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Codename Entertainment Forums > Bush Whacker 2 > Developer Q & A > Q&A 157 - September 9th, 2024
Q&A 157 - September 9th, 2024
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3397 Posts
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- Posted August 26th at 1:00 PM
Nickshire (CNE Dev)Last Edited September 9th at 1:00 PM Greetings Bush Whackers! The next developer forum Q&A begins Monday September 9th at 1 PM to 2 PM Pacific (or 8-9 UTC).
Feel free to post your questions in advance if you're unable to attend, and I'll try to answer all the questions during the live session. |
107 Posts
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- Posted August 30th at 7:54 AM
Vegan1964Do you think that gifting pet eggs will be a thing soon? I have a LOT of old eggs that I don't plan to hatch. It would have been nice to have been able to gift some of my friends the eggs during the last event.
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774 Posts
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- Posted August 31st at 1:23 AM
Russel DentonLast Edited September 8th at 1:58 PM so after reading some idea's from the past, i saw that some players have suggested we have a new building in commons, and also somehow
to improve fishing so it is more likeable/more fun so i have come up with an idea that covers both we have the fisherman guy, why not give him a building/shack at the bottom right of the runesmith, and we have to help him build it, but we make it a community effort, where we fish the following items to help build the shack - X amount of boards fished up - X amount of cords fished up - X amount of dull knife fished up - X amount of axe head fished up when done we get 5 or more red LEP's or even those iced tea's that restore full energy and a spear-gun sword and a shark ( i'm thinking hammerhead) head mask or something like Davy Jones from the PIRATES OF CARIBBEAN movies even and the fisherman can give a daily perhaps too (working on some dailies for him, if this idea makes it into the game) - HOW TO IMPROVE FISHING With the new building for the fisherman we could make specialised bait/equipment we could make the following: - Net - which when used catches 5 random items whether it be quest, gold, junk or energy to make the net we have to fish up x amount of the cords, rotten meat and mushy apple - Explosives - Gelanite (like at the start of Crocodile dundee 2) Which when used you get 3 random items whether it be quest, gold, junk or energy to make it you will need to fish up boot, tin can and spray bottle - Gigantic Net - when used catches 10 random items whether it be quest, gold, junk or energy to make it you will need to fish up cord, broken umbrella, axe head and dull knife the ratios etc will need to be figured out, etc. but its just a generalised idea 2- I'm trying to say this nicely, but the last few rewards for the mini events were un-rewarding, not worth it, in the rewards given so i have come up with a idea to make the rewards more rewarding ok so we have players who are just starting, some in the middle and the veterans, and some players might use 5+ energy bars or more, for mini events or some might use far less even, what if player A used say 5 energy bars and finished a mini event, they get back in return 3 of those iced teas, plus whatever ranch item/Customisable item was planned to give away same for other players, if player B used only 2 energy bars they get 1 iced tea back which refills energy, it's at least worth while at least here is a little conversion i figured out players who uses: - 1 energy bars gets 1 iced teas - 2 energy bars gets 1 iced teas - 3 energy bars gets 2 iced teas - 4 energy bars gets 2 iced teas - 5 energy bars gets 3 iced teas - 6 energy bars gets 3 iced teas - 7 energy bars gets 4 iced teas - 8 energy bars gets 4 iced teas it might need work, but you get the idea The only mini events this might need to be thought out more for is the butterfly one suggestion from Zyxster - When helping withered plants , can they show as healthy like when using the sprinkler. It sucks having to reload to show what plants have been helped |
118 Posts
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- Posted September 1st at 11:31 AM
TheCatWhispurrerSorry for answering late, but last few weeks have been hectic.
During Q&A #154. you asked what a Poltergeist Table would look like. I figure a long or short table with a couple of cups and/or plates that slide back and forth. My brothers and I used to, for a manually operated one, hide under our kitchen table with magnets attached to plates or cups and slide a slightly more powerful magnet around from beneath the table to make it look like the dishes were moving around on their own. I figure for an automated one, you wouldn't even need a tablecloth to drape over the sides to hide an operator. But, it's just a suggestion. |
1 Post
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- Posted September 3rd at 12:46 PM
JoKeRu`Is there a way that the theatre shows to be as the ones from the summer (no clicks needed)?
Also is there a way to make a button (or something) to sell multiple pets/mounts? |
1839 Posts
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- Posted September 5th at 5:41 AM
FlybabyHi Nick,
Since we are heading towards October, would it be possible to repeat the Oktoberfest Celebrations! limited time quest from 2015? It was a fun one. Thanks |
3397 Posts
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- Posted September 9th at 11:59 AM
Nickshire (CNE Dev)Afternoon, Bush Whackers! Let the Q&A begin!
