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Codename Entertainment Forums > Legacy Games > Bush Whacker > User Support > Experience bug!!! missing out on 1/3
Experience bug!!! missing out on 1/3
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2 Posts |
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- Posted March 4th 2012 at 12:15 AM
Martine RemmelzwaalUsually the amount of experience you get is 3 times the energy you are using.
lvl 5 bushes -> 15 exp per bush, lvl 7 -> 21 exp per bush. But today I only got twice the experience !! I tried it in other maps too, same problem.. Kinda sucks cause I had just lvled I think anyway full energy and full mana, so I started zapping and whacking away when I noticed when zapping it said 84 exp in stead of 126 (approx) Actually sucks real bad, missing out on 1/3 of all your experience... Anyone else had this before? And who can help me. Thanks in advance |
150 Posts |
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- Posted March 4th 2012 at 12:22 AM
Lottie MythoLast Edited March 4th 2012 at 12:23 AM You have just reached level 50! Congratulations -- and commiserations. At level 50 your hour glass ran out, xp is now 2 times whack value. You aren't missing out on any xp.
The hour glass was introduced for new and low level players to help them catch up with content faster. Before the Devs added the hour glass all levels only gave 2 times xp. |
2 Posts |
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- Posted March 4th 2012 at 12:34 AM
Martine RemmelzwaalAhhh ok that explains, still sucks though haha
Ow wait, but I have just checked my play history and the 2x exp goes back to atleast when I was lvl 47 !! ( went back 27 pages then I got bored..) I am indeed lvl 50 atm. But would play history alter the experience you gained? (that when I was lvl 47 I did indeed get the 3x exp but now in hindsight it just shows as if I got x2?) Still kinda odd... But atleast I can continue whacking now, since I don't feel I'm wasting energy. But I would like to know whats up |
262 Posts |
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- Posted March 5th 2012 at 12:49 PM
Melody October MayIf you want "still sucks" - try being one of the original players who never go the extra perks to move them up faster. There was no trip xp, no auction breads, no lots of things that you have had.
In a way, I guess that's good for us - we never felt like someone took away our trip xp, but then again, we never got it. Grrrrrrr. Congratulations on your moving up, though! :) |
6 Posts |
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- Posted March 5th 2012 at 2:14 PM
Melodie McNaughtWow! I had no idea that the new players get such a leg up! I remember when we just had to whack everything and hope your friends would send energy... no added extras back then! lol Awesome and congrats on makeing lvl 50!
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5565 Posts |
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- Posted March 5th 2012 at 8:41 PM
RaymondIt was all in the 'news' way back last February or March.
They, those below Level 50 at the time, actually got 5x or 4x XP until all our complaints, took over a month, got through to the Devs and they saw some kind of light. They actually did a whole lot of despicable things to us 'long time players' at that time. Yes, this benefit to lesser players was actually a punishment for us long time players, as if NOT earning ANY XP for a significant portion of our playing history was not already punishment enough, something like 400 days total of zip plus 150 days of actual earning XP for my total of 550+ days playing. |
126 Posts |
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- Posted March 6th 2012 at 12:21 AM
Pam GlyptisI feel badly for those of you who were already over that mark when the Devs put the Hourglass feature in for new and lower level players so that "newbies" could advance a little bit quicker at their start-up, and feel that it was some form of punishment to you as long-standing players.
Raymond - I can see that you feel very strongly about this due to your use of wording. And are very resentful of it. I'm sure others are too. But, I see it in a bit of a different way. Because, I was one of those "newbies" who you believe gained such an advantage over you that the unfairness of it seems so over-the-top to some of you. I can tell you this, from a new player's perspective as I did start the game after the Hourglass was introduced. I believe that the game had come out just about a year before I started playing, that's a long time, and a lot of content during that long of a period. Think about what the size of the map was when this game was first introduced, and when each of you started playing. When I found BW, it looked like it was exactly the type of game that I would really enjoy playing, so wanted very much to give it a go, but almost quit playing it immediately. The World of Bushwhacker looked very overwhelming to me right away. And, I didn't even know that I was receiving an advantage that the long-term players had never gotten, I didn't know that for a long time. But, from a "newbie" point of view, starting the game when it had been out for so long already, and the map was already enormous-looking to me, I felt extremely overwhelmed by all of it. So, after playing for a bit, I went to the Forum to see if I could learn anything that would help me. I had absolutely no clue what anybody was even talking about at all. I again almost quit playing, but I knew that if I could just figure out some of it, I'd love the game, so I pushed on. I played for a while, then went back to the Forum to try to learn some, still didn't know what anyone was talking about, and again almost stopped playing. I asked my very first question, which was of course a very basic question, and was totally pounced on in a very unpleasant way. I made clear on that first question I posted that obviously this couldn't be a game that I could even try to play if that's how I got treated by a few of the long-term players just for asking a simple question trying to learn a little bit so that I could understand enough of it to get myself going, and that I would never again come back to it to ask a question of any type. I know that this has happened to others also. Again, I was going to quit playing. Fortunately, I found three players who were kind enough to befriend me, and give me some help privately. I was so grateful to those three people, and still am to this day, as BW is the very best game that I have ever played, and I love it and play every day. Having that Hourglass feature, knowing what I do now, is what enabled me to make just enough progress so that I could keep going. Without it, I don't think I could, or would have made any noticeable progress at all, I was getting nowhere real fast even with unknowingly having it, and without being able to see myself making any progress on this huge map whatsoever, I most definitely would have quit. Again, it was the help of my three new friends that made a huge difference for me too though. I can't imagine that many, if any, new players got as lucky as I did there. Remember too, that when you started playing and this feature was not there, you still obviously liked the game enough to continue playing it. You didn't know, and it didn't seem that you were given a disadvantage at that time because it didn't exist, yet you still enjoyed the game. I know of many people who started playing around the same time, and at various times after I did, that started and quit pretty much immediately. I also know of many people who played for a while, who were not as fortunate as I was in finding my new friends that helped me out privately, but they never had any noticeable advancement at all, continued to be completely confused by all of it that they then quit. So many people started playing after the World, the map, was so large that it was just too overwhelming to learn it, and figure it out so that they could actually play it. A big majority of my BW Buddies never got past Level 1 or 2, and quit. So you see, introducing that Hourglass helped to bring in many new players to the game after it had been out for that long, that it had to have been a huge benefit to the Devs themselves. Even with the Hourglass, any advancement in the game when just starting was barely noticeable. Without it, any advancement would not have been seen in any way by a new player, and there would never have been any "newbies" at all after the map had gotten to the point of looking overwhelmingly humongous and extremely confusing, adding in the factor of the number of new Quests to do to get started and keep going, as well as the number of Repeatable Quests to do, all at the same time in order to even play it, to any player trying to start this game. Plus, the Devs had to continue adding new content for the long-term players at the same time, or you guys would have gotten bored and quit, and the game quite probably would have died a long time ago. Try not to be upset over this issue, but to be thankful for it, or Bushwhacker most likely would no longer be alive and well. Just my humble opinion. |
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