Log in to create a new thread
Codename Entertainment Forums > Bush Whacker 2 > General Discussion > Pets and monster capture features
Pets and monster capture features
| |
Lvl 173 "Customizer"
22 Posts
|
Link to post
- Posted April 19th 2012 at 6:27 AM
Kronos RaduSO....um where are they? the is no pet slot or will be added later?
|
Lvl 363 "Other Peoples Problem Solver!"
151 Posts
|
Link to post
- Posted April 19th 2012 at 6:41 AM
Jen LyonsI'm kind of missing the puzzle monsters, in addition to pet slots.
|
Lvl 105 "Hero to the Downtrodden!"
886 Posts
|
Link to post
- Posted April 19th 2012 at 7:11 AM
David Whittaker (CNE Dev)Pets are likely something we will add in a later update. The puzzles in BW2 can contain anything, chests, critters, keys, etc. While some will contain fun critters to be released into your game we are not doing the bw1 puzzle monster capturing.
|
Lvl 400 "Expert Trainer"
28 Posts
|
Link to post
- Posted April 19th 2012 at 8:52 AM
TanyaInstead of a zoo though we are making a enchanted forest. I kind of like it.
|
Lvl 156 "Professional Monster Hunter"
12 Posts
|
Link to post
- Posted April 19th 2012 at 11:32 AM
Matthew CooperWhy aren't there going to be monsters to capture cuz I had an idea, when we capture them, we could choose to show 3 or 5 monsters in outside our house
|
Log in to reply to this thread! |