replicate the problem when you see a player running into vases/barrels/eggsacks/etc..

It happens for the person with the slightly slower PC (in this case, Annie). If someone with a slightly faster PC whacks the destructibles quickly... If they whack a second destructible before the animation of whacking the first one, on the other person's PC has finished, it causes the other person on the slower PC to see them in a running-on-the-spot animation. This also means they do not get loot drop from the broken objects, and they are unable to break them themselves.

I have a fairly old PC myself, and I see it happen a lot... but my PC isn't that old that you shouldn't fix problems for slower PCs... a lot of brand new laptops have slower CPU speed than my old PC. - and casual browser games are generally played by people on lower spec PCs to 'traditional' gamers.

221 Posts
Link to post - Posted November 20th 2014 at 10:09 PM
Elharith
Elharith here. I agree with the reports of Ignatius, Defiar, and Andaho, where players appears to be behind smashing, and then suddenly are ahead having triggered circle, or had the player running in place.

45 Posts
Link to post - Posted November 21st 2014 at 10:14 AM
trish_l
Character: Ignatius

Mission: Desert Mp

Bug Report:

it almost didn't load me in, the screen faded to black and choked on trying to get the MP instance up. Then on some of the loot, there was a few seconds of delay in me mousing over it and it registering that and going into my gold total.

45 Posts
Link to post - Posted November 21st 2014 at 11:05 AM
Last Edited November 21st 2014 at 11:07 AM
trish_l
Character: Ignatius

Bug Reports:

-game has been very laggy this morning, lots of frequent loading messages, especially while shard mining

-arena loss with the "5 loss achievement" ding crashed my Flash player, for no apparent reason, but upon reloading the town screen, still got my rewards cards

91 Posts
Link to post - Posted November 21st 2014 at 11:26 AM
sunnydee
Character: deedee

Mission:The Desert Leader
Side Quest: Dig up bandit stashes

Bug report, this has been posted before but it is still not fixed, the last stash bag to be dug up is behind 2 piles of bones, 1 pile will highlight and the stash bag will highlight but I am unable to smash them, cannot finish the side quest because of this

45 Posts
Link to post - Posted November 21st 2014 at 3:04 PM
Last Edited November 22nd 2014 at 9:14 AM
trish_l
Character: Guinevere

Bug Report:

I leveled up to level 5 and spent all my skill points, but the book still shows I have a skill point to spend. Stuck around until I refreshed the game.

Tried to sort inventory at the same time the 2 minute to server restart message must have flashed and I got disconnected.

Also had a phantom point at level 10, and had to refresh.
Post by trish_l deleted November 21st 2014 at 4:27 PM

221 Posts
Link to post - Posted November 21st 2014 at 6:02 PM
Elharith
Character: Elharith
Mission: Jareq's Night in the Desert
Bug Report:
There is a loot bag that drops in the fire after the first set of hallucinations are battled; but I could not pick it up.

29 Posts
Link to post - Posted November 21st 2014 at 8:39 PM
tarot_wench
Character: Belgarion

Mission: Desert MP

Bug Report:

-one of our party triggered the sandstorm circle before everyone was loaded out of the underground. All of us trapped in the circle had to refresh a few times, but we still couldn't trigger it properly until the person who had missed the pull refreshed out and let us watch it. Maybe the circle should be moved, so novices don't automatically go for it, instead of waiting for us to trigger the scorpion battle.

3620 Posts
Link to post - Posted November 21st 2014 at 10:35 PM
Erika/Alyniana
Character: Alyniana

Bug Report:

Was delving merrily in the shard quarry, when i see the faint red text shout "error!" and then I can't dig anywhere. http://gyazo.com/390b3fe5fc20fcaf60d914aab7bfc8f6

Closing out of the quarry and going back in let me resume from the top.

20 Posts
Link to post - Posted November 21st 2014 at 10:53 PM
Declan
Character: Declan

Bug Report:

I joined a guild and left it, and I am not in one currently, but I could still see guild chat in my chat box.

12 Posts
Link to post - Posted November 22nd 2014 at 5:22 AM
Zaraniana
Character: Zarairanga
Mission: Forest MP
Bug Report:
The last 4 times I've run through the forest MP dungeon, I get stuck in the second room with the goblins-all the characters are aligned on top of each other, and apparently everyone else is just fine-but no one is moving and I'm stuck. I get free once they've taken out all the goblins and the game can progress, but I did not participate in that battle.

3620 Posts
Link to post - Posted November 22nd 2014 at 10:15 AM
Erika/Alyniana
Character: Alyniana

Bug Report:

For a few days now, I've had phantom socket gems in my inventory. And now when I go to craft a gem, I get this. http://gyazo.com/136d6afd6ff8cb0154bd03107752ec56 It's like it registers that there are items which don't exist to the sort and sell button, but it wants to let me craft them anyways, combining the two piles of gems, and I think I've done this before and it just really screws up my gems.

45 Posts
Link to post - Posted November 22nd 2014 at 11:00 AM
trish_l
Character: Ignatius

Bug Report: game froze on the loading screen trying to get to the fishing hole from the new docks location

45 Posts
Link to post - Posted November 22nd 2014 at 12:50 PM
trish_l
Character: Guinevere

Mission: The Troll Under the Bridge, Crawfish Collection

Bug Report:

I only got 10/12 crawfish. I will need to replay to finish the quest. Was this intended?

50 Posts
Link to post - Posted November 22nd 2014 at 3:02 PM
Jomale
Character: Jomale
Mission: Closing in the Nemesis
Tent where Bald guy appears, first time was correct. Now that I lost the battle and am replaying, I now have a bald guy that is a scorpion instead. Error ID: 706. Game disconnects and I have to reload. Did this three times now.

50 Posts
Link to post - Posted November 22nd 2014 at 3:13 PM
Jomale
https://www.dropbox.com/s/ukvo7f5olhcyu73/Screen%20Shot%202014-11-22%20at%206.11.05%20PM.png?dl=0

50 Posts
Link to post - Posted November 22nd 2014 at 3:13 PM
Jomale
https://www.dropbox.com/s/ukvo7f5olhcyu73/Screen%20Shot%202014-11-22%20at%206.11.05%20PM.png?dl=0

50 Posts
Link to post - Posted November 22nd 2014 at 3:13 PM
Jomale
https://www.dropbox.com/s/ukvo7f5olhcyu73/Screen%20Shot%202014-11-22%20at%206.11.05%20PM.png?dl=0