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Codename Entertainment
Quality of Life Updates - February 2026!
3729 Posts
Link to post - Posted February 12th at 11:43 AM
Last Edited February 12th at 11:43 AM
Nickshire (CNE Dev)


Quality of Life Updates


We've updated the game with a handful of quality of life improvements!

A big thank you to the whacker community who's shared their feedback with us, allowing us to incorporate some of that feedback into this update.

Read the blog for the list. Happy whacking!

View the Blog here!
276 Posts
Link to post - Posted February 12th at 4:57 PM
kiki_ar
Wow Nick!!!!
Thank you soo much for all the new stuff and features.
Already got my cellphone and headphones, so cool...
The new teleporter is 100% QoL
Can´t wait to find out more.
Thanks, thanks, thanks!
739 Posts
Link to post - Posted February 12th at 5:36 PM
jpl77
Great update. And ty for taking the suggestions and implementing them.

This makes whacking the Mines so much more enjoyable and effective!

FWIW, if you get like 2 complaints about the statue, that's not enough to move it back :D
89 Posts
Link to post - Posted February 13th at 12:03 PM
Nimblecraft
The slot machines on our friend's ranches work again!! :D :D :D
Thanks for looking into it Nick! Do you know what caused those particular slots to bug out? Because the Topaz Dreams worked like normal but the other ones acted like they were crop helps.

Love all the customization items that came with this update.
Please keep it up!
3729 Posts
Link to post - Posted February 17th at 4:02 PM
Nickshire (CNE Dev)
Glad to see the appreciation for this update!

Nimblecraft, the cause of the visitor ranch item problem was very strange and we're not sure how it might have happened exactly. It appeared to be a data problem, which Topaz Dreams didn't have for some reason. Lucky it!
89 Posts
Link to post - Posted February 18th at 11:56 AM
Nimblecraft
That is strange! But I'm glad you guys found the cause and were able to fix it. :)

Also wanted to say thanks for adding Gift of Love to the Town Crier's available quest list. Been wanting this for so long! So happy you guys got it to work!
803 Posts
Link to post - Posted February 19th at 4:51 PM
Russel Denton
i just have one question, why was the statue in the new hub - flooded mines, moved, i liked where it was originally, i can almost bet it was, 2-3 players that did not like it, and so you devs moved it, well, can we have it moved back, please
739 Posts
Link to post - Posted February 19th at 5:19 PM
jpl77
@Russel — If you’re looking to place a bet on those numbers, I’ll gladly take your money. The consensus from the more active player base was clear: the initial spot was sub-optimal for clicking efficiency, and the move was a direct response to that.

Nick even walked through the logic on the Twitch stream (worth a Rewatch if you missed the live), and the team clearly agreed it was the better call for the game's flow. It’s objectively in a more efficient location now.

I have to say, it’s becoming increasingly tiresome seeing the "complaint-to-content" ratio skewed so heavily toward minor personal preferences. Every minute the Devs spend debating the coordinates of a single statue is a minute taken away from major updates and new content releases. Let’s let the team focus on the big picture instead of swamping them with individual customization demands.
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