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Codename Entertainment Forums > Bush Whacker 2 > General Discussion > Quest and Rewards Update!
| Quest and Rewards Update!
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Lvl 437 "Vanquisher of Evil!"
71 Posts
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- Posted November 2nd 2013 at 11:28 AM
Adi StarThanks Joe, I swear I looked at all of those last night and they were not coming up blue.
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735 Posts
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- Posted November 2nd 2013 at 2:51 PM
jpl77http://bushwhacker2.wikia.com/wiki/Quester’s_Satchel
Please post if you get different rewards and we will make note of it. |
| Post by MT deleted November 3rd 2013 at 6:52 PM | |
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305 Posts
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- Posted November 3rd 2013 at 4:49 AM
Kate (aquafishy)New fishing quests on Amicus - I was surprised that fishing up a tuna (which is afterall, a fish) doesn't award any energy.
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Lvl 330 "Pseudo Achiever"
438 Posts
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- Posted November 3rd 2013 at 6:09 AM
Marci WilsonIt is just like the stingrays. Being a quest item, it is not available for energy and only gets fished up when the quest is active.
I DID notice that when activating other repeatable fishing quests, you can in fact fish them up on Amicus Island at the same time you are fishing for your Luau items. This means that there is always a greater probability of finishing those main world fishing quests a whole lot faster using less bait. |
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305 Posts
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- Posted November 3rd 2013 at 7:02 AM
Kate (aquafishy)I forgot about the stingrays, thanks Marci, makes more sense now. I am loving the update :o)
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Lvl 427 "Stash Finder"
172 Posts
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- Posted November 3rd 2013 at 7:43 AM
Cyndi Buis JacobsI got a gold blobby looking thing in my satchel. Don't know what it was? How can I find out? Thank you.
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Lvl 427 "Stash Finder"
172 Posts
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- Posted November 4th 2013 at 6:25 AM
Cyndi Buis JacobsThanks so much for the new features. Could we maybe get new bonus items in the weekly e-mail? I'm overflowing with bookshelves and coatracks!
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Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
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- Posted November 4th 2013 at 7:55 AM
RaymondI agree with Aqua, I think fishing up any Amicus 'fish' should give energy.
And I think whacking any 'spawned' quest item like amber DNA should give something besides xp. |
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392 Posts
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- Posted November 4th 2013 at 5:51 PM
Joe Gosselintoday i got a small Rune Of the Gambler that last 5 days Gems and Power Odds 3%... probably from a satchel.
Also the Zombie on the island with Coulson grave, is gone, there's a normal dude on it, who speak about Tahiti... he's probably lost. |
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Lvl 427 "Stash Finder"
172 Posts
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- Posted November 4th 2013 at 6:24 PM
Cyndi Buis JacobsI didn't see that. Which island, Joe?
On Agents of SHIELD, Coulson keeps talking about how he spent time in Tahiti recovering from his injury. |
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Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
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- Posted November 4th 2013 at 6:59 PM
Raymondin the Commons near the sawmill fishing spot to the right, go full screen. maybe more visible now if you go under and east of the runesmith shop. been there for nearly a year.
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305 Posts
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- Posted November 4th 2013 at 7:43 PM
Kate (aquafishy)I love coulson, rip coulson, zombie coulson, and reincarnated coulson.
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Lvl 370 "Loves The Developers"
554 Posts
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- Posted November 5th 2013 at 9:16 PM
Jean DavisSince we have limited space on our ranches and within our homes, I would like to see some fruit trees that give a little more energy than current plants, and a 'scrolling wall' like ya'll did in EB2.
What do ya'll think of some sort of storage shed where we can clear up our current land space & Inventory? Maybe to store seasonal items like the igloo & Christmas tree...where we can enter the shed to place/remove whatever items we want to display. I think I can only buy 3 more spaces of land. Cyndi may have a ton of coat racks, but my Inventory is getting packed with items that go on the wall. |
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Lvl 80 "Hero to the Downtrodden!"
426 Posts
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- Posted November 6th 2013 at 9:30 AM
Ken LaydenI really like the idea of a storage shed Jean. The fruit trees are another good idea. I have recorded your suggestions and will mention them to the other developers. These kinds of items could be put in the game but it would not be for some time if there were, however.
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Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
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- Posted November 6th 2013 at 9:34 AM
RaymondKen, the quest rewards of super blueberries is a little buggy.
1. The number of them do show in your inventory like x18. 2. but the number you have when you go to plant is x1. you have to check ahead of time whether you will have enough plots or just plant until you run out... this is also the case for the magic beans but I never noticed it. There you can check the quest requirement 0/4 to tell you how many you have to plant. |
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Lvl 80 "Hero to the Downtrodden!"
426 Posts
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- Posted November 6th 2013 at 1:53 PM
Ken LaydenLast Edited November 6th 2013 at 2:03 PM @Raymond, if you are sure about seeing a glitch concerning the blueberries could you please send in a support ticket. Thank you for letting us know.
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Lvl 370 "Loves The Developers"
554 Posts
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- Posted November 6th 2013 at 2:03 PM
Jean DavisThanx Ken...:) At least that gives me some hope...lol
I agree with Raymond, but I haven't seen any more super berries, or much of anything else, since I maxed out....mostly gold now (that's not a real complaint cause I can always use gold!) |
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Lvl 260 "Expert Bush Whacker"
307 Posts
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- Posted November 6th 2013 at 3:03 PM
Dave StoneMagic beans: The timer does'nt show you when a crop is ready.
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68 Posts
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- Posted November 6th 2013 at 5:07 PM
Lisa CrokeI haven't seen much of anything either since the first couple of days; apart from XP and gold.
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