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Codename Entertainment Forums > Crusaders of the Lost Idols > Feature Requests/Suggestions > Sasha - She really needs to be updated!
| Sasha - She really needs to be updated!
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130 Posts |
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- Posted April 8th 2017 at 2:32 PM
AzamagonLast Edited April 8th 2017 at 2:39 PM Sasha is the only remaining Crusader with several old flaws in her:
1) She only has 6 abilities. ALL others have 7. 2) She has a gear for DPS, but she is not a DPSer. 3) 4 of her skills (meaning, all except Bulwark and Take This) are for her selfDPS! She is not the only one with 4 selfDPS-skills as a non-DPSer (Phoenix, Pete, Khouri and Kaine also do), but it doesn't exactly help her versatility to have this additional issue. Also, there is nothing that says the original 20 Crusaders should be really bad. In fact, many of them are very viable still to this day. Sasha however, is simply put, useless right now. As such, I'll even go ahead and suggest some changes to her: Bulwark - Unchanged. Bad Guy Butt Kicking - After 5 seconds of Sasha being attacked (this is cumulative, so it charges up faster if more enemies are attacking her) she kicks all enemies who are attacking her. Enemies kicked suffer damage equal to 150% of your team's dps and pushes them back (similar to Alan's resurrection). Once the kick has been performed, there is a 10 second cooldown before it can trigger again. Power of the Warrior - Increases the health of Sasha the Fierce Warrior by 50% Soul of the Warrior - Heals Sasha the Fierce Warrior by 15% of her maximum health every second. (Too weak? Maybe could need a slight numerical buff?) Joan's Jiu-Jitsu - Enemies kicked by Sasha (via BGBK) all also suffer a click on them. NEW: (Something like "Battle Cry"?) - Bulwark reaches an addtional row behind her. Take This - Unchanged. Tags: TANK added. Shield gear - Instead of boosting her selfDPS, it now reduces her damage taken (similar to Thalia's Ring gear). Its Legendary effect can remain as it is of course. In essence, she becomes a somewhat selfsustaining support-tank. She'd have three main niches where I can foresee her being useful: 1) On those tougher missions where you need a healer (and/or tank) early, Sasha can be used early to sustain herself instead, which would serve to save some stress for those runs. 2) On lategame runs, her kick-attack would be useful for the DPS-burst, but even more so when you combine her with a powerful clicker such as The Bush Whacker. 3) She has a bit of leeway in terms of being both a tank AND a support at the same time, namely due to the suggested new ability which makes Bulwark reach an additonal row behind her! What do you think? |
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5565 Posts |
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- Posted April 8th 2017 at 2:50 PM
Raymondas for only having 6 abilities, do you have something against non conformity? against uniqueness? please Devs, do not add some 7'th ability for absolutely no valid reason.
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319 Posts |
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- Posted April 8th 2017 at 3:10 PM
ihatethisfingdoes raymond have something against change? against making things better? please Devs, do as you see fit.
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859 Posts |
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- Posted April 9th 2017 at 12:09 AM
Andreasguys, behave please. It's no fun at all to read through passive aggressive insults in every thread. Thanks!
Now, on to the topic: I'm not sure I see the benefit in having the Bulwark ability reach more than one column. Usually I have one main DPS-crusader in formation. This is taught players who begin the game and it makes very much sense. Any buffing of other crusaders or full rows seem a bit too much from my perspective. Plus, with Sasha, one has to keep in mind she is one of the basic crusaders in an early spot. Check Kaine as another example. Even though he is mainly a gold buff, his DPS is buffed through multiple abilities, too. I'm fine with that. As a newer player with less than 1k idols in place, chances are high, one of these crusaders ends up as main DPS due to the massive differences a single piece of gear can make at this early stage. So, Sasha can end up providing more DPS than Emo when she receives her first rare or even epic piece of gear. This is probably why there is so much caution by CNE and rightly so from my point of view. Making the first 20 crusaders too special, too complex and you might loose new players or imbalance the early play from a games' perspective. Again, I think your ideas aren't bad. But maybe it makes sense to implement them into a new event crusader rather than to Sasha |
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164 Posts |
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- Posted April 9th 2017 at 6:30 AM
MisterC8How come? Sasha only has 6 abilities.
