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Codename Entertainment Forums > Crusaders of the Lost Idols > Feature Requests/Suggestions > Graphics: Reflect gear?
| Graphics: Reflect gear?
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95 Posts |
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- Posted February 9th 2017 at 4:17 AM
Viktyr GehrigProbably a little too intensive given the number of possible combinations, but it'd be really neat if the crusaders' sprites in formation reflected their current gear.
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301 Posts |
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- Posted February 10th 2017 at 2:20 AM
VingummiEvery little new graphic will make flash leak more memory faster. So sure. Lets add some more :)
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3620 Posts |
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- Posted February 10th 2017 at 10:20 AM
Erika/AlynianaLast Edited February 10th 2017 at 10:39 AM There are currently 76 Crusaders, with 12 pieces of gear each. That is almost 1,000 unique looks the artists would have to draw, for very little return, other than some players being happy to see Artaxes in a hat.
If we had bigger development team and more resources, then it might have been something we would have done. |
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781 Posts |
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- Posted February 10th 2017 at 10:32 AM
AnimenutShut down at "Artaxes in a hat" XD And the point goes to the dev!
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95 Posts |
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- Posted February 10th 2017 at 10:45 AM
Viktyr GehrigFigured it was a long shot. :P
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171 Posts |
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- Posted February 11th 2017 at 4:39 PM
KameRose"Artaxes in a hat" love that idea!
You know what? That would make some killer fanart. Ever thought of holding a fanart competition? To enter you would have to post the image in some public fashion, like on your FB wall or on DeviantArt, mentioning the game in the description and submit a link to the post. Prizes would be in the form of codes for jeweled chests. It could be a nice marketing gimmick. |
| Post by Nathan Dragon deleted February 12th 2017 at 4:26 AM | |
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10 Posts |
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- Posted February 12th 2017 at 4:27 AM
Nathan Dragonmaybe it was just for golden epic gears. It could also increase purchase of chests in my opinion
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95 Posts |
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- Posted February 12th 2017 at 6:07 AM
Viktyr GehrigLast Edited February 12th 2017 at 6:30 AM That's still a lot of combinations; that's up to eight times the number of character animations per crusader, times the number of frames in their walking and fighting animations.
This idea is even dumber than I thought it was when I suggested it. |
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