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Codename Entertainment
Event chest rate discussion

781 Posts
Link to post - Posted February 2nd 2017 at 10:33 PM
Animenut
So, I know JEWELED chests are meant to be rare in order to make sure that they have novelty. That makes sense. However, event jeweled chests are slightly different from normal jeweled chests in that they only appear during a short time frame, and they are typically the only "decent" way of getting gear for event crusaders. Normal chests, silver or jeweled, only give gear for non-event crusaders, but they can be earned at any time. Since event jeweled chests are the primary way of gearing up event crusaders, AND they only appear during short, select timeframes, it is rather upsetting to do an area-900+ run and be repeatedly rewarded silver event chests, which are close to worthless outside of filling gear slots (not necessarily with good gear). So far in this event, my rewards from free play have been 8 silver chests and 1 jeweled chest. With the jeweled chests from the tier 1 and tier 2 objectives, event crusaders are typically already fully geared, or very, very close. After one or two normals to potentially fill an empty slot, they lose all value, and when the event ends, an entire year must pass in order to get decent gear-giving chests for those event crusaders again.

I suggest that jeweled event chest drop rates should be affected by the area you reach in that run. Not enough to make a 900+ run a near-guaranteed drop, not enough to feel like there is an actual reason to do event maps as opposed to the usual "act 1" map. The different formations make for more interesting setups, for sure, but it is a small novelty, and the different formations do not tend to make major differences in red gem gain. Giving a modest buff to event jeweled chest drop rates based on area reached would make the point of event runs (red gems AND event chests, as opposed to just red gems in non-event free play) actually rewarding. I don't think anyone likes that feeling of "Just spent 7 hours reaching a far area, time to reset and geeeeeeeeetttt-!! .......A useless chest. Sigh."

Final note: I get that normals have to drop in order for jeweled chests to retain novelty. Just making that clear. Not saying normals should not drop. Just that getting nearly 10 normals to a single jeweled on a time-limited event is kind of...depressing.

301 Posts
Link to post - Posted February 2nd 2017 at 10:55 PM
Vingummi
You seem to know area doesnt affect what chest you get. So stop going to 900+ on event map and just reset instantly when you can. My worst stat is 16silvers 1 jeweled. Thats rng.

46 Posts
Link to post - Posted February 3rd 2017 at 1:19 AM
Last Edited February 3rd 2017 at 1:20 AM
Muljo Stpho
If I haven't specifically burned up a bunch of warps to have multiple runs worth of tokens on hand (and assuming that I'm playing regularly since you could have a bunch of tokens stockpiled after a few days away from the game) I will just go ahead and push for as high an area as I can in event free play for idol farming purposes just the same as a regular free play, because without using warps it can take an event free play to 800+ and 1-2 regular free plays to 700+ before I've got enough tokens to start another event free play. It would do me absolutely no good to reset out of the event run as soon as the reset is available if I'm just going to be doing 2-3 deep free play runs until I have enough tokens for the next one anyway.

Although... Random thought here... What if the reset screen coming out of an event free play was modified to offer an option to sacrifice some of your idol earnings from that run for an additional event chest roll? They'd set a price point (or a starting price point and a rate that the cost increases for each extra) for whatever they'd decide to be a fair rate, and then we could choose to earn less idols and more event chests from that run. With each chest subject to its own roll to determine if it will upgrade to an event jeweled chest.

781 Posts
Link to post - Posted February 3rd 2017 at 8:59 AM
Animenut
Vingummi, as Muljo said, your idea makes no sense. It would only make sense if starting event free play required no event currency to start. However, it does, and so resetting at the earliest possible time would leave you without any event currency to start again. The only way to keep that up would be to burn through an unforgivable number of warps. It just isn't a viable strategy to dump all of your warps into a single event.

16 silvers to 1 jeweled is just......sickening. "That's rng" is not an excuse for...that. If that is the case, then the rng needs to be changed.