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130 Posts |
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- Posted April 9th 2017 at 10:13 AM
AzamagonLast Edited April 9th 2017 at 10:17 AM @Andreas
Thanks for steering up the thread a bit with some maturity :) As for your thoughts: The reason I suggested to make Bulwark able to reach another spot backwards is because, unlike Groklok and Mindy, I wanted to make her more likely to do BOTH her roles at once (tank AND buff dps, that is), but in a weaker manner than them. Felt that was fitting for a starting character. Also, Bulwark is both one of the weakest DPS-buffing skills in the game AND one of the most difficult to apply earlier on (especially when considering Emo and Hermit positioning requirements). As for her being a basic Crusader and the comparison with Kaine; I already mentioned that briefly. And I'd like him to be upgraded too, I just thought Sasha is in the most dire need of a revamp. While they could be sort of useful for early DPS, I still think it's better if the game teaches you the roles more clearly by making sure characters without a DPS-tag is not gonna be very viable for damagedealing. Furthermore, why would an Epic on Sasha or Kaine make them better at dps (Sasha's currently odd dps-gear aside, that is) than an actual DPSer? First: You don't have access to talents which make that gear-difference (The "Full Set" talent is what I'm referring to) when you start the game. Second: More importantly, the reason characters like Sasha and Kaine USED to be semi-viable for newbie DPS was because duplicate gear gave EPs. But that has changed, thus the likelyhood of using them as DPS now is VERY slim. Because of that, I think it is much better if the game hints early on what characters' intended roles are more clearly, and for Sasha that'd be a role as Support (and possibly Tank if we add that role to her). That means that if Sasha gets better gear -> she'd be a better Support (and possibly Tank), as simple as that. Furthermore, there a plenty of early DPSers already; Jim, Emo, Hermit and Natalie. I see no point in characters like Sasha and Kaine ALSO fulfilling earlygame DPS. About complexity: This point I am also a little worried about with my suggestions. I'm mainly worried about BGBK, since it is a slightly complex tank-DPS thing. But I honestly think it could also INTEREST people! I mean, there are already a bunch of very simply designed Crusaders (like the basic DPSers), I don't see the harm in making a couple of them a BIT more complex, really. Further, as a slight sidenote: The reason I suggested BGBK in the form it is in, was because I got inspired by its name in a bit more literal fashion :P |
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23 Posts |
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- Posted April 15th 2017 at 10:06 AM
TyroneI have to add that by Sasha NOT having the full 7 abilities that almost everyone has, it's a rather glaring point of omission that stands out to the newest players. Even when I first started, I thought it meant CNE left something out and that's not an impression they want to give whether it was intentional or accidental.
I don't know what she should gain, but she does need an extra ability to fill her in so she can stand up with any of the other crusaders. Small changes to existing features are probably the big reason why people still play League of Legends (which advertised passing 100 million _active_ accounts recently. By leaving previously created characters untouched, it increases the impression that all previous crusaders are uninteresting both to players and to the developers and there isn't even much to look forward to even for new crusaders. However, if CNE slowed down on creating new characters and did...perhaps...adding only 1 T2 crusader per event and changed 1-2 earlier crusaders, that would generate and rekindle quite a bit of interest. The changes wouldn't even need to be significant, maybe just altering a tank's HP gain per level or another character's Ability for that particular update. |
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319 Posts |
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- Posted April 15th 2017 at 1:38 PM
ihatethisfingi almost kinda like sasha having 6 abilities.....its a "classic" version of cotli, like iphones/ipads used to be "slide to unlock" and now it isnt, and i hate that. but like i said......"almost".
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5565 Posts |
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- Posted April 15th 2017 at 2:13 PM
Raymondyou contradict yourself
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859 Posts |
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- Posted April 15th 2017 at 2:29 PM
AndreasTyrone: Riot Games had about a thousand employees in 2013 and a revenue of more than 1 billion US Dollars in 2015. I'm not quite sure, comparing their product with Codename Entertainment's game can be done that easily.
Furthermore, I must have missed something. I was under the impression, Non-Event crusaders were included in the crafting. Hold on, let me check. Oh, yes they were with some impressive results actually. So, CNE does not only change little pieces here and there, but includes everyone of the crusaders in their upgrades. Also, if CNE decided to only introduce one new crusader for an upcoming event players would go crazy for missing content. Players who are buying chests regularly would demand at least equal value for the same amount of money. I'm not sure I get why people are so obsessed with giving Sasha another ability. Nor do I understand how this would shed a bad light on CNE especially for newer players. It took me a few months after I read about her 'missing ability' for the first time to realize Sasha was meant, not Sarah, even though I had Sasha in nearly all my formations until Mindy came along ... And to be honest, I still don't care very much. In equal terms, I'ld be fine with removing the DPS-abilities for all non-DPS crusaders alltogether and leaving most of them with less than six abilities. But keeping them in is fine by me, too. Even though non-DPS crusaders don't use those abilities at all. |
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5565 Posts |
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- Posted April 15th 2017 at 4:54 PM
Raymondi actually wish that on some new crusader they have it have 8 abilities just to confuseeven more of you obviously OCD people.
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319 Posts |
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- Posted April 15th 2017 at 9:26 PM
ihatethisfingyou used to be a good person raymond. now you're nothing but a troll. what happened?
