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Codename Entertainment
Slider Puzzle - Requirement?

670 Posts
Link to post - Posted December 17th 2011 at 5:47 AM
DestKitteh
is the slider puzzle in the Suspicious Falls zone a requirement? I can never solve those puzzles, and I refuse to pay 12 BBs...

5565 Posts
Link to post - Posted December 17th 2011 at 6:13 AM
Raymond
yes that one is required to open that gate.
that 8 square 3x3 one is the simplest one in the world. later on in the square above that will be a 15 square 4x4 one that is a repeatable quest, and is optional.
but why pay any BB's? I didn't think that the option to pay to open gates existed before this Christmas event.

as for those puzzles, there are any number of online solvers that you can set with your particular random orientation and they tell you what to move.
http://www.brian-borowski.com/Software/Puzzle/ is the best one and can even do the one that's so simple 3x3.

741 Posts
Link to post - Posted December 17th 2011 at 10:03 AM
Nate Dauer
Keep in mind that the puzzle is slightly glitched, but in your favor - you may suddenly find that the puzzle counts as being "completed" even though it is not. This actually happened to me.

5565 Posts
Link to post - Posted December 17th 2011 at 10:43 AM
Raymond
Yes, one 'solved' position is as follows, and you can actively work to that one.
1 2 3 4
5 6 7 8
9 10 11 0
13 12 14 15

I have checked every possible one with the first 2 rows correct and the last 2 rows in all possible orders, and this is the only one that slips its way through the buggy coding that the developers have for determining if it's 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0
such simple coding but they got it wrong.

162 Posts
Link to post - Posted December 17th 2011 at 9:35 PM
Bob Woods
Hey Destiny, the link Raymond provides is a pretty easy way to solve the puzzle and the instructions are pretty easy to follow, but I did have to give the page a couple of minutes to load up the puzzle solver JAR file, just make sure to switch between the different puzzle solving options between the first puzzle and the next, which I completely forgot to do, lol. It was way easier than the way I first did it, I cut out and made my own paper slider for the small one, but when I saw the big one, I dug through the forums to find the link he had previously posted, lol. Thanks Raymond!

670 Posts
Link to post - Posted December 17th 2011 at 10:11 PM
DestKitteh
Ah, I didn't see it was a door, stupid me.
Is it supposed to be 8 or 15 pieces?

185 Posts
Link to post - Posted December 17th 2011 at 11:48 PM
Monica Dykeman
The one to open the gate is 9 pieces. The optional one is 15. They are really simple if you concentrate on one row at a time and remember the puzzle pieces move backwards AND forwards. Get one row solved, then move them out of the way in order to get the next one solved and it's simple to slot the previous row back in.

162 Posts
Link to post - Posted December 18th 2011 at 10:29 AM
Bob Woods
Also, if you get the big puzzle in under 100 moves, you win an achievement. Should that be win an achievement, achieve an achievement or completed an achievement? The world may never know!

5565 Posts
Link to post - Posted December 18th 2011 at 10:41 AM
Raymond
And you 'get' that Achievement every time you 'finish' that Achievement in under 100 moves, along with the 10 Achievement points which mean nothing.

p.s. One can actually only solve that puzzle in an odd number of moves, never even and never actually 100.

p.p.s. I really goofed above where I said that I checked every possible one. I really meant to say that I checked all where the first 2 rows are correct and in the third row the first 2 or 3 of those are correct with the last one or 2 in that 3'rd row vary to all possible along with the last row of course. I have not been able to decipher how they coded the 'correctness' check, but it's probably using an AND instead of an OR somewhere, or assuming an implied AND or OR is correct, or incorrect nesting...

My timer has just reset and I'm rechecking as much as I had and might go one step more.

5565 Posts
Link to post - Posted December 18th 2011 at 5:37 PM
Raymond
Another identified incorrectly as solved is close to the one listed above.
1 2 3 4
5 6 7 8
9 10 11 0
12 13 15 14

not sure why I didn't catch this one the last time I experimented.

