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Mission event crusader gear

781 Posts
Link to post - Posted August 12th 2016 at 10:59 PM
Animenut
Being able to get old event crusaders is GREAT for newcomers that weren't around to do old events. I love the idea, however, it could use a little fine-tuning. Being able to get old event crusaders is all fine and good, but once they are obtained, it is nearly impossible to get decent gear on them, which sometimes makes them inferior to another all-rare/epic crusader in the same slot. Not to mention an IMMENSE difference in enchantment points.

Suggestion: Have normal silver/jeweled chests drop gear for event crusaders as well to stave off making mission-obtained event crusaders just become mission fodder.

319 Posts
Link to post - Posted August 13th 2016 at 1:12 AM
ihatethisfing
yeah.....2 day missions are a real buzzkill when you know the piece will be common/common/common and so on.

781 Posts
Link to post - Posted August 13th 2016 at 8:37 AM
Animenut
Not only that, but even in an ideal situation, it would take a long time to get decent gear for the event crusaders. The tires are common, uncommon, rare, and epic, so 4 tiers across 3 slots, meaning you'd have to complete the same mission 12 times to full-epic equip. Not only are those quests uncommon, but they can be for ANY event crusader, so getting the same one 12 times in a row, let alone SUCCESSFULLY completing it every time with roughly an 80% chance, and the same mission coming up as soon as you complete it every time, is just impossibly rare. In IDEAL conditions, it would take 18 days to full-rare and 24 days to full-epic.

23 Posts
Link to post - Posted August 13th 2016 at 8:38 AM
Drew Davis
When they do weekend events (which I realize is few and far between), they usually include event characters so that's one way to get the equipment you need.

319 Posts
Link to post - Posted August 13th 2016 at 1:23 PM
ihatethisfing
meh. thats just being too greedy to only let us get it that way. if anything, they can make it a rare drop from silver chests instead.

134 Posts
Link to post - Posted August 13th 2016 at 4:41 PM
thedude
The one year anniversary of the missions is coming up soon, at the end of October. Personally, I would be surprised if they do not restart the missions from the beginning and run through them again, allowing you to get event chests and any crusaders you missed.

5565 Posts
Link to post - Posted August 13th 2016 at 5:21 PM
Raymond
you mean events.
missions are a much more recent thing.

134 Posts
Link to post - Posted August 14th 2016 at 2:51 AM
thedude
right. sorry.

859 Posts
Link to post - Posted August 14th 2016 at 9:10 AM
Andreas
every few weeks this topic comes up again. I bet, there is still a thread available for posting from the last time this idea came up.

So, here are my to cents to this again:
- this is hardly fine tuning but changing the game significantly
- the game is perfectly playable without older event crusaders being on all epic
- speaking about all epic: Being easily able to get event crusaders on all epic seems unfair, since it can take months or nearly years for players to get the initial 20 crusaders on all epic in the first place
- the gear missions are not low a help as you might think. I got a rare gear item on larry and didn't have any gear on him before. So, you most likely won't need 12 gear missions for a specific crusader

781 Posts
Link to post - Posted August 14th 2016 at 8:05 PM
Animenut
"this is hardly fine tuning but changing the game significantly" How? It is just adding event crusaders to the list of characters that can receive benefits from normal chests. How is that a SIGNIFICANT change? It is simply applying the same mechanics to unlocked crusaders as standard ones.

"the game is perfectly playable without older event crusaders being on all epic" There is a difference between "playable" and "usable". What's the point in getting an event crusader if it is so thoroughly outclassed by a crusader you already have because the gear and enchantments make the event crusader pale in comparison?

"speaking about all epic: Being easily able to get event crusaders on all epic seems unfair, since it can take months or nearly years for players to get the initial 20 crusaders on all epic in the first place" When did I ever mention "easy"? If anything, it would be harder than the original crusaders because pre-events it would be a 1-in-20 chance of getting an item on the crusader you want, but as more and more event crusaders become available, that ratio widens while keeping the same "drop chances" for each tier of gear. It wouldn't be "easy". No easier than the original crusaders since the drop rates for each tier would remain the same.

