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Codename Entertainment
Q&A 172 - December 1st, 2025
3657 Posts
Link to post - Posted November 3rd at 1:37 PM
Nickshire (CNE Dev)
Greetings Bush Whackers! The next developer forum Q&A begins Monday December 1st at 1:00 - 1:30 PM Pacific time.

Feel free to post your questions in advance if you're unable to attend, and I'll try to answer all the questions during the live session.
61 Posts
Link to post - Posted November 3rd at 11:26 PM
Nimblecraft
Hey Nick!
Thanks for answering our questions last Q and A

"thanks to some astute and dedicated players in the community, we suspect it's related to "nothings to energy" bonuses."

Ooh interesting! I'll keep an eye on the field bonus in that case since I don't have any "nothings to energy" bonus trinkets/pets/runes/mounts equipped.

Happy to hear about adding the rainbow elf hair wigs to the Haven store. I expect we'll need to save up a lot of Bush Bucks to buy them

Allow me say again I hope you'll consider giving us more helps for our neighbors. :)

Thank you for explaining your thought process behind the quest reorganization. I'm going to miss being able to earn extra hub tokens in the middle of the week.
It was a good resource for saving up enough tokens to buy energy packs from each respective hub when delving deep into the Flungeon.



Wishing you and the team an early merry Christmas and Happy New Year!
116 Posts
Link to post - Posted November 20th at 9:58 AM
Vegan1964
Football games on Thanksgiving seems to be a tradition on both sides of the border. How about next year including football players as companions next year during Thanksgiving? And collect the ingredients for a Turducken? I am having a lot of fun this year and look forward to next Thanksgiving!
12 Posts
Link to post - Posted November 22nd at 2:03 PM
Banemax
Unable to log in game. November 22nd,
3 Posts
Link to post - Posted November 22nd at 2:53 PM
lilmissgidget
Unable to log in, error message net::ERR_CERT_DATE_INVALID. Unable to update certificate.
792 Posts
Link to post - Posted Monday at 12:59 AM
Russel Denton
1- i raised this before, but i really think, the whole buying gift only once per day for events need to be changed due to
gifting has only been introduced 3-4 years ago plus alot of players want it, yes Justin may have wanted gifts to be brought once a day, but
things change and so do players, if you doubt what i am sa ying put it to a vote and let the players decide,

2- the new hub - i reckon you make it like a market where the other previous hubs come and set up shop, and we can do all the different quests, from them from one place, while
doing the hub for current zone,
3657 Posts
Link to post - Posted Monday at 1:05 PM
Nickshire (CNE Dev)
Hello, Bush Whackers!

Let the Q&A begin!

I'll be checking this forum thread regularly for questions throughout the next half-hour.
3657 Posts
Link to post - Posted Monday at 1:11 PM
Nickshire (CNE Dev)
Nimblecraft wrote:

Hey Nick!
Thanks for answering our questions last Q and A

"thanks to some astute and dedicated players in the community, we suspect it's related to "nothings to energy" bonuses."

Ooh interesting! I'll keep an eye on the field bonus in that case since I don't have any "nothings to energy" bonus trinkets/pets/runes/mounts equipped.

Happy to hear about adding the rainbow elf hair wigs to the Haven store. I expect we'll need to save up a lot of Bush Bucks to buy them

Allow me say again I hope you'll consider giving us more helps for our neighbors. :)

Thank you for explaining your thought process behind the quest reorganization. I'm going to miss being able to earn extra hub tokens in the middle of the week.
It was a good resource for saving up enough tokens to buy energy packs from each respective hub when delving deep into the Flungeon.

Wishing you and the team an early merry Christmas and Happy New Year!

Oh, thank you for the info that you don't have that kind of bonus equipped. Perhaps it's caused by something else entirely.

And I appreciate the feedback! Happy holidays :D
3657 Posts
Link to post - Posted Monday at 1:16 PM
Nickshire (CNE Dev)
Vegan1964 wrote:

Football games on Thanksgiving seems to be a tradition on both sides of the border. How about next year including football players as companions next year during Thanksgiving? And collect the ingredients for a Turducken? I am having a lot of fun this year and look forward to next Thanksgiving!

Infusing some Football in to the Thanksgiving event sounds like a fun way to mix it up! Duly noted. Glad to hear you're enjoying it!
3657 Posts
Link to post - Posted Monday at 1:17 PM
Nickshire (CNE Dev)
Banemax wrote:

Unable to log in game. November 22nd,

lilmissgidget wrote:

Unable to log in, error message net::ERR_CERT_DATE_INVALID. Unable to update certificate.

Thanks for reporting this! This issue was resolved later that day. Sorry for the inconvenience and thank you for your patience.
3657 Posts
Link to post - Posted Monday at 1:23 PM
Nickshire (CNE Dev)
Russel Denton wrote:

1- i raised this before, but i really think, the whole buying gift only once per day for events need to be changed due to
gifting has only been introduced 3-4 years ago plus alot of players want it, yes Justin may have wanted gifts to be brought once a day, but
things change and so do players, if you doubt what i am sa ying put it to a vote and let the players decide,

2- the new hub - i reckon you make it like a market where the other previous hubs come and set up shop, and we can do all the different quests, from them from one place, while
doing the hub for current zone,

1) Thank you for your feedback, Russel. Additional gifts are available for Bush Bucks, but I'll consider increasing the daily limit for event token gifts.

2) A quest hub hub, if you will! I see the appeal. However, we don't intend for players to simultaneously do quests from different hubs. Similar to how you can only work on one Nate adventure at a time.
3657 Posts
Link to post - Posted Monday at 1:29 PM
Nickshire (CNE Dev)
Okay folks, this is all I have time for, thus concluding this month's forum Q&A! Thank you for the questions, feedback, and discussion! I hope those reading this afterwards find it informative.

I'll catch you in this week's Bush Whacker Weekly livestream on Twitch!

Happy whacking!
3657 Posts
Link to post - Posted Monday at 1:39 PM
Nickshire (CNE Dev)
Passing along Scott's comment from the Facebook community page:

Scott Miscrit wrote:

Nick, I will ask a question that is mainly feedback. Why do we not get to be excess supplies after completing a quest? Perfect example. Getting snake venom to raise your pet. If I get 19 out of 20 needed then on my last whack I am almost guaranteed to get 2 for the last try but that never seems to carry over to the next time that I do this quest. It also seems like that I get the same egg a lot of times when looking for an egg to start the pet quests. Just some random feedback. Maybe other players feel the same way. Might be something to discuss on the next livestream. Could potentially improve the game if addressed properly.

Repeatable quests have never remembered your progress made the last time you did it. It's just a symptom of how it was implemented. Because of that, it could be a good bit of work to get it to remember it, and I'm not certain the benefit of starting the next one with 1 extra quest item warrants that dev time. I hope that spells it out better at least.

Regarding the pet eggs, each egg in a generation has a rarity, so you'll see the more common rarity eggs more often than the higher ones. Those are the ones I'm guess you're seeing repeat.
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