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Some ideas for Sasha and Pete

130 Posts
Link to post - Posted September 8th 2016 at 11:27 AM
Last Edited September 8th 2016 at 11:29 AM
Azamagon
Sasha and Pete feels like among the most outdated Crusaders there are, and I say that for one very simple reason:
Both of them have a piece of gear which is a self-dps item, but none of them are tagged as DPS!

While there sure are several other Crusaders as well that could need revamps on their skills (like Detective, Khouri and many others which have so many self-dps skills while being supports), this thread is just gonna focus on Sasha and Pete (for the others, I have a big post coming up in the future about them all)

Please note that a lot of my ideas are based on the skills' names and descriptions. Also, the numbers are of course the least important part of the suggestions.

So let's start.

---- SASHA ----
Looking at how her Bulwark ability works and then looking at one of her items (the shield, her current self-dps item), I thought, why not make here a TANK as well? Currently, for newbies, there are no tank of the base 20 Crusaders earlier than Thalia, so having an early tank seems like a good idea. Combine that with the fact that Healers also appear later than her, then these became the ideas I had in mind for her:

Bad Guy Butt Kicking - After 5 seconds of her being attacked (time is cumulative and faster with more enemies attacking), she kicks away all enemies currently attacking her. The kick does pushback (similar to Alan's Resurrection, but less force) and deals damage equal to 150% of the team's DPS to all of them. Has a 10 second cd

Power of the Warrior - Grants Sasha 50% more total health.

Soul of the Warrior - Sasha regenerates 10% of her max health every second.

Joan's Ju Jitsu - All enemies kicked by Bad Guy Butt Kicking also each suffer a click's worth of damage.

Take This (Last ability) - Bulwark now also works TWO rows behind her! (This idea, that the final ability not only grants the 4x multiplier thing, but something else too, is something I think should be done for ALL Crusaders, so even Support units want to level this skill up)

Sasha's shield items - Now grants her 10/20/30/50% damage reduction (similar to Thalia's rings. Also, this numerical scaling was suggested, due to it being a DR-mechanic and thus with thes numbers is much closer in line with other items' using a 10/25/50/100% boosting formula, as those suggested amounts of DR makes her have about 11%/25%/43%/100% more effective health. These values could also be given to Thalia's rings btw, for fairness.)

With these suggestions she would now also become a frontline tanker AND still be able to keep up her supportng role, by more easily being able to reach quite far back and buff your main DPS Crusader with the suggested bonus on the final skill! The self-regen also allows her to sustain herself a bit by herself before you can get a hold of a dedicated healer.

---- PETE ----
Inspired by his abilities' names+descriptions and him being a clown/carney, and also partly inspired by the other Crusaders sharing his slot (Jason and Broot), I wanted to push him further into Support-territory, with some of it being tank-enabled support.

Pete's boxing glove item - Now instead buffs his Bad Joke ability, by 10/25/50/100%

Flower Trick - Whenever an enemy starts attacking any of the Crusaders in the formation, that enemy suffers damage equal to 25% of the team's DPS.

Menacing Face Paint - ALL Crusaders in the formation suffer 15% less damage taken!

Coconut Cream Pie - Every 5 seconds, a random enemy is stunned for 1 second.

Wagon Train - Whenever Pete's Flower Trick or Coconut Cream Pie skills are triggered, ALL enemies suffer damage equal to 20% of the team's DPS. (Yes, the damage of Flower Trick and Wagon Train will thus stack).

Clown Rage (Last ability) - Coconut Cream pie now occurs every 4 seconds! (Like I said on Sasha, the last ability should have something special on it to make it attractive even for Support Crusaders)

And there ya go: His Flower Trick gives him tank-enabled dps-boosting, with Menacing Face Paint hels out with the team's tankiness to further emphasize that, while Coconut Cream Pie gives him a CC-skill. Wagon Train is then the skill that merges all of those things together into quite a destructive force.


So, what do you guys think of these suggestions? :)

130 Posts
Link to post - Posted September 24th 2016 at 5:52 AM
Last Edited September 24th 2016 at 5:52 AM
Azamagon
No one? Some feedback would be nice.

12 Posts
Link to post - Posted October 11th 2016 at 11:36 PM
grit203
would be good to review the skills of all the support Crusaders, have on their DPS increased skill is useless

130 Posts
Link to post - Posted October 14th 2016 at 10:33 AM
Azamagon
@grit203
Yes, I agreed. Mostly the original Crusaders need a good look at, as they have many selfdps-boosting skills, but aren't DPSers (not even having the DPS-tag or anything). Having ONE self-dps boosting skill is fine by me, but 2 or more and it needs a better look at.

Thus, these are the ones I have ranked up to be in the most need:

These have 4 self-dps skills AND a self-dps gear, yet are not DPSers:
* Sasha the Fierce Warrior
* Pete the Carney
These 2 are in the most need of changing, hence this thread. But let's look at some others too...

These have 4 self-dps skills, yet are not DPSers:
* Khouri the Witch Doctor
* Fire Phoenix
* Detective Kaine
These 3 guys also really need a good look at. They are all very easily obsoleted by their slot-alternatives in their main niches (Healing/DPS-boost, Death-power and Gold-finding) AND have nothing extra to rescue them in some special niche way (Phoenix's deathpower is almost viable though), they all just have worthless self-dps skills...

These have 3 self-dps skills, yet are not DPSers:
* Mister the Monkey
* Dark Gryphon
* Merci the Mad Wizard
These could get some improvements too, but at least they are very good at their intended roles (Goldfinding, Tank-boost, Splash-dps).

These have 2 self-dps skills, yet are not DPSers:
* Jack O'Lantern
* RoboTurkey
* Artaxes the Lion
* King Reginald IV
* Thalia the Thunder King
Not all too important that these guys get changes, as they have funtional roles, but could get a look when all the other ones are fixed.

164 Posts
Link to post - Posted October 14th 2016 at 10:16 PM
MisterC8
I am a bit worried that Sasha doesn't have 7th skill yet.

130 Posts
Link to post - Posted October 15th 2016 at 7:33 AM
Azamagon
@MisterC8
Yeah, and I had some thoughts about that: What if that skill upgraded Bulwark so it reached another row backwards, so she buffs the formation behind her and the formation 2 rows behind her?

As for the "ultimate" ugprades (the "4x damage on 200/+25 levels" thing), I had a very simple idea for those:
What if that upgrade also gave the Crusader an all-dps boost, based on Enchantment Points (like 0,1% alldps per EP)? That would solve both the issue of EPs being more or less useless (missions aside) for supportive Crussaders AND the fact that the "ultimate" skill is useless on sypportive Crusaders. It's also a very simple change, which reduces the need to tamper with the "ulti"-skill in a complex and/or individual manner. Pure win, imo :)

12 Posts
Link to post - Posted October 15th 2016 at 1:18 PM
grit203
It could also change all the self-dps to dps all crusader, for example to a + 100% self DPS = + 10% DPS to all
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