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Codename Entertainment Forums > Bush Whacker 2 > Developer Q & A > Q&A 155 - August 12th, 2024
Q&A 155 - August 12th, 2024
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3397 Posts
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- Posted July 29th at 1:00 PM
Nickshire (CNE Dev)Last Edited September 9th at 1:00 PM Greetings Bush Whackers! The next developer forum Q&A begins Monday August 12th at 1 PM to 2 PM Pacific (or 8-9 UTC).
Feel free to post your questions in advance if you're unable to attend, and I'll try to answer all the questions during the live session. |
2 Posts
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- Posted July 29th at 8:25 PM
SilverW0lfI'm in the Ice Cave as part of an adventure with Nate, and I came across a weird bit of dialogue. After finishing the first ice puzzle, the Ice Wizard talks about how he should have frozen the levers. The first bit says "Man, if I left them there, than just anybody could manipulate my ice pillars". It should be "then" rather than "than" (yeah, I know, grammar police). But then I noticed that the he says the same thing twice, just slightly different each time, and I'm wondering if the dialogue was changed but the old dialogue wasn't removed
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394 Posts
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- Posted August 3rd at 7:54 AM
BarbZakLast Edited August 3rd at 2:41 PM Again......Plzz Nick can you get my gen pets saying I HAVE 1 .. working properly..Mainly for gen 16 and 17,,,I KNOW I have all gen 16 but it does not say HAVE 1..for some of them...idk why it doesnt...???same as for gen 17..??
Any1 else have the same issue...as me..??? tyvm.. |
6 Posts
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- Posted August 10th at 7:20 AM
ShoHow do I unlock the plant splicing quests? I bought all the available areas on the farm. Do I need to also do the island now?
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6 Posts
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- Posted August 10th at 7:22 AM
ShoCOuld we get a way to decline a quest and have the ! disappear?
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774 Posts
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- Posted August 11th at 3:21 PM
Russel DentonLast Edited August 11th at 4:59 PM 1- this is a build on to Vegans1964 idea of having a hub of sorts in Port Blackwood/Pompeii
i have come up with an idea For both Port Blackwood/Pompeii, it could be worked into a prelude on how the red man came to be, and also we could find the origins of Detective Kaine and we learn the red man used to be called Professor Lessiarty (a play on professor Moriarty), and how detective Kaine foiled his evil deeds, which was trying to raise the dead, with an amulet and when he failed due to Det. Kaine, the amulet gave off a after effect and turned the professor Red, then we head off to Pompeii to learn that the evil Professor Lessiarty is at it again trying to raise the dead again, but with a staff, and this time he fails again and due to the staff blowing up, the professor ends up with horns growing out of his head 2- can you now apply the system like you have for bait, where we can select a precise amount of bait we want to buy, and apply it to, the energy packs and even buying stuff from the store to decorate our ranch with, and even to the carnival event where we have to buy 10 bonus packs, it is a bit tedious buying 1 at a time 3- seeing how the butterfly mini- event is popular i came up with a similar event but involving small birds like finches etc, it will work just like the butterfly mini-event, we find flowers etc. and attract certain species of small birds, listed below is some species of bird i came up with - Painted Bunting - America - Splendid fairy-wren - Australia - Gouldian Finch - Australia - Sultan Tit - Asia - Java Sparrow - Asia - Plumed coloured starling - Africa - Scarlet Tanager - America - Eurasian Bullfinch - Europe - Eurasian Blue Tit - Europe |
482 Posts
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- Posted August 11th at 9:21 PM
WhackedCrafterWhy are the NPC on AI having ? when they have no Quest?
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107 Posts
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- Posted August 12th at 8:46 AM
Vegan1964I second Russel Denton's Port Blackwood/Pompeii suggestions. I was also thinking of quests where more buildings could be added to the towns.
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3397 Posts
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- Posted August 12th at 11:59 AM
Nickshire (CNE Dev)Afternoon, Bush Whackers! Let the Q&A begin!
