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Codename Entertainment
Life and historie in Bush Whacker 2
7 Posts
Link to post - Posted November 8th 2014 at 5:19 AM
Tagornis
Hello Dev and Community,

I played BW2 for around 1 month and half and there one striking point that could be improved: the life and historie inside the game.

There is plenty of "story" corresponding for each area but nothing linking each zone.

Let's take The Common. This is were most of the NPC gather (for gaming facility) but there is almost no reason why going to the Common.

Character almost have no historie or connection with other character. The only exception point seem to be the Jim - Sasha relation ship. But there isn't anybody who loats Nate. Nobody that vouch for another or is in debt with other character (except our character which is more the labor).

What's more: each zone doesn't interact much with other zone. For exemple, once the mysterious forest is finished. There is nothing to do there. Those forest map got plenty of water or wood. Why not whacking bush there instead of the desert. The Common want to build house but there isn't any sand for the ciment. Each map got there own advantage and disavantage. Lands mould the historie.

In the end, Bw2 is a big beautifull picture with expresionless and empty character.
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