741 Posts
Link to post - Posted December 18th 2011 at 6:17 PM
Last Edited December 18th 2011 at 6:17 PM
Nate Dauer
Do you get an additional 10 points each time you solve it under one hundred moves? I never actually bothered to check...

5565 Posts
Link to post - Posted December 18th 2011 at 6:23 PM
Raymond
Yes you do. You get 10 Achievement points for any of the 'repeatable' achievements. That also includes getting to Max First.
Not sure what else it includes, perhaps anything Achievement related that gives you a popup that you can publish.

And I figured out how I missed that 'solution' last time. I was checking all the orientations of such and such a character. I was not necessarily doing them in order but had all of them on paper. I crossed off them as I did them but didn't proceed any farther when I discovered the 'one' incorrect solution. Didn't think that there could be more.

741 Posts
Link to post - Posted December 19th 2011 at 11:46 AM
Nate Dauer
Oh, that's kind of disappointing then. Achievement points hold a lot less meaning and value if they can just be farmed like this... :/

I was hoping that it only popped up for "bragging" purposes. Frankly, doing the puzzle 5 different times in under 100 moves (50 points) is a lot easier than getting to the level 5 achievement for virtually any of the others (also 50 points). I can understand the "getting to the max" one being repeatable because it's not exactly something easy to do, or something you can do everyday (or even every week), but achievement points shouldn't be easy to farm like this.

5565 Posts
Link to post - Posted December 19th 2011 at 1:35 PM
Raymond
Achievement points are meaningless. They do not factor into the Ranking Score. They do not in and of themselves give you XP when you are getting XP. They do nothing for you.

You can't even sort the rankings by that field. I'd love to know who has max of that, who has done the most repeatable quests, who has won the most Diamonds,... and any number of other things.

As for farming this, I've got 101 of the 117 Achievements. I've done this one in under 100 perhaps a few dozen times. I've maxed out first at least 5 times, think the first time was the Far Away Lands in June. My achievement points is 2030 so does that mean I've done 102 things again and again? Who knows. Who cares? Does it matter? no
I don't even bother to try to get this one in under 100 moves, I try for exactly 99 or 101 or just do it in whatever when I'm not doing this current experiment.

5565 Posts
Link to post - Posted December 19th 2011 at 2:41 PM
Raymond
Oh shoot, found another and that means I can't check others for 20 more hours.
This one is similar to the 2 others:
1 2 3 4
5 6 7 8
9 10 11 0
12 14 13 15

And of the 60+ possible orientations of similar aspect there is only 1 more for me to check. Then it becomes a whole lot more to try.

But what I see here so far all has something in common and that one other attempt has that plus even more in common so I think tomorrow I'll quickly have another 'solution'.

Unless, of course the, Developers fix their incorrect coding before I can get to it.

5565 Posts
Link to post - Posted December 21st 2011 at 2:54 PM
Last Edited December 21st 2011 at 2:58 PM
Raymond
I checked many combinations, 360 times about 25 effectively.
There are no new ones other then the real one and those 3 unreal ones that the game thinks of as solved. But of course this is a far cry from the billions of combinations that can exist.

I discovered something very interesting though.
I can put all the pieces into the following position and have the game not think it's solved.
1 2 3 4
5 6 7 8
9 10 11 0
13 12 14 15

It seems that if you move the 0 up from the bottom right square (and the 15 down) it will flag a 'solved' condition.
But if you get that 0 there from the left it is not solved until you move the 0 down then up again. That makes absolutely no sense. It seems like they programmed the solved check as an ongoing thing, which one can't really do for a puzzle like this, instead of doing a full check after every move. Perhaps as a time saving thing, but a check of 16 equalities takes no time at all.

5565 Posts
Link to post - Posted December 23rd 2011 at 4:31 PM
Raymond
Captured 30 seconds of moving that hole left and right without it flagging a 'solved' then moving it down and up into the same place where it did flag a 'solved'.
Will post that online, but not until I can cut it down from 50 Megs to something reasonable like it should be.
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