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Codename Entertainment Forums > Bush Whacker 2 > Feature Requests/Suggestions > Super Quick Whack
Super Quick Whack
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Lvl 322 "Puzzle Solving Guru"
19 Posts
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- Posted March 24th 2014 at 10:11 AM
Colleen PosleyWouldn't it be cool if there was something to let you burn 250 energy at once like in the EB games? Click it and your character turns into a little Tasmanian-devil-like whirlwind and just whacks everything in sight for 250 energy. When done, your character wobbles a bit, has little stars over his/her head, maybe turns green or has a thought bubble, "Woah...that was intense!" And to keep him/her from getting sick, you can only use it once a day. Or maybe it's a spell/potion you buy from Esmerelda, and she can only make them once a day.
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Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
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- Posted March 24th 2014 at 11:58 AM
Raymondcould be a problem as at any one time lots of the 10 daily quests could be of the 'spawning' kinds' well 6 of the 10 could be at once and I have had that happen, plus several event ones too at that same time.
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Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
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- Posted March 24th 2014 at 12:18 PM
Raymondjust checked, the Farmer does not have any spawning quests, but everyone else does, Inn, Alchemy, Pet Hatching and Pet Raising, General Store and Hermit.
one can't count the Runesmith in anything until there is more then just the 1 kind of quest from him. |
Post by Raymond deleted March 24th 2014 at 12:48 PM | |
392 Posts
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- Posted March 24th 2014 at 4:35 PM
Joe Gosselini'll add, if you use that much energy at the same time you may waste some Power or Mana vials because your bar will be full. Anyway now that the highest level or bushes are 21 energy, 250 won't be long to spend.
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Lvl 322 "Puzzle Solving Guru"
19 Posts
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- Posted March 24th 2014 at 11:24 PM
Colleen PosleyThanks for picking apart my idea, gents. In the future, you might consider some constructive criticisms instead of just hollering "no" at it.
Raymond, it would be an OPTIONAL thing. No one has to use it, just like no one has to use the current quick whack. Besides, I find it difficult to believe that one would ALWAYS have quests. Even if one starts them all at once, at some point, the quest requirements are fulfilled, items turned in and rewards received. If that happened and one had energy left over, there'd be no missed items, right? Joe, yes, that's a risk. But you might also start with empty power and mana and fill them up to use when the super quick whack is done. Or maybe, if you buy the potion/spell, there's a PRIZE at the end, that makes the missed power and mana worth it. See? Constructive ideas. |
Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
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- Posted March 25th 2014 at 6:31 AM
Raymond"could be a problem" is hardly 'hollering NO'
And Joe's pointing out that 250 would essentially make a 'super' whack be more like just a double whack where we whack is also just pointing out possible problems. this forum is a discussion, its a fact that most opinions of anything are on how it wouldn't work. but that's the best way to make sure we don't get obamacare here with something. |
Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
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- Posted March 25th 2014 at 6:50 AM
Raymondyou see now, parts of your reply are on how things might work, and that's the other side of the coin of a discussion.
I'll add something too. If something like this were implemented then perhaps its use would whack the spawned things, like we could on the hatless leprechauns. Or have that ability as a trinket completely separate from this super whack, and something else that many would like... p.s. if that were created then please have the 'whack' whack the spawned things before any bushes or beasts, and perhaps beasts first before bushes. |
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