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Codename Entertainment
New runes bug?
1 Post
Link to post - Posted February 18th 2017 at 10:12 AM
Heather Spencer
Not sure if this is the correct way to report a possible bug. It seems the two newest runes, powenergization etc., list the required materials as being large powder vials,upper section. However, below, where it shows the quantity of materials the player has available, it shows the quantity of large runes, of the appropriate flavor. I have not tried making a rune to see what happens, as not wanting to waste competed runes. The flux dust component seems to be working properly. Thanks :)
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5565 Posts
Link to post - Posted February 18th 2017 at 11:45 AM
Raymond
not sure what you mean. these are essentially 'large' so they cost large powders
upper/lower has always been:
upper = how many you have
lower = how many the crafting costs
and () after the rune is how many you have enough ingredients for, essentially the min of the integer division of all the upper divided by lower

p.s. there are/will be 6 of those new runes, i have 4
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