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Codename Entertainment Forums > Legacy Games > Mystic Guardians > General Discussion > Augmenting Abilities List
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- Posted March 24th 2012 at 9:55 AM
Nate DauerLast Edited June 19th 2012 at 7:25 PM Attacks:
Note: power means "listed" power, which is generally only an average. With moves like Bite, 8 means 8. With moves like Pummel, 10 means, well, it means if you did the attack one thousand times, you'd probably average out to around 10 power... probably. So you can't take the listed powers as being completely true. I will try to remember to put an asterisk (*) next to any average listings. ~Normal~ Nibble: 7 power (somewhat slow attack); costs 10tt Nibble 2: 9 power (somewhat slow attack); costs 20tt Nibble 3: 11 power (somewhat slow attack); costs 30tt Pounce: 7 power (a relatively fast attack); costs 10tt Pounce 2: 8 power; costs 15tt Pounce 3: 9 power, 20% chance to stun Swipe: 7 power; costs 10tt Swipe 2: 8 power Swipe 3: 10 power*, 33% chance to bleed for 2 rounds; costs 30tt Bite: 8 power (a somewhat slow attack); Bite 2: 9 power Bite 3: 10 power, listed with 100% accuracy and the description "does not miss under normal circumstances" hopefully that means it's immune to moves like Dust Cloud; costs 30tt Slash: 9 power Slash 2: 10 power; costs 20tt Slash 3: 12 power; costs 30tt Quick Attack: 10 power (very high speed, sometimes faster than a switch, never faster than an item) Quick Attack 2: 11 power; costs 25tt Quick Attack 3: 12 power; cost 35tt Pummel: 10 power* Pummel 2: 11 power*, hits 3, 4 and 5 do more damage, apparently Stomp: 11 power, 20% chance to stun; costs 20tt Stomp 2: 12 power, 20% chance to stun; costs 35tt; requires level 25 Rend: 11 power*, bleeds for 2 turns Rend 2: 12 power*, bleeds for 2 turns, first hit is more powerful Rend 3: 14 power*, bleeds for 3 turns; requires level 30 Bop: 11 power, -3 sp atk; costs 25tt ~Nature~ Vine Whip: 8 power; Vine Whip 2: 8 power (100% accuracy like Bite 3) Swift Vine: 9 power; 95% accuracy; fast like Quick Attack Swift Vine 2: 9 power; 99% accuracy; fast like Quick Attack; costs 25tt Swift Vine 3: 11 power*; 99% accuracy; fast like Quick Attack; 50% chance to inflict Pricked for 2 turns; costs 35tt; requires level 25 Drain: 10 power (25% heals) Drain 2: 11 power (25% heals) Thorn Prick: 11 power*, 50% chance to prick for 2 turns Thorn Prick 2: 12 power*, 50% chance to prick for 2 turns (initial hit is stronger) Constricting Vine: 11 power*, 20% chance to stun for 1 turn Constricting Vine 2: 12 power*, 20% chance to stun for 1 turn; costs 35tt Constricting Vine 3: 12 power*, 25% chance to stun for 1 turn; costs 40tt; requires level 30 ~Fire~ Ember: 8 power; Piercing Flame: ? power, -3 sp def to enemy (a relatively fast attack) Piercing Flame 2: 11 power, -6 sp def to enemy Piercing Flame 3: 11 power, -12 sp def to enemy; costs 45tt; requires level 35 Smoke Cloud: 10 power, -6 acc to enemy Smoke Cloud 2: 11 power, -6 acc to enemy Smoke Cloud 3: 12 power, -6 acc to enemy ~Water~ Spout: 8 power; Spout 2: 8 power (100% accuracy like Bite 3) Drip: 10 power, -3 sp def to enemy Drip 2: 10 power, -6 sp def to enemy Drip 3: 10 power, -12 sp def to enemy Water Cannon: 12 power Water Cannon 2: 13 power Mist: 10 power, 95% acc, heals Water enemies Mist 2: 11 power, 95% acc, (might heal Water enemies); costs 30tt Mist 3: 13 power, 95% acc, (might heal Water enemies); costs 40tt; requires level 30 ~Rock~ Pebble: 8 power; costs 20tt Pebble 2: 8 power (100% accuracy like Bite 3) (there is no Pebble 3) Earthen Fury: 11 power, 90% acc Earthen Fury 2: 12 power, 90% acc; costs 30tt Rockerang: 11 power, 95% acc; costs 10tt Rockerang 2: 11 power, 99% acc Sand Storm: 11 power, -6 acc; costs 10tt Sand Storm 2: 13 power*, 50% chance to inflict the rock version of "bleeding"/"burned"/"puddled"/"pricked" Stone Hammer: 12 power, 95% acc; Stone Hammer 2: 13 power, 95% acc; costs 30tt Stone Hammer 3: 14 power, 95% acc; costs 40tt, requires level 35; 20% chance to stun 1 turn |