I'll be checking this forum thread regularly for questions throughout the next hour. |
3397 Posts
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- Posted August 12th at 12:01 PM
Nickshire (CNE Dev)SilverW0lf wrote: I'm in the Ice Cave as part of an adventure with Nate, and I came across a weird bit of dialogue. After finishing the first ice puzzle, the Ice Wizard talks about how he should have frozen the levers. The first bit says "Man, if I left them there, than just anybody could manipulate my ice pillars". It should be "then" rather than "than" (yeah, I know, grammar police). But then I noticed that the he says the same thing twice, just slightly different each time, and I'm wondering if the dialogue was changed but the old dialogue wasn't removed Great catch, SilverW0lf! This one is an oldie. I'll review the dialog and make any corrections. |
3397 Posts
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- Posted August 12th at 12:28 PM
Nickshire (CNE Dev)BarbZak wrote: Again......Plzz Nick can you get my gen pets saying I HAVE 1 .. working properly..Mainly for gen 16 and 17,,,I KNOW I have all gen 16 but it does not say HAVE 1..for some of them...idk why it doesnt...???same as for gen 17..?? Any1 else have the same issue...as me..??? tyvm.. The PAGAS egg store will only indicate "Have 1" if you have the corresponding egg, not if you have hatched that pet before. I agree this information isn't terribly useful, so it's on our list to look at for a future quality of life update. Apologies for the inconvenience in the meantime. |
3397 Posts
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- Posted August 12th at 12:43 PM
Nickshire (CNE Dev)Sho wrote: How do I unlock the plant splicing quests? I bought all the available areas on the farm. Do I need to also do the island now? You'll need to talk to Farmer MacDonald in the Commons' market. You can read more about the Plant Splicer on the wiki here: https://bushwhacker2.fandom.com/wiki/Plant_Splicing_Station If you still cannot get it, please submit a support ticket or email bw2support@codenameentertainment.com. |
3397 Posts
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- Posted August 12th at 12:44 PM
Nickshire (CNE Dev)Sho wrote: COuld we get a way to decline a quest and have the ! disappear? This has been a fairly popular request regarding certain daily quests. It's on my list to consider adding in a future update. |
3397 Posts
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- Posted August 12th at 12:59 PM
Nickshire (CNE Dev)Russel Denton wrote: 1- this is a build on to Vegans1964 idea of having a hub of sorts in Port Blackwood/Pompeii i have come up with an idea For both Port Blackwood/Pompeii, it could be worked into a prelude on how the red man came to be, and also we could find the origins of Detective Kaine and we learn the red man used to be called Professor Lessiarty (a play on professor Moriarty), and how detective Kaine foiled his evil deeds, which was trying to raise the dead, with an amulet and when he failed due to Det. Kaine, the amulet gave off a after effect and turned the professor Red, then we head off to Pompeii to learn that the evil Professor Lessiarty is at it again trying to raise the dead again, but with a staff, and this time he fails again and due to the staff blowing up, the professor ends up with horns growing out of his head 2- can you now apply the system like you have for bait, where we can select a precise amount of bait we want to buy, and apply it to, the energy packs and even buying stuff from the store to decorate our ranch with, and even to the carnival event where we have to buy 10 bonus packs, it is a bit tedious buying 1 at a time 3- seeing how the butterfly mini- event is popular i came up with a similar event but involving small birds like finches etc, it will work just like the butterfly mini-event, we find flowers etc. and attract certain species of small birds, listed below is some species of bird i came up with - Painted Bunting - America - Splendid fairy-wren - Australia - Gouldian Finch - Australia - Sultan Tit - Asia - Java Sparrow - Asia - Plumed coloured starling - Africa - Scarlet Tanager - America - Eurasian Bullfinch - Europe - Eurasian Blue Tit - Europe 1) That's a neat idea to tie in those to characters! I'll note it down to consider. 2) Multi-using on energy packs and ranch items is a bit between conveniences. For energy packs, there's already the "All" button. I agree being able to more granularly choose how many would be an improvement, and that's on my list to consider. For ranch items, you already click once and then buy as you place (up to multiple at a time). It has been suggested before that you could buy without placing, which we've got noted to consider adding a toggle for that on the ranch store. I agree that it would be better for event snack packs, there's just a technical hurdle with how you're shown the items afterwards, which is why the store closes in the first place, each time you buy one. 3) A new mini-event using the butterfly garden gathering structure would be neat! Thank you for the bird suggestions. |
3397 Posts
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- Posted August 12th at 1:00 PM
Nickshire (CNE Dev)WhackedCrafter wrote: Why are the NPC on AI having ? when they have no Quest? Can you tell me which NPC(s) this is happening with? You're welcome to submit a ticket regarding this or email bw2support@codenameentertainment.com. |
3397 Posts
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- Posted August 12th at 1:01 PM
Nickshire (CNE Dev)Vegan1964 wrote: I second Russel Denton's Port Blackwood/Pompeii suggestions. I was also thinking of quests where more buildings could be added to the towns. We do have some suggestions noted for more buildings to add! I agree they would be a neat addition. They're something I'm considering after we get the Explorer's League wrapped up. |
3397 Posts
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- Posted August 12th at 1:01 PM
Nickshire (CNE Dev)Okay folks, this is all I have time for, thus concluding this week's forum Q&A! Thank you for the questions, feedback, and discussion! I hope those reading this afterwards find it informative.
Tune in to the Bush Whacker Weekly livestream at 3 PM tomorrow, Pacific time. See you then! |
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