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Codename Entertainment
A couple suggestion

51 Posts
Link to post - Posted April 5th 2019 at 6:43 AM
HenryTheHelper
Hey guys, Im needing to open silver chest x1000 instead by 100.

And I was thinking in an ability talent that reduces the crafting pieces requirements for example at %25 max. It will be helpful to level gear up quickly. May it can be a T3 o T4 talent.

14 Posts
Link to post - Posted April 6th 2019 at 7:24 AM
ElGringo12345678
Hello it is a good idea for good users (not for me).
I could add also some others suggestions :

+ Challenges Missions :
I would like to share an idea in order to follow the Challenges missions.
There is a lot different missions. Is it possible when we access to the top scores list to sort by name, by Area and by token gain and also adding by date ?
By clicking on the header

+ Task Master :
Is it possible to get different shapes of taskmaster in order to get easier in recgnition when you use it (you will have a shade).

Thanks a lot for your answer

781 Posts
Link to post - Posted April 6th 2019 at 11:52 AM
Animenut
HenryTheHelper, your second suggestion already kind of exists. Instead of reducing material costs, one of the abilities increases material gain, which is basically the same thing. Between the common material increase and the chest drop rate increase, and Ana as a crusader, material grinding has SHOT up recently in the game.

The x1000 chest opening is more of a "Well if you keep up with opening your chests, it shouldn't be a big deal" issue from the developer's side, BUT I still don't think it's that big or crazy of a suggestion. I doubt it will be added, but it's not a bad idea, at least.

Gringo, the challenge missions top scores would make the game competitive, and I don't think the developers want to make the game competitive at all. Again, I don't think it's a BAD idea, since I'm as curious as anyone else to see how well fellow players do, but knowing that info in-game would create competition. Plus, the game itself doesn't have usernames to attach to the rankings.

I'm also not sure what you mean by the shades of the taskmasters. Do you mean having them change colors based on whether they are set to click, level, or progress? Or do you want them to flash a color whenever they do an action (like blinking red when they level a crusader)?

14 Posts
Link to post - Posted April 6th 2019 at 12:14 PM
Last Edited April 6th 2019 at 1:02 PM
ElGringo12345678
Thanks a lot Amineut for the answers.

1. Challenges Mission
I was not very explicit (sorry). I don't want to challenge with others users. I just would like to do these sort but with my user only.
Indeed I try each tuesday to do this challenge.

2. TaskMaster
I was not very explicit too (sorry). I have 2 taskmaster with the same shape. Indeed it is the case for Molly The Mouser and Scritches.
They don't have the same color. But when I use the 2 of them I don't succeed to recognize the shade when I click to the button Open/Close The taskmaster roster.
I did not notice I get the name when I point with the mouse.
So this evolution is not usefull => Sorry too.

781 Posts
Link to post - Posted April 6th 2019 at 3:39 PM
Animenut
1. That makes sense. You want to see the tokens, time spent, area progression, and the dates they were done, but only for your account. That would be nice. Area and tokens are already shown, but I'm sure plenty of people would like to see a list of dates they did that challenge. I would also like the ability to see a preview of the formation of the challenge when it's clicked on in the "Challenges" menu. Maybe show the crusaders being used when the player beat that last area.

2. No need to apologize so much. You are being very polite. Suggestions are what this place is for. You had some ideas and shared them before learning something new about the game. That is perfectly fine.

51 Posts
Link to post - Posted April 7th 2019 at 5:13 AM
HenryTheHelper
Animenut, I knew it exists. Just I wanted to make the game more exciting, like opening by 1000 since many of us have Anna and Sprint Talent, plus completed Ashes objetive. I think it's a great idea, it's ok if you aren't agree with my perception. Thanks n.n

I also would like suggesting, hidding collected coins when we have all our maxed crusaders levels, since the last game's objetive is conquering all the area we can completed til resetting for extra idols, so picking gold get useless.
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