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Codename Entertainment Forums > Bush Whacker 2 > General Discussion > Devs: Base distribution of wins
Devs: Base distribution of wins
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Lvl 64 "Dispenser of Justice!"
407 Posts
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- Posted May 16th 2012 at 1:16 PM
Benedikt AlbertHi Devs. I'd like to know the base distribution of wins, so that I can actually do meaningful decisions on trinkets (e.g. Multicolored Marble). Please give us a chart like this:
30% Gold 20% Nothing 10% Fruit 10% Power 10% Mana 10% Puzzle Piece 10% Quest Item I guess you do this calculation by drop values internally (so you can modify them with the trinkets), so if you don't need quest items and puzzle pieces, the chart would be: 300 Gold 200 Nothing 100 Fruit 100 Power 100 Mana Which leads to: 37,5% Gold 25,0% Nothing 12,5% Fruit 12,5% Power 12,5% Mana I am also fine with a base value chart, if that is easier for you. If you do it with drop values, that means if you increase a single value, it will decrease every other value, correct? You don't just decrease Nothing or Gold only? |
Lvl 105 "Hero to the Downtrodden!"
886 Posts
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- Posted May 16th 2012 at 2:47 PM
David Whittaker (CNE Dev)Last Edited May 16th 2012 at 2:47 PM Hi Benedikt,
All trinket bonuses take their additional odds out of the nothing pool. If you have enough bonuses that the nothing odds are 0 (not possible yet) then it increases the size of the pool which would cause the odds of everything else to be slightly decreased. We don't give out the specific odd values to players for a number of reasons, but primarily to prevent tickets and posts along the lines of "I didn't win the expected amount of X inside of SMALL SAMPLE SIZE bushes your odds are wrong!". It also lets us tweak the odds or have different odds in different places without having to explain where and why the odds are different. -David |
Lvl 64 "Dispenser of Justice!"
407 Posts
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- Posted May 16th 2012 at 11:19 PM
Benedikt AlbertThanks David.
I understand that. |
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