I'll be checking this forum thread regularly for questions throughout the next hour. |
3397 Posts
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- Posted September 9th at 12:04 PM
Nickshire (CNE Dev)Vegan1964 wrote: Do you think that gifting pet eggs will be a thing soon? I have a LOT of old eggs that I don't plan to hatch. It would have been nice to have been able to gift some of my friends the eggs during the last event. Egg trading/gifting/selling is something I'm considering for a future Quality of Life update. I agree it would be a nice way to put the egg stockpile to use. |
3397 Posts
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- Posted September 9th at 12:19 PM
Nickshire (CNE Dev)Russel Denton wrote: so after reading some idea's from the past, i saw that some players have suggested we have a new building in commons, and also somehow to improve fishing so it is more likeable/more fun so i have come up with an idea that covers both we have the fisherman guy, why not give him a building/shack at the bottom right of the runesmith, and we have to help him build it, but we make it a community effort, where we fish the following items to help build the shack - X amount of boards fished up - X amount of cords fished up - X amount of dull knife fished up - X amount of axe head fished up when done we get 5 or more red LEP's or even those iced tea's that restore full energy and a spear-gun sword and a shark ( i'm thinking hammerhead) head mask or something like Davy Jones from the PIRATES OF CARIBBEAN movies even and the fisherman can give a daily perhaps too (working on some dailies for him, if this idea makes it into the game) - HOW TO IMPROVE FISHING With the new building for the fisherman we could make specialised bait/equipment we could make the following: - Net - which when used catches 5 random items whether it be quest, gold, junk or energy to make the net we have to fish up x amount of the cords, rotten meat and mushy apple - Explosives - Gelanite (like at the start of Crocodile dundee 2) Which when used you get 3 random items whether it be quest, gold, junk or energy to make it you will need to fish up boot, tin can and spray bottle - Gigantic Net - when used catches 10 random items whether it be quest, gold, junk or energy to make it you will need to fish up cord, broken umbrella, axe head and dull knife the ratios etc will need to be figured out, etc. but its just a generalised idea 2- I'm trying to say this nicely, but the last few rewards for the mini events were un-rewarding, not worth it, in the rewards given so i have come up with a idea to make the rewards more rewarding ok so we have players who are just starting, some in the middle and the veterans, and some players might use 5+ energy bars or more, for mini events or some might use far less even, what if player A used say 5 energy bars and finished a mini event, they get back in return 3 of those iced teas, plus whatever ranch item/Customisable item was planned to give away same for other players, if player B used only 2 energy bars they get 1 iced tea back which refills energy, it's at least worth while at least here is a little conversion i figured out players who uses: - 1 energy bars gets 1 iced teas - 2 energy bars gets 1 iced teas - 3 energy bars gets 2 iced teas - 4 energy bars gets 2 iced teas - 5 energy bars gets 3 iced teas - 6 energy bars gets 3 iced teas - 7 energy bars gets 4 iced teas - 8 energy bars gets 4 iced teas it might need work, but you get the idea The only mini events this might need to be thought out more for is the butterfly one suggestion from Zyxster - When helping withered plants , can they show as healthy like when using the sprinkler. It sucks having to reload to show what plants have been helped 1) Adding a shack in the Commons for the fisherman is a cool idea! Having him craft you equipment to catch random items is interesting. I've noted this idea down. 2) I appreciate the thought you put into the energy->tea idea here! Balance-wise, these quests are balanced around bush-energy whacked relative to your max energy, but doesn't differentiate between using Mana Whacks and Quick/Manual Whacks. So I don't think the energy reward should dynamically scale like you suggest. I will consider increasing the energy drinks in the rewards though. 3/Zyxster) You should be able to simply exit and return to your ranch to see any helps made, instead of reloading the entire game. We do want to highlight who helped your crops, which is currently done by showing the crops withered then healthy after the friend help passes by it. We could change this, but I'm not sure its worth the effort. |
3397 Posts
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- Posted September 9th at 12:23 PM
Nickshire (CNE Dev)TheCatWhispurrer wrote: Sorry for answering late, but last few weeks have been hectic. During Q&A #154. you asked what a Poltergeist Table would look like. I figure a long or short table with a couple of cups and/or plates that slide back and forth. My brothers and I used to, for a manually operated one, hide under our kitchen table with magnets attached to plates or cups and slide a slightly more powerful magnet around from beneath the table to make it look like the dishes were moving around on their own. I figure for an automated one, you wouldn't even need a tablecloth to drape over the sides to hide an operator. But, it's just a suggestion. That's really neat! It's a great suggestion for a new animatronic decoration for Halloween. I'll update my notes on it. |
3397 Posts
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- Posted September 9th at 12:28 PM
Nickshire (CNE Dev)JoKeRu wrote: Is there a way that the theatre shows to be as the ones from the summer (no clicks needed)? Also is there a way to make a button (or something) to sell multiple pets/mounts? I wasn't aware the non-summer were different! I agree not having to click through the dialog is the best for the plays. I'll note this down to look into. It's already on my list to look at a faster way to release pets and mounts, as the current way is quite tedious. |
3397 Posts
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- Posted September 9th at 12:33 PM
Nickshire (CNE Dev)Flybaby wrote: Hi Nick, Since we are heading towards October, would it be possible to repeat the Oktoberfest Celebrations! limited time quest from 2015? It was a fun one. Thanks Thank you for the reminder! I'll see if I can fit it into the schedule. |
3397 Posts
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- Posted September 9th at 12:59 PM
Nickshire (CNE Dev)Okay folks, this is all I have time for, thus concluding this week's forum Q&A! Thank you for the questions, feedback, and discussion! I hope those reading this afterwards find it informative.
Tune in to the Bush Whacker Weekly livestream at 3 PM tomorrow, Pacific time. See you then! |
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