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Codename Entertainment
Request: Crusader ability overview

19 Posts
Link to post - Posted September 19th 2016 at 1:24 AM
Morphman the Clown
I'm probably not the only newbie here that is afraid of getting new crusaders when it says it will replace existing ones. It's simply because I have no clue what the new ones do and what abilities they have.

It's also hard to figure out what crusaders to use without leveling them all to at least 125, so you can see all abilities they have.

It would be nice if all their abilities were listed from the start, but maybe grayed out, so you could see what each and every one of them do from the start. And when it comes to event crusaders that will replace existing ones, maybe list their abilities on the tool tip, so we know what we're getting into before it's too late.

Either that, or if some kind soul that has more experience in the game could fill out the respective crusader pages on the Wiki, so we at least could have a central place to read about it.

692 Posts
Link to post - Posted September 19th 2016 at 4:54 AM
Teschio
ALWAYS get new crusaders: they don't exactly replace the old ones, they add to them. They share the same slot as classic crusaders, so that you can't have both at the same time, but you can switch between them any time you want. You will never "lose" an old crusader.

Also, after you have played this game for a while, you realize how fast you can get any crusader to lvl 150, to see all of his abilities. Personally, I can get Jim to lvl 150 killing the very first monster that appears on the screen.

19 Posts
Link to post - Posted September 19th 2016 at 5:41 AM
Morphman the Clown
Yes, but that requires you to spend a lot of money early game to level crusaders you're not even gonna use, just to find out if you're gonna use them.

I've gotten a feel for a few of them, but I'm on my 5th reset and I still haven't memorized all of the 20 standard crusaders yet, let alone any of the special ones.

Thanks for letting me know that new ones don't replace old ones (like the text in-game says), that was a point of confusion.

Still would like to be able to see the abilities before spending all that money though, just for ease of use :)

301 Posts
Link to post - Posted September 19th 2016 at 7:51 AM
Vingummi
"All that money" thats stupid. You earn it back in no time.
You only need them at level 150 to see their upgrades.

19 Posts
Link to post - Posted September 19th 2016 at 9:00 AM
Morphman the Clown
Sure, but still... All that needs to be done to fix this is to not hide the abilities before that money is spent. If the fix is that easy, I don't know why you're complaining...

692 Posts
Link to post - Posted September 19th 2016 at 11:42 AM
Teschio
Because it's a non-issue. As soon as you can get a classic crusader to lvl 150, you can do the exact same thing with the event crusader in his spot. And you only need to do this ONCE, because then you know whether that crusader is useful in your formation or not.

As I said, anyway, this becomes even less of an issue later on, when you can buy hundreds of levels right off the bat. And as Vingummi said, money is not a problem, you can make it back in minutes if not seconds. At some point you will but the talent that allows you to buy all available levels with your money, and that talent will level up ALL crusaders, not just the ones currently in your formation, so it could be viewed as a waste of money. But I assure you you will still use it just to level up the crusaders you are going to use, it's less time consuming than leveling them up by hand. I can assure you, as long as you are instakilling enemies, money is completely irrelevant.

19 Posts
Link to post - Posted September 19th 2016 at 11:54 AM
Morphman the Clown
It's not a non-issue, otherwise I wouldn't have issues with it...

As I've stated several times earlier, it's hard to memorize 99 abilities and which crusader has which, especially together with everything else we have to memorize at this point (like tags, cost per DPS etc.).

It's obvious that more information will be displayed at some point, I merely requested that one such piece of information could be the abilities, to make the game a bit more newbie friendly.

I don't know if you've done a completely new run recently, but at the level I'm at (5th run atm, not beaten stage 200 yet and have around 150 Idols sub-optimally placed) you're not really instakilling enemies at the stages Vingummi talked about, where you can level every character to 150 and regain the money within seconds or minutes, unless you optimize where you spend your money... and to do that you'll need to know where to spend it. And that info is hidden until you've either spent the money enough times to have memorized 99 abilities and which ability belong where or gotten to a point where you're instakilling everything with any formation at ~stage 91.

And this issue could be so easily solved by simply not hiding the abilities on the panel. As small as the issue might seem to some players, it is still an issue that is affecting new players. The more issues new players have, the less likely they are to stay. Hence my attempt at being nice to the developers and letting them know a newbie's perspective... But for almost every suggestion I come with on these forums, I get snarky and near elitist remarks from older players, like Vingummi (this isn't the first time he's done this on my posts).

