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Codename Entertainment
Q&A 171 - November 3rd, 2025
3657 Posts
Link to post - Posted October 6th at 12:35 PM
Nickshire (CNE Dev)
Greetings Bush Whackers! The next developer forum Q&A begins Monday November 3rd at 1:00 - 1:30 PM Pacific time.

Feel free to post your questions in advance if you're unable to attend, and I'll try to answer all the questions during the live session.
50 Posts
Link to post - Posted October 6th at 1:36 PM
1didisafe
hi, we used to have a "wedding cake" we could send to a friend. can we please get that option back?
61 Posts
Link to post - Posted October 7th at 10:54 AM
Last Edited October 30th at 10:56 AM
Nimblecraft
Hi Nick,

Thanks again for taking our ideas into consideration last Q and A!

"We'll consider adding a search bar and/or a drop-down filter for inventory items in a future update."

Yay! That'd be so helpful!

"A walk-in closet feature sounds neat! You could also construct one on your ranch right now, but I do see the appeal of having a little dedicated area for it. Helping the fashion mogul build a boutique would be a neat quest line as well. I've noted these down to consider."

Certainly, we could use the house as a closet but sometimes you want to keep your house looking like a cozy cottage. (Houses are too expensive but at least I can live out my cozy cottage dreams in Bushwhackia T^T) lol

The more Bases we have available, the more space we'll want to display them which is why I thought a walk in closet would be perfect.

"Glad you like the Halflight Haven elf hairstyles! Unfortunately we can't exactly add them as hairstyles due to how the hair colourings are implemented, and how the rainbow hair is in stripes. Currently they're more like "wigs", meaning we COULD add them to your hat slots, if that interests you. If so, we'd likely add them to the Halflight Haven store."

Okay! :D
Please make it available
You could also make it a fixed hairstyle like the Rainbow Hairstyle or the Pink Hairstyle. If you wear a hat, it just defaults to the hair color you have currently.

"Fair point about the main plot! As I recall, you're helping the princess find her way back home (possibly to her father). Now that the Red Man has been thwarted, you're carrying on in the search of a way home. Once you emerge beyond the mountains after the Flooded Mines, we'll try to better tie it back into the main plot (we have machinations!)"

Ooh~ looking forward to the next leg of the Bush Whacker's adventure!

"Good idea to explicitly mention whether an item has a visual effect on it or not. I think we hint at it, but I agree it would be nice to read or see that it does. Noted!"

You do! That's why I was able to use the Epic Flame Cape as an example.
But not every item has a description like that so it'd be nice to know which equipable item has effects. What I'm saying is please design more. XD
The swords and Epic capes have been worth every Bush Buck.

"Adding more friend helps has been suggested before. I'll consider revisiting this for a future update."

I hope you guys do. :)
Right now I have to alternate days between helping neighbors but it's not really fair to my neighbors who are able to help my crops every day.

What causes the "exceeded call rate limit" error/glitch and leaves Bush Whacker stuck in the Mana Whack animation or can't whack bushes unless we reload the game?

Also when we get a "You do not have enough energy to whack ###? You only have ##" when we do have enough energy to whack 1 more bush. What causes it?

And can we prevent this bug/glitch from happening?


I like that the quests are more organized now when talking to the Town Crier but I also liked being able to do the weekly Sherbak Trials and Salt Desert Cactus pet quest to earn a few extra Spine Expedition Coins and Vilu Tenders every week.

I hope you guys will consider changing it back since they're just weekly quests vs daily.
792 Posts
Link to post - Posted October 7th at 12:09 PM
Last Edited October 26th at 9:21 PM
Russel Denton
1-in the halflight haven there is a statue where you can get quests and hand them in when finished, seeing how you got this lovely feature, cold you try putting also on our own statue in commons perhaps.