Muljo, I'm not too sure about that idea. Seems a bit too roundabout. Charging idols is already kind of iffy, as that would only be useful to people who have maxed every talent and no longer need to stock up on idols too much, but also because idols are based on levels bought, then further affected by talents which make area reached relevant, lessen necessary levels needed, and allow more levels. Ergo, it would not be rewarding the player for reaching a late area, it would be punishing them to ask them to pay some of their hard-earned idols (which already cost an arm and a leg to boost via talents) to get a chest.

If the amount asked for is a percentage based on how many the player earned, then the mechanic would favor early players, fast resets, and punish those that have the talents maxed. If the amount is fixed quantities, then the mechanic would be immensely difficult to figure out how to scale properly, as there is a cavernous rift between new players and veteran players, as well as between those with the idol/level talents maxed and those without the talents leveled.

95 Posts
Link to post - Posted February 3rd 2017 at 9:19 AM
Viktyr Gehrig
Animenut: You can play an event enough times to qualify for the tier 2 achievement without time warps.

95 Posts
Link to post - Posted February 3rd 2017 at 9:21 AM
Viktyr Gehrig
Also, didn't you argue that the RNG was just fine when I complained about the fact that I hadn't had a single JC conversion in over 500 silvers? "Sometimes, lady luck just wants to piss you off."

781 Posts
Link to post - Posted February 3rd 2017 at 9:41 AM
Animenut
I know you can make it to tier 2 objectives without warps. I do it all the time. We were talking about spamming "free play" runs, which cost 2500 currency a pop.

As for the rng statement from the other post, that was about non-event chests, which have different rates. Non-event jeweled chests from previously-beaten bosses only have a 1% chance, and have no time limit. Event jeweled chest drops are not 1% and are under a time limit AND a price wall. Ergo, differences.

46 Posts
Link to post - Posted February 4th 2017 at 9:02 PM
Muljo Stpho
It was an idea to offer a way obtain extra chests based on how deep into a run you go. And yes, by going at it through idols it was going about it kind of indirectly. *shrug*

I suppose I kind of assumed up front but didn't state that it doesn't seem likely that we'd see them offer the chests in multiples directly. It seems to me like it would be some sort of weird workaround.

Anyway...

Without doing something like the idol purchase idea... Well, another quick idea that comes to mind is that they could add a new currency that would be used exclusively for event chests, like emeralds maybe. (We would of course lose any unspent emeralds when each event ends because they'd be meant only for the current event.) Then it's just a matter of working it into the event free play reward with some equation based on areas completed before resetting. And then you buy your event chest roll for 100 emeralds apiece instead of getting one from the free play directly.

Whatever deal they come up with very well could be something questionable though. Like the comparison between the current options of "buy 1 event jeweled chest for 11,250 tokens" vs "run 4 event free plays for that same cost (with enough left over to cover half the cost of a 5th event free play) and test your luck on getting a silver or jeweled event chest from each run". ("Guarantee 2 quality drops" vs "possible 4 to 8 drops with quality dependent on luck".) Like maybe they'd do the emerald thing and you have the option to buy silver chests at 100 emeralds apiece, jeweled chests at 500 emeralds apiece, and a random draw at 250 emeralds apiece.

781 Posts
Link to post - Posted February 5th 2017 at 6:47 AM
Animenut
I like the idea of using emeralds as new currency. The way I would say to apply it would be to award a percentage of your ruby earnings as emeralds, but only when resetting from an event area. For example, if you reset for 1500 idols, you would get 15 emeralds as well. If the amounts are 100, 250, and 500 like you suggest, the percentage would need to be more than 10%. Maybe 30%. So 1500 idols would yield 45 emeralds. But that would still take 12 resets to get 500 for a jeweled chest, which is a bit much. Maybe reduce the numbers to 100 for a silver, 200 for a random with slightly higher chance than normal to get a jeweled chest, and 300 for a jeweled chest, assuming the 30% stays in place. The devs would work out the numbers better than I would. This system simply wouldn't work exactly as I mentioned it, because that would mean that I would be getting about 93 emeralds per reset. That doesn't seem balanced.
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