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Codename Entertainment
Please change back the new dungeon reward structure to exponential

1 Posts
Link to post - Posted September 30th 2021 at 8:14 AM
YorgnLellwinn
I apologize if this is not the right place for feedback, and also for the fact that this is going to be my first real (though hopefully constructive) criticism of the game.
It is very nice that we can now look at the dungeon reward structure in game, but the new structure itself does not make any sense. It was a huge improvement to switch from linear to exponential, so switching back to linear is a huge setback.
First, as a matter of gameplay philosophy, for me it is essential to encourage deep runs. With a linear structure, it means that in principle (if we leave asides the cost in coins) the most efficient strategy goes back to spamming sprint runs. The essence of idle clicker game is that it’s not something you need to be playing continuously but that you only need to check every now and then to see your progress and manage stuffs. Most of us have busy work lives and can’t very well check all day long to see if we need to start another sprint run. Also, currently, sprint runs only go up to area 5000 and that can be achieved at a mid-range level. So all the effort spent in improving your crusaders (better gear, talents, etc.) beyond that becomes pointless. The incentive for seeking improvements is to see how further you can go with them and the increased rewards that yields.
Second, while it is nice to have extended the loot levels up to 100, mathematically it seems entirely impossible to reach nowhere near that level, even if you’re a veteran player, so in the end it just taunts the player. The best you can now get with a run (difficulty 4, 300% bonus, area 20000, 25% from pass loot) is 10795. To reach level 100 that means doing about 429 such runs over the season, or about 3.83 per day. Maybe I have missed something, but I think I am pretty well versed into speed tricks (completion of areas on first kill, reality warp upgraded, etc.), and I just don’t see how that’s possible, even leaving the game running 24/7 (the new dungeon points missions will lower that a bit, but only a bit given what they currently yield) .And if instead one does spam sprints run, then it would require 4 times as much runs per day, i.e., 15.3 a day, so the goal remains impossible, unless one has amassed an ungodly amount of coins in previous seasons to pay for 90 extra runs a week.
In sum, so far, I have never been upset about any changes such as scaling back OP crusaders etc., but this one could very well make me lose all interest in the game if it turns out to be permanent. Hopefully, though, this is just an oversight (or the current structure is just a placeholder?) and will be corrected very soon? One silver lining, perhaps, is that during the first week, we first have to get to unlock difficulty 4, so there won’t be too much of a loss in points if corrected quickly.
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