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Codename Entertainment
0 Damage and Critical Hits
741 Posts
Link to post - Posted April 10th 2012 at 7:59 PM
Nate Dauer
Under certain circumstances, attacks may deal 0 damage to an enemy.

If one MG is consistently dealing 0 damage to another MG (due to the great difference between the attackers attack and the defender's defense), the damage will always be 0, even if it is a critical hit.

I propose the critical hit formula be tweaked *slightly* to this:

"a" the damage of the normal attack
"f" is the function which alters the damage dealt on a critical hit
"p" is my proposed function, tweaking things slightly
"n" is a generic value or constant (unimportant)

Currently:
Critical Hit = f(a)

I propose:
Critical Hit = p(f(a))

Where...
p = (n) + 1


In other (probably simpler) words, whatever the final result of the critical hit, you add 1 damage to that total. This way, should the critical hit result in 0 damage, it instead deals 1 damage.



Additional References:
http://forum.djartsgames.ca/?thread_id=1727
http://www.youtube.com/watch?v=DrZNpI_yOrc
:P
Post by Jonathan Yap deleted April 11th 2012 at 9:01 AM
407 Posts
Link to post - Posted April 11th 2012 at 7:37 AM
Benedikt Albert
All that Nate suggested is that a 0 damage critical hit should do 1 damage instead, Jonathan. I don't know what the intention behind this is, but there would certainly not be a problem with it.
242 Posts
Link to post - Posted April 11th 2012 at 9:02 AM
Jonathan Yap
I just felt like typing; didn't know why I did that. :P
741 Posts
Link to post - Posted April 11th 2012 at 10:22 AM
Nate Dauer
No worries. It's not a big difference. It just struck me as very odd that a "critical" hit could do 0 damage.
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