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Codename Entertainment Forums > Bush Whacker 2 > Feature Requests/Suggestions > Ideas for pets and trinkets and also for the commons
Ideas for pets and trinkets and also for the commons
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775 Posts
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- Posted February 21st 2014 at 10:28 PM
Russel DentonOk so my idea is to have a new building come in to the commons and it will be a mad scientist and we will build his laboratory but also we will also help him build 2 inventions which will do the following
• Combine Pets – so if you have a pet that does mana you can combine it with another pet that does something else, hence making another pet which does both of what the 2 pets did • The other is combining trinkets to make another one sort of the same as the pet idea Ok some other ideas for the commons • We have the crier who tells us when quests are due and such, so why don’t the crier has a few quests too. • Have the school opening up • Have Hank the farm hand ( the guy beside misty ) have a few quests |
Lvl 400 "Savior of Sanctuary"
227 Posts
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- Posted February 28th 2014 at 11:59 PM
Leona VirgoThere is a trinket smith for combining them, I don't see why a mad scientist would do that. I do love the idea of the mad scientist and combining companions.
A thought is having him make potions that give you, your companion or your farm plot a boost of some kind, unpredictable and bad side affect if gone wrong. |
5 Posts
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- Posted March 19th 2014 at 7:56 AM
Catherine Steiningerpet idea: socket collars, where the player can put a rune or a trinket
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