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5565 Posts |
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- Posted April 15th 2017 at 11:08 PM
Raymondoh and let that crusader be great at the beginning of a run and not so good at the end, BUT the ability costs be 25, 50, 100, 200, 400, 800, 1600 and 3200 with the thing that makes it reat be the 3200. HA
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130 Posts |
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- Posted April 16th 2017 at 5:49 AM
Azamagon@Tyrone
Very good points! Sasha lacking a 7th ability AND the fact that they pushed out the crafting update before touching up old Crusaders first (which means legendary effects for them will not be as flexible, as can be seen right now), left me with bit of a sour impression. Now, don't get me wrong, I LOVE the crafting update. But it feels weird that so many older Crusaders are meant to just be "fodder" or "for special missions only". I don't think reducing the Crusader rate is fully needed though, they seem to be fast with new creativity (Have to really give them that!). I think they can handle rebalancing alongside of things, especially with the community's help :) @Andreas I think you missed the point a bit. What I think he meant by comparing to LoL is that; 1) Despite LoL being so numerous in players, the developers aren't afraid of changing up old stuff. Neither should CNE be. 2) Changing old stuff leaves an impression that they care about BOTH old and new stuff. Currently, CNE does NOT give that impression. Yes, I understand that pumping out new stuff is the lifeblood of a F2P game, but so is keeping old things in matching quality to the new stuff. At least once in a while. And it's been a LONG while since they updated the outdated Crusaders (Khouri, Kaine, Pete, Sasha, Phoenix... all of them still have FOUR self-dps abilities!) Also, Old Crusaders being part of crafting is sort of irrelevant, in fact, it's actually kind of bad. I mean, sure, they can be strong and all, but that's not my point here. For example, look at someone like Pete: EVERYTHING Legendary on him is related to his Bad Joke ability! Not exactly something I'd call diverse or fun. And I can see so much potential from a character like Pete, both in base abilities and legendary boosts. As for Sasha, the VERY LEAST I'd expect from CNE is to update her shieldgear to not be a self-DPS thing (like what they did for Pete and his Boxing Glove, making it affect Bad Joke is something that I suggested her, as other players probably also did on other places/forums). A self-DPS gear does NOT belong on a Support-character like her. Unless they make her a DPSer that is, but then she STILL needs updating. But do we really need ANOTHER of the base 20 Crusader being turned into a simplistic DPSer? Tanks, on the other hand, is lacking (Only Thalia, and he is a late Crusader for newbies) @Raymond If you can't contribute things in a polite and constructive manner, you'll be reported. Either be nice, post useful comments, or please leave. And no, I'm not unwilling to hear constructive criticism in both positive and negative directions (For example Andreas pointed out that making an old Crusader too complex could run the risk of scaring away new players. THAT is a good and valid counterarguement!), but currently you are just spewing nonsense that isn't contributing anything to the conversation. Please refrain from that. |
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5565 Posts |
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- Posted April 16th 2017 at 8:23 AM
Raymondmy point is that just because everyone else has 7 abilities doesn't mean that Sasha is supposed to and that the devs somehow forgot to add that.
The DEvs have everyone exactly the way they want everyone and even though these forums are for discussing things, this discussion is meaningless. there is no valid reason to change Sasha. and i pointed out other invalid things that the devs could do just to be funny |
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859 Posts |
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- Posted April 16th 2017 at 9:44 AM
AndreasSometimes I wish, we would invest in training sessions to understand sarcasm ...
I seriously recommend paying attention to how things are written down. The way some sentences could be interpreted is moving away from suggesting updates to demanding updates. This reminds me of the time, players demanded a repeat of events only to demand easier event chest drops when the second tier of events were introduced ... I don't think this is the right way forward. Players 'expect' things to be done at the 'very least'? Wow! I have to remember this when I'm invited to my friends place the next time and I still don't like the picture on the wall with his wife and the kids ... I guess, what I'm trying to say is: Of course you have wishes and thoughts how to improve things. But in most cases, these improvements are improvements for you. Your gameplay, your progress, your loved or to-be-loved formation. This is ok, you are a player and don't need to have the benefit of all other players in mind all the time. Some others do and they are responsible for the game. So if wishes aren't implemented, it's nothing against you or because CNE thinks you are not worthy of playing. It usually is just that changes don't fit with the game balance or the time is not enough to implement or even think about it. OK, back to the topic at hand: Sasha, together with the others you have listed has a very much required purpose. They are the only ones you start with as a new player. And with this, even her self-DPS abilities make very much sense to even be able to survive the first few levels without idols, without buffs, without trinkets. Furthermore, you might want to use her as a new player once the first missions roll in. So, any DPS-support - even though she isn't a DPS crusader - is very much needed and serves a purpose from my point of view. Once you move away from being new, once you have more event crusaders than normal ones, their importance seems to shy away. But personally, I'm returning to them for FP in order to get more EP on my event crusaders. I've written this before: CNE has to be very careful not to fiddle with these basic crusaders in order not to jeopardize early play. As far as I can see they are pretty much ok with how they work so far. And if you look through Raymond's sarcasm, he is pointing this out, too. Any new crusaders abilities' are stacked differently in order to benefit high idol count, high gold gain and late gameplay. It is understandable that you want to use any crusader at any time and still benefit from it. But that's not how this type of game works from my point of view. |
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