5565 Posts
Link to post - Posted September 19th 2016 at 12:17 PM
Raymond
almost all the people who are currently playing, have done so for over 380 days and have not had any issue not knowing what something does or who has what, and we still play, we have not been scared away by too much complexity.

19 Posts
Link to post - Posted September 19th 2016 at 1:36 PM
Morphman the Clown
I fairly much doubt that most players have played more than a year. Even putting that aside, I doubt I'm the first one to have troubles memorizing everything in the beginning.

Even IF that's the case, shouldn't the developers wish to make their game (that is still in beta, thus not properly released yet and still under development) as newcomer friendly as possible? The gameplay isn't really focused on the surprise of finding out what the crusader can do next, therefore there's no real reason to hide the abilities from the start.
Couple that with the fact that some aren't very obvious. I don't think I'm the first one to think that Sarah, the Collector would be focused on money, when she has literally no money-gathering abilities at all, for example.

30 Posts
Link to post - Posted September 19th 2016 at 2:29 PM
Freudas
Morph I get where you're coming from - personally I made a cheat sheet i.e. BW - 10, Jim - 25 (100 if clicking) etc. until I did remember what I needed to level crusaders to. While I agree that seeing all abilities *would* be nice, this might be something you want to try in the meantime.

692 Posts
Link to post - Posted September 19th 2016 at 3:51 PM
Teschio
> for almost every suggestion I come with on these forums, I get snarky and near elitist remarks from older players

Maybe it's not because of elitism, but because suggestions that come from someone who played less than 5 days (even at the very beginning, you can do more than one run per day) are not exactly meaningful, since your understanding of the game is quite poor. Play a little bit more, and you will see how little money is worth, except at the very end of a run.

What you suggst is completely trivial for anyone who played more than 3 days, therefore I don't see why this should take even a minute of the devs' life.

19 Posts
Link to post - Posted September 19th 2016 at 11:17 PM
Morphman the Clown
So Techio's suggestion to make the game more newcomer friendly is to have all newcomers play the game longer? That makes no sense.

I've played for about 2 weeks now and is just starting to get into the tactics, only because of documentation on sites like Reddit. As this is a forum for suggestions for the developers of this developing game, I was making a suggestion from my point of view as a new player.
No matter how trivial YOU think it is, it is obviously a problem I'm having and for you to say that "anyone that has played the game enough should know" is not helpful at all.

As I said earlier, if the reveal of the abilities were a part of the core of the game, it would be different, but it isn't, so there's no real reason to hide them, other than to waste time for us newbies and add unnecessary confusion, something that will turn most casual players off.

As this is a forum for suggestions for the developers, I'd suggest a more helpful attitude towards both the devs and other players, and let the devs decide what is too trivial to waste their time on. Because of the toxic atmosphere here, this thread has gone from a quick suggestion to a long debate that some dev now has to read through in order to discern if the problem is big enough to prioritize, if they wish to do it at all. So while trying to help the developers from wasting the 5-10 minutes it would take to make this change, you've effectively helped the toxic echo chamber that is these forums to waste 10-15 minutes of their time to read through all of this instead.

692 Posts
Link to post - Posted September 20th 2016 at 1:29 AM
Teschio
TWO WEEKS and you are only on your fifth run? Let me give you a piece of advice: DO NOT attempt objectives. Quit whatever objective you are attempting now, just farm in Freeplay, and reset as soon as you can. Do it a few times, and only then tackle objectives. The idol requirement for objectives is quite misleading, the number required to complete them comfortably is closer to 10 times that. If a run, any run, takes you more than 12 hours, you are doing it wrong. It's a common mistake for newcomers, spending weeks on a single objective, but it's not worth it. Of course any dime of gold is important to you, but it's because you are not playing the game how it's supposed to be played! Idle games are ALL about farming. Follow my advice, and you will see how trivial your suggestion is.

Also, I don't think it's trivial, I KNOW it is. Every veteran player has been a newbie before, we all experienced what it's like doing those first runs. And yet, you seem to be the only one struggling with this very minor issue. There are MUCH more important ones, like the mechanics for EPs and XPs that currently only affect DPSers, let's focus on the important things, shall we?

As for the "toxic atmosphere", need I remind you who posted more replies in this thread, and who is the author of all the longest ones? If someone is wasting the devs' time, that's you.

134 Posts
Link to post - Posted September 20th 2016 at 5:49 AM
thedude
Personally, I feel that it is a non-issue, as the list at crusaders-of-the-lost-idols.wikia.com/wiki/Crusaders usually is updated and accurate within the first two or three days of a new event going live.
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