2- so for our ranch when we decorate it, it stops our pets from moving etc, can we apply that same mechanic to the spring/halloween event please,


3- for halloween event, a suggestion for some new decorations - we have square hay bales, so why not circular and triangular haybales( make it rotate) and have them the same colour we have for haybales now
Post by Russel Denton deleted October 8th at 8:18 PM
Post by Russel Denton deleted October 8th at 8:18 PM
Post by Russel Denton deleted October 8th at 8:18 PM
Post by Russel Denton deleted October 8th at 8:18 PM
3 Posts
Link to post - Posted October 17th at 1:12 AM
Carnas
Here's a question that's been on my mind for a while:
If I use a slot machine on someone else's ranch can they still use it or does it stop them from using it?
61 Posts
Link to post - Posted October 17th at 4:34 PM
Nimblecraft
@Carnas
No, those slots machines are for all your neighbor's friends who visit them and you get one spin a day.
So be sure to visit your neighbor every day for free spins and help with their crops as thanks :)
567 Posts
Link to post - Posted October 17th at 8:44 PM
Matthew Kliparchuk
so im doing kaines quest near the plagued plains and theres a elevator that goes underground i feell that if we dont folow up on that while were underground it would be a missed orportunity
101 Posts
Link to post - Posted October 26th at 8:00 AM
davepagsny
How about adding the items from the Haunted House Warehouse to the Amicus Island Holiday Enthusiast Shop?
3657 Posts
Link to post - Posted November 3rd at 1:10 PM
Nickshire (CNE Dev)
Hello, Bush Whackers!

Let the Q&A begin!

I'll be checking this forum thread regularly for questions throughout the next half-hour.
3657 Posts
Link to post - Posted November 3rd at 1:13 PM
Last Edited November 3rd at 1:32 PM
Nickshire (CNE Dev)
1didisafe wrote:

hi, we used to have a "wedding cake" we could send to a friend. can we please get that option back?

Unfortunately we're not looking to restore the wedding cake gift, since we disabled it after discovering some misuse by scripters. There's a chance we restore it later, but we'd have to do some further investigation regarding it. Sorry.

Thank you for posting, 1didisafe!
3657 Posts
Link to post - Posted November 3rd at 1:27 PM
Nickshire (CNE Dev)
Nimblecraft wrote:

Hi Nick,

Thanks again for taking our ideas into consideration last Q and A!

"We'll consider adding a search bar and/or a drop-down filter for inventory items in a future update."

Yay! That'd be so helpful!

"A walk-in closet feature sounds neat! You could also construct one on your ranch right now, but I do see the appeal of having a little dedicated area for it. Helping the fashion mogul build a boutique would be a neat quest line as well. I've noted these down to consider."

Certainly, we could use the house as a closet but sometimes you want to keep your house looking like a cozy cottage. (Houses are too expensive but at least I can live out my cozy cottage dreams in Bushwhackia T^T) lol

The more Bases we have available, the more space we'll want to display them which is why I thought a walk in closet would be perfect.

"Glad you like the Halflight Haven elf hairstyles! Unfortunately we can't exactly add them as hairstyles due to how the hair colourings are implemented, and how the rainbow hair is in stripes. Currently they're more like "wigs", meaning we COULD add them to your hat slots, if that interests you. If so, we'd likely add them to the Halflight Haven store."

Okay! :D
Please make it available
You could also make it a fixed hairstyle like the Rainbow Hairstyle or the Pink Hairstyle. If you wear a hat, it just defaults to the hair color you have currently.

"Fair point about the main plot! As I recall, you're helping the princess find her way back home (possibly to her father). Now that the Red Man has been thwarted, you're carrying on in the search of a way home. Once you emerge beyond the mountains after the Flooded Mines, we'll try to better tie it back into the main plot (we have machinations!)"

Ooh~ looking forward to the next leg of the Bush Whacker's adventure!

"Good idea to explicitly mention whether an item has a visual effect on it or not. I think we hint at it, but I agree it would be nice to read or see that it does. Noted!"

You do! That's why I was able to use the Epic Flame Cape as an example.
But not every item has a description like that so it'd be nice to know which equipable item has effects. What I'm saying is please design more. XD
The swords and Epic capes have been worth every Bush Buck.

"Adding more friend helps has been suggested before. I'll consider revisiting this for a future update."

I hope you guys do. :)
Right now I have to alternate days between helping neighbors but it's not really fair to my neighbors who are able to help my crops every day.

