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Codename Entertainment
Augmenting Abilities List
741 Posts
Link to post - Posted March 24th 2012 at 9:55 AM
Last Edited June 19th 2012 at 7:25 PM
Nate Dauer
Attacks:

Note: power means "listed" power, which is generally only an average. With moves like Bite, 8 means 8. With moves like Pummel, 10 means, well, it means if you did the attack one thousand times, you'd probably average out to around 10 power... probably. So you can't take the listed powers as being completely true.
I will try to remember to put an asterisk (*) next to any average listings.


~Normal~

Nibble: 7 power (somewhat slow attack); costs 10tt
Nibble 2: 9 power (somewhat slow attack); costs 20tt
Nibble 3: 11 power (somewhat slow attack); costs 30tt

Pounce: 7 power (a relatively fast attack); costs 10tt
Pounce 2: 8 power; costs 15tt
Pounce 3: 9 power, 20% chance to stun

Swipe: 7 power; costs 10tt
Swipe 2: 8 power
Swipe 3: 10 power*, 33% chance to bleed for 2 rounds; costs 30tt

Bite: 8 power (a somewhat slow attack);
Bite 2: 9 power
Bite 3: 10 power, listed with 100% accuracy and the description "does not miss under normal circumstances" hopefully that means it's immune to moves like Dust Cloud; costs 30tt

Slash: 9 power
Slash 2: 10 power; costs 20tt
Slash 3: 12 power; costs 30tt

Quick Attack: 10 power (very high speed, sometimes faster than a switch, never faster than an item)
Quick Attack 2: 11 power; costs 25tt
Quick Attack 3: 12 power; cost 35tt

Pummel: 10 power*
Pummel 2: 11 power*, hits 3, 4 and 5 do more damage, apparently

Stomp: 11 power, 20% chance to stun; costs 20tt
Stomp 2: 12 power, 20% chance to stun; costs 35tt; requires level 25

Rend: 11 power*, bleeds for 2 turns
Rend 2: 12 power*, bleeds for 2 turns, first hit is more powerful
Rend 3: 14 power*, bleeds for 3 turns; requires level 30

Bop: 11 power, -3 sp atk; costs 25tt

~Nature~

Vine Whip: 8 power;
Vine Whip 2: 8 power (100% accuracy like Bite 3)

Swift Vine: 9 power; 95% accuracy; fast like Quick Attack
Swift Vine 2: 9 power; 99% accuracy; fast like Quick Attack; costs 25tt
Swift Vine 3: 11 power*; 99% accuracy; fast like Quick Attack; 50% chance to inflict Pricked for 2 turns; costs 35tt; requires level 25

Drain: 10 power (25% heals)
Drain 2: 11 power (25% heals)

Thorn Prick: 11 power*, 50% chance to prick for 2 turns
Thorn Prick 2: 12 power*, 50% chance to prick for 2 turns (initial hit is stronger)

Constricting Vine: 11 power*, 20% chance to stun for 1 turn
Constricting Vine 2: 12 power*, 20% chance to stun for 1 turn; costs 35tt
Constricting Vine 3: 12 power*, 25% chance to stun for 1 turn; costs 40tt; requires level 30


~Fire~

Ember: 8 power;

Piercing Flame: ? power, -3 sp def to enemy (a relatively fast attack)
Piercing Flame 2: 11 power, -6 sp def to enemy
Piercing Flame 3: 11 power, -12 sp def to enemy; costs 45tt; requires level 35

Smoke Cloud: 10 power, -6 acc to enemy
Smoke Cloud 2: 11 power, -6 acc to enemy
Smoke Cloud 3: 12 power, -6 acc to enemy

~Water~

Spout: 8 power;
Spout 2: 8 power (100% accuracy like Bite 3)

Drip: 10 power, -3 sp def to enemy
Drip 2: 10 power, -6 sp def to enemy
Drip 3: 10 power, -12 sp def to enemy

Water Cannon: 12 power
Water Cannon 2: 13 power

Mist: 10 power, 95% acc, heals Water enemies
Mist 2: 11 power, 95% acc, (might heal Water enemies); costs 30tt
Mist 3: 13 power, 95% acc, (might heal Water enemies); costs 40tt; requires level 30

