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Codename Entertainment Forums > Crusaders of the Lost Idols > Feature Requests/Suggestions > Highlight the currently-used Saved Formation button please
| Highlight the currently-used Saved Formation button please
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218 Posts |
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- Posted March 15th 2017 at 11:11 AM
FingerDemonIt would be useful, thanks :)
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23 Posts |
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- Posted March 16th 2017 at 10:48 AM
TyroneAs would being able to clear saved formations. Sometimes we no longer want an old formation but don't have another, and if we start typing for chat and accidentally have the game window selected that can screw up an entire formation and a lot of a run.
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781 Posts |
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- Posted March 16th 2017 at 5:12 PM
AnimenutFingerDemon, you should have some idea of what each formation does. For example, for me, 3 is my DPS/gold find formation, 1 is the exact same but Littlefoot swapped out for Thalia to maximize Storm stacks (switching to 1, using Magnify/Storm, then back to 3) and 2 is my pure DPS build for the end of runs. Just a quick look at my formation tells me which one I'm in. Moreover, the game would need to be able to recognize your EXACT formation at all times. The saved formation buttons are not "slots that hold a formation". You click one and your formation turns into whatever you had set there, but you are not "in that slot". Changing even a single crusader would mean it is different than the saved formation, which the game would have to recognize and then shut off the highlight for that number, or turn the highlight back on when you put that crusader back in.
All in all, it is a lot of effort for the devs to put in such a little addition for something that 1) isn't broken, and 2) can be "fixed" by the player paying a liiiiiiiiiiiiiiiiiittle more attention. Tyrone, if you no longer use a saved formation, then just.....don't use it. There's no point clearing a saved formation. If you want to clear it, just don't use that saved formation. If you want to make a new saved formation, then just...make a new one and save it over the one you don't want anymore. |
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218 Posts |
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- Posted March 17th 2017 at 5:03 AM
FingerDemonI change formations a lot, trying different crusaders in different slots, and letting them run a bit to see how it goes. Not everyone has to play as you do. There is no 'right way or wrong way'.
It is a simple indicator. When formation [N] is activated, highlight button [N] and un-highlight the previously activated button. What is complicated about that? The crusaders in the formation have nothing to do with it. |
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859 Posts |
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- Posted March 17th 2017 at 5:12 AM
AndreasIt might be complicated from an implementation point of view. I wouldn't be surprised if CNE does not store the information, which saved formation slot is active.
You can see this when you re-activate your current active slot from my point of view. The crusaders are reset and re-pushed back into their slots again. On a very high level, all the three slots seem to do is store the information, which crusader is in which formation slot and if clicked push those crusaders into these slots. |
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781 Posts |
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- Posted March 17th 2017 at 4:46 PM
AnimenutFingerDemon, the saved formations are not boxes containing the formations. They just set your formation a certain way. Clicking one of the boxes does not mean you are "using this pre-set right now", you're just changing your formation to whatever you had set for that box. At no point, ever, at any time, are any of the boxes "being used", so there is nothing to highlight. Let me try saying this a different way...
Saved formation 1: ABC Saved formation 2: BAC Saved formation 3: CBA If my formation is currently ACB and I manually change it to ABC, I am not "using the box for saved formation 1". If I click the box for saved formation 1, I am still not "using the box for saved formation 1". If I use my mouse to manually change my formation to CBA, I am not "using the box for saved formation 3", I just happen to be using CBA. Let me try saying this ANOTHER way... In plenty of video games, there are pre-set control types. For example, control type A has certain functions set to certain buttons, and type B has those functions set to different buttons. Meanwhile, the "Manual" option allows the player to set any function to any button at their own discretion. However, "Manual", by itself, is not a pre-set type. Only Type A and Type B are unchangeable pre-sets, while "Manual" is a variable, player-made set-up. There is not a specific, named "Manual" for every possible, conceivable combination. If you change the jump function from X to L1, the game does not count it as going from "Manual 1" to "Manual 2". The ONLY pre-sets are Type A and Type B. Everything else is variable, that the game has no pre-set recognition of. Even if you specifically make "Manual" mapped exactly the same as Type A, it is still technically "Manual", despite having the same function mapping. CotLI is ALWAYS on "Manual", no matter what. There are no pre-set formations. Clicking 1, 2, or 3 keeps you in "Manual" because all three are exactly the same functions - saved formations that you, the player, create, but are not recognized by the game itself as being "owned" by any of those boxes. When you click box 3, you are not "in box 3", your formation just changes to whatever you had saved for that box. Your "Manual" becomes that saved pattern, but the pattern, in and of itself, is not contained WITHIN the box. I can think of at least 3 other ways to explain this if this has not been made EXCESSIVELY clear by now. |
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218 Posts |
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- Posted March 18th 2017 at 7:38 AM
FingerDemonYou're saying the game can save and recall crusader formations, yet cannot save and recall the associated formation number (in order to highlight it)?
That makes no sense. |
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5565 Posts |
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- Posted March 18th 2017 at 8:53 AM
Raymondin your car you press a saved radio station button. then tune up one frequency then tune down one. you are still on the same station you were on when you pressed the saved button but you are not on the 'saved' button.
same thing. i'll say this, even though there is no wrong way to play, but if you do not have a 'system' for your buttons then you probably shouldn't have any buttons at all. |
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218 Posts |
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- Posted March 18th 2017 at 10:28 AM
FingerDemonRay, good explanation.
I too use a system for most of the game, except when I'm optimizing for a new objective requirement, or one of my crusaders has a major change in abilities or strength due to crafting. That's when I try experimenting with several different crusader formations, and that's when its easy to lose track of saved formations. Crusader abilities are changing rapidly with crafting. Anyway, thanks guys sorry to raise such a fuss :D |
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23 Posts |
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- Posted March 18th 2017 at 8:56 PM
TyroneMight also be nice to clear (delete) a saved formation. I know I have to be careful not to type on certain maps where I saved a formation for a particular objective. It would be nice if I could just wipe that so none of them reacted if I accidentally typed while the main window was selected instead of the chat.
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