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Codename Entertainment Forums > Legacy Games > Mystic Guardians > Feature Requests/Suggestions > Stop making EVERYTHING cost energy in a battle
| Page 1 2 Stop making EVERYTHING cost energy in a battle
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52 Posts
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- Posted March 2nd 2012 at 2:24 PM
Aaron MetcalfeOkay, so: attacking costs energy, fleeing costs energy, using items costs energy, and capturing Guardians costs energy! Please do something to not make everything in a fight cost energy! please?
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35 Posts
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- Posted March 3rd 2012 at 7:55 AM
Chad HannaSwitching cost energy. Dying but not attacking cost energy!? Really!? So I was about to lose my Mooky in battle so I chose quick attack to get in one last strike before he dies, unfortunately the wild cubby had one too and was faster. My Mooky dies and it still cost me a point for the attack that I DIDN'T use. WTF Devs!?
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306 Posts
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- Posted March 4th 2012 at 4:41 AM
Andre Miguel GarciaI know, right!! But for me switching doesn`t cost energy. I don`t know why.
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15 Posts
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- Posted March 9th 2012 at 7:17 PM
Daren Chendying doesn't cost energy too
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35 Posts
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- Posted March 10th 2012 at 8:15 AM
Chad HannaYa I have been monitoring my energy since the "dying costed me energy" thing and it hasn't happened again. It must have been a glitch or something.
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9 Posts
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- Posted March 10th 2012 at 8:44 AM
Pierce Pattersonits really hard to go any where with every thing useing energy this game looked fun but i think i will most likely go back to miscrits
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6 Posts
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- Posted March 10th 2012 at 11:58 AM
Earljohnrik Riamoni would say this game is cool but if they dont change the energy im just going back to my old game
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52 Posts
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- Posted March 10th 2012 at 12:32 PM
Aaron Metcalfecould a Dev comment on this please?
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5 Posts
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- Posted March 10th 2012 at 1:08 PM
Ben Arrighi Greensame, the energy thing is annoying
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886 Posts
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- Posted March 10th 2012 at 1:56 PM
David Whittaker (CNE Dev)Hi Aaron,
Mystic Guardians is a free to play game. Energy controls the play time, and gives us a mechanism to encourage players to send invites to friends or buy jellybeans to play longer. If it wasn't energy it would be something else like health (miscrits does it that way), or it would have to be a subscription based game because without it it couldn't be free to play. -David |
146 Posts
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- Posted March 10th 2012 at 2:40 PM
Mania Gowi believe the best solution to this would be lower the time we need to wait for new energy.
but not just yet, only later on when we need more battles and more training for new guardians to catch up to the ones we already have on highter levels still missing shouldnt take energy i get myself missing 2 times on a row alot of times with 95% Acuraccy and no sandstorms or dust clouds at all :/ |
6 Posts
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- Posted March 10th 2012 at 2:46 PM
Earljohnrik Riamonid say miscrits is way better than this if this game doesnt have any energy it would be as cool like miscrits
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6 Posts
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- Posted March 10th 2012 at 2:47 PM
Earljohnrik Riamonand im level 79 in miscrits and everytime u capture somthin u level up which makes the game the best for now
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4 Posts
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- Posted March 11th 2012 at 9:16 PM
Kevin LandryI'm level 246 on Miscrits and I was hoping to find a new game to play better then Miscrits but the Energy thing is seriously annoying
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6 Posts
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- Posted March 12th 2012 at 12:53 AM
Earljohnrik Riamontrue
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4 Posts
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- Posted March 12th 2012 at 8:44 AM
Austin Pughi hate the energy!
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49 Posts
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- Posted March 15th 2012 at 5:34 PM
Kinllen Pengyeah lower it to like one energy per 2 minutes 30 seconds or something.
SOMETHING at least!! |
6 Posts
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- Posted March 16th 2012 at 7:31 AM
Ivan Tranfg
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16 Posts
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- Posted March 18th 2012 at 10:10 AM
Kenneth Atenciotrue plus 7 mins for 1 energy is wasting time
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19 Posts
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- Posted March 19th 2012 at 9:14 AM
Edison Beqait would be good if there isnt energy needed for everything take social empires for example that dosent have energy and so millions of people play it more than social wars wich has energy so if the devs could just think about removing energy that would be great
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