~Rock~

Pebble: 8 power; costs 20tt
Pebble 2: 8 power (100% accuracy like Bite 3)
(there is no Pebble 3)

Earthen Fury: 11 power, 90% acc
Earthen Fury 2: 12 power, 90% acc; costs 30tt

Rockerang: 11 power, 95% acc; costs 10tt
Rockerang 2: 11 power, 99% acc

Sand Storm: 11 power, -6 acc; costs 10tt
Sand Storm 2: 13 power*, 50% chance to inflict the rock version of "bleeding"/"burned"/"puddled"/"pricked"

Stone Hammer: 12 power, 95% acc;
Stone Hammer 2: 13 power, 95% acc; costs 30tt
Stone Hammer 3: 14 power, 95% acc; costs 40tt, requires level 35; 20% chance to stun 1 turn
741 Posts
Link to post - Posted March 24th 2012 at 9:55 AM
Last Edited May 23rd 2012 at 12:06 PM
Nate Dauer
Stat-boosting/altering moves:

~Normal~

Work Up: +3 atk
Work Up 2: +6 atk, costs 25tt; requires level 15

Toughen: +3 atk, +3 def
Toughen 2: +6 atk, +6 def
Toughen 3: +9 atk, +9 def; costs 40tt; requires level 30

~Nature~

Wild Growth: +3 atk, +3 sp atk
Wild Growth 2: +3 atk, +3 sp atk, +6 acc
Wild Growth 3: +6 atk, +6 sp atk, +6 acc

Bark Skin: +3 def, +3 sp def
Bark Skin 2: +3 def, +3 sp def, +6 spd (lame)

~Fire~

Blazing Speed: +25 spd
Blazing Speed 2: +25 spd, +6 acc
Blazing Speed 3: +25 spd, +12 acc (this is awesome)

~Rock~

Harden: +3 atk, +3 def
Harden 2: +3 atk, +3 def, +3 sp atk
Harden 3: +6 atk, +6 def, +6 sp atk
741 Posts
Link to post - Posted March 24th 2012 at 9:55 AM
Last Edited March 25th 2012 at 8:00 PM
Nate Dauer
Attacks that don't have upgrades:


~Normal~

Bop

Reckless Strike

~Fire~

Flare

~Water~

Deluge
741 Posts
Link to post - Posted March 25th 2012 at 3:02 PM
Last Edited April 4th 2012 at 7:49 PM
Nate Dauer
Stat-boosting/altering moves that don't have upgrades:

~Normal~

Aim

Dust Cloud
407 Posts
Link to post - Posted March 25th 2012 at 3:30 PM
Benedikt Albert
Thank you for working on this. I'll try to contribute to it as much as I can (but don't expect to much in the near future).
146 Posts
Link to post - Posted March 25th 2012 at 5:34 PM
Mania Gow
great work i love it
keep on completing it
by the way water move deluge dont have upgrade and drip 3 lowers 12 Sp Defense you need level 30 to get it
741 Posts
Link to post - Posted March 25th 2012 at 8:07 PM
Nate Dauer
What's the power Mania? I'm guessing it's 10. :P


Yeah, this is ridiculously slow going, unfortunately. I don't know if or if any MGs learn Aim, so I taught it to a MG of mine in the hopes of using Aim 2 or Aim 3 in combination with an inaccurate but powerful move later in the game. Turns out, Aim can't be upgraded. Little set-backs like those are a real pain in the butt. What a waste of 10 TTs...
146 Posts
Link to post - Posted March 26th 2012 at 2:17 AM
Mania Gow
drip power keeps always in 10 atleast until drip 3, dont know about 4 yet
306 Posts
Link to post - Posted April 1st 2012 at 3:22 PM
Andre Miguel Garcia
If you are going to make an augmenting list, why don`t you add the amount of trainer tokens each costs?
741 Posts
Link to post - Posted April 4th 2012 at 7:55 PM
Nate Dauer
Ugh... fine. :P
Post by Nate Dauer deleted April 4th 2012 at 7:55 PM
741 Posts
Link to post - Posted April 7th 2012 at 11:00 AM
Nate Dauer
Made some updates, I'm thinking I should convert this over to a spreadsheet of some sort...
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