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741 Posts
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- Posted March 24th 2012 at 9:55 AM
Nate DauerLast Edited May 23rd 2012 at 12:06 PM Stat-boosting/altering moves:
~Normal~ Work Up: +3 atk Work Up 2: +6 atk, costs 25tt; requires level 15 Toughen: +3 atk, +3 def Toughen 2: +6 atk, +6 def Toughen 3: +9 atk, +9 def; costs 40tt; requires level 30 ~Nature~ Wild Growth: +3 atk, +3 sp atk Wild Growth 2: +3 atk, +3 sp atk, +6 acc Wild Growth 3: +6 atk, +6 sp atk, +6 acc Bark Skin: +3 def, +3 sp def Bark Skin 2: +3 def, +3 sp def, +6 spd (lame) ~Fire~ Blazing Speed: +25 spd Blazing Speed 2: +25 spd, +6 acc Blazing Speed 3: +25 spd, +12 acc (this is awesome) ~Rock~ Harden: +3 atk, +3 def Harden 2: +3 atk, +3 def, +3 sp atk Harden 3: +6 atk, +6 def, +6 sp atk |
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741 Posts
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- Posted March 24th 2012 at 9:55 AM
Nate DauerLast Edited March 25th 2012 at 8:00 PM Attacks that don't have upgrades:
~Normal~ Bop Reckless Strike ~Fire~ Flare ~Water~ Deluge |
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741 Posts
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- Posted March 25th 2012 at 3:02 PM
Nate DauerLast Edited April 4th 2012 at 7:49 PM Stat-boosting/altering moves that don't have upgrades:
~Normal~ Aim Dust Cloud |
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407 Posts
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- Posted March 25th 2012 at 3:30 PM
Benedikt AlbertThank you for working on this. I'll try to contribute to it as much as I can (but don't expect to much in the near future).
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146 Posts
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- Posted March 25th 2012 at 5:34 PM
Mania Gowgreat work i love it
keep on completing it by the way water move deluge dont have upgrade and drip 3 lowers 12 Sp Defense you need level 30 to get it |
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741 Posts
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- Posted March 25th 2012 at 8:07 PM
Nate DauerWhat's the power Mania? I'm guessing it's 10. :P
Yeah, this is ridiculously slow going, unfortunately. I don't know if or if any MGs learn Aim, so I taught it to a MG of mine in the hopes of using Aim 2 or Aim 3 in combination with an inaccurate but powerful move later in the game. Turns out, Aim can't be upgraded. Little set-backs like those are a real pain in the butt. What a waste of 10 TTs... |
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146 Posts
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- Posted March 26th 2012 at 2:17 AM
Mania Gowdrip power keeps always in 10 atleast until drip 3, dont know about 4 yet
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306 Posts
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- Posted April 1st 2012 at 3:22 PM
Andre Miguel GarciaIf you are going to make an augmenting list, why don`t you add the amount of trainer tokens each costs?
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741 Posts
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- Posted April 4th 2012 at 7:55 PM
Nate DauerUgh... fine. :P
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| Post by Nate Dauer deleted April 4th 2012 at 7:55 PM | |
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741 Posts
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- Posted April 7th 2012 at 11:00 AM
Nate DauerMade some updates, I'm thinking I should convert this over to a spreadsheet of some sort...
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