What causes the "exceeded call rate limit" error/glitch and leaves Bush Whacker stuck in the Mana Whack animation or can't whack bushes unless we reload the game?

Also when we get a "You do not have enough energy to whack ###? You only have ##" when we do have enough energy to whack 1 more bush. What causes it?

And can we prevent this bug/glitch from happening?


I like that the quests are more organized now when talking to the Town Crier but I also liked being able to do the weekly Sherbak Trials and Salt Desert Cactus pet quest to earn a few extra Spine Expedition Coins and Vilu Tenders every week.

I hope you guys will consider changing it back since they're just weekly quests vs daily.

1) Noted on the follow-up ideas for the walk-in closet.

2) We'll look into adding the rainbow elf hair wigs to the haven store.

3) We noted which custom items emit particle effects in their description in the October 15th update. It's a reality now! Glad you're liking these types of costume items!

4) The call-rate limiting error we added to help thwart some exploits, but I suspect it can get triggered from certain hiccups you might have on with your internet connection. These false-positives can be annoying, so I'm sorry about that! I'm not sure how we'd make it work in both instances at the moment though, so sorry in the meantime.

5) That "not enough energy" error has been on our list a while now, but thanks to some astute and dedicated players in the community, we suspect it's related to "nothings to energy" bonuses. Sorry in the meantime!

6) Ariana and I reviewed the daily quests and have aligned on some guidelines for sorting them. One of them being that if they reward a quest hub token, they should be part of that quest hub, regardless on their cooldown. The intention being that you can only work on progressing one quest hub at a time. This does change how it has worked for the Skerbak Trials, so apologies for the confusion.

Thanks for the post, Nimblecraft!
3657 Posts
Link to post - Posted November 3rd at 1:32 PM
Nickshire (CNE Dev)
Russel Denton wrote:

1-in the halflight haven there is a statue where you can get quests and hand them in when finished, seeing how you got this lovely feature, cold you try putting also on our own statue in commons perhaps.

2- so for our ranch when we decorate it, it stops our pets from moving etc, can we apply that same mechanic to the spring/halloween event please,


3- for halloween event, a suggestion for some new decorations - we have square hay bales, so why not circular and triangular haybales( make it rotate) and have them the same colour we have for haybales now

1) That statue was a bit of a bear to set up, so we're going to look at making similar things easier to do so for the quest hub in the Flooded Mines. If we have success in doing so, we can consider having the Commons daily quests work similarly.

2) Noted for the next Spring Garden and Halloween events. I agree it would be an improvement!

3) Different shaped hay bales could be neat! I've noted this suggestion down for next time.

Thanks, Russel!
3657 Posts
Link to post - Posted November 3rd at 1:33 PM
Nickshire (CNE Dev)
Carnas wrote:

Here's a question that's been on my mind for a while:
If I use a slot machine on someone else's ranch can they still use it or does it stop them from using it?

They can still use it themselves! It's limited to one use per visitor, so you're all good.

Thanks for posting, Carnas!
3657 Posts
Link to post - Posted November 3rd at 1:34 PM
Nickshire (CNE Dev)
Matthew Kliparchuk wrote:

so im doing kaines quest near the plagued plains and theres a elevator that goes underground i feell that if we dont folow up on that while were underground it would be a missed orportunity

Great idea, Matthew! That elevator is just begging to go somewhere. It's on our list to consider using it for future content.

Thanks for posting!
3657 Posts
Link to post - Posted November 3rd at 1:36 PM
Nickshire (CNE Dev)
davepagsny wrote:

How about adding the items from the Haunted House Warehouse to the Amicus Island Holiday Enthusiast Shop?

If you're looking for spooky decorations year round, I can see that making lots of sense! I'll consider adding the ranch bundles from the Halloween store to the Holiday Enthusiast merchant.

Thanks for posting, davepagsny!
3657 Posts
Link to post - Posted November 3rd at 1:36 PM
Nickshire (CNE Dev)
Okay folks, this is all I have time for, thus concluding this month's forum Q&A! Thank you for the questions, feedback, and discussion! I hope those reading this afterwards find it informative.

I'll catch you in this week's Bush Whacker Weekly livestream on Twitch!

Happy whacking!
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