"the gear missions are not low a help as you might think. I got a rare gear item on larry and didn't have any gear on him before. So, you most likely won't need 12 gear missions for a specific crusader" I haven't had that luck. Each time I do one of those missions, the related crusader only goes up one tier. So if he/she had no gear, then it would get a single common item. If it had one common, it would either get a second common or the previous common would go up to an uncommon. I've done about 5 of those missions and haven't seen an alternate outcome.

859 Posts
Link to post - Posted August 15th 2016 at 3:28 AM
Andreas
>"this is hardly fine tuning but changing the game significantly" How? It is just adding event crusaders to the list of characters that can receive benefits from normal chests. How is that a SIGNIFICANT change? It is simply applying the same mechanics to unlocked crusaders as standard ones.

How do you know in what way game mechanics are implemented? Do you know whether it is a list of crusaders or items in the game's source code or whether it is the same list for silver and jewel chests or a different one? Or whether the logic - to prevent epic items from popping up during silver chests - is implemented through a completely separate routine which needs adaptation. And probably not only one-time-adaption, but continously changing that logic to add newer event crusaders.

All we know right now is, that none of the event crusaders is affected by the opening which itself is one of the game's earliest content. This is why I think the change would not be a fine tuning (changing how much a single item is changing DPS/Gold buff, etc.), but changing one of the oldest logics in the game.

But, what I also meant, it is changing the game's behaviour and the game play quite significantly. Instead of adding gear or EPs for the 20 basic crusaders, the chests would affect all 52 (plus all crusaders coming in). This means in turn affecting the gameplay, i.e. who to send on EP-missions. To take this example, I currently only send Event crusaders on EP gathering missions, since all the others are well over 300 and get their EPs through opening of silver and jewel chests.

In short: I'm not necessarily arguing completely against opening other possibilities to get past event crusader's gears. But simply opening up the silver and jewel chests might not be the right way from my point of view.

>"the game is perfectly playable without older event crusaders being on all epic" There is a difference between "playable" and "usable". What's the point in getting an event crusader if it is so thoroughly outclassed by a crusader you already have because the gear and enchantments make the event crusader pale in comparison?

Don't run crusader missions then if you think the result is outclassed crusaders. The missions are an add-on to the game which - again - is just fine if you only use the 20 original crusaders. Are event crusaders better than the regular ones? Sure, they are. But you know what I have also seen so far? Newer event crusaders outclass older ones, regularly. So, even if you gear up the first event crusaders, you might still keep the newer ones in place, though. This might be different depending on your style of play, but I'm not speaking on behalf of the game, but just from my point of view anyway. So, spend enough time with the game, run through the new events, and you get a more than decent formation or two.

In short: I have the feeling, there is a lot of complaining around for content which is available for free (getting event crusaders and their gear through missions) and though good-will of CNE and is not a central part of the game in the first place. Again, I agree with the initial statement, that getting gear for crusaders you got through missions is really difficult and time consuming. But I don't agree that this "fine tuning" is the best solution.

>"the gear missions are not low a help as you might think. I got a rare gear item on larry and didn't have any gear on him before. So, you most likely won't need 12 gear missions for a specific crusader" I haven't had that luck. Each time I do one of those missions, the related crusader only goes up one tier. So if he/she had no gear, then it would get a single common item. If it had one common, it would either get a second common or the previous common would go up to an uncommon. I've done about 5 of those missions and haven't seen an alternate outcome.

Which is too bad, but still, I can't follow your initial point here. Plus, I am perfectly fine if it was that case and I would be perfectly fine if it meant that I need a year or more to get those kinds of crusaders on all-epic level. I am playing this game for more than 250 days and still have quite a high number of initial crusaders not on all-epic. My bet is that I will need the same time of game play again and that is ok. This is an idle-game after all and not a rush-through-all-content-within-a-week-one. I am also perfectly fine with some crusaders never being on all epic.

If written this in other places, too. All these threads seem to be complaints on a very high level. There are a lot of games out there, which also have events or similar stuff. But in these games, you don't have the slightest chance to get this kind of older content. With COTLI, you do have the chance. Yes, indeed, it is not the brightest, easiest to use content. But it is available for free :)

781 Posts
Link to post - Posted August 15th 2016 at 10:00 AM
Animenut
1.1) You're talking about tradition and coding, not actual scale. With all due possible respect that can be stated with a sentence like this, even the loading screen says "The game is currently in beta, so formulas, abilities, and features may change dramatically from day to day. Please don't hate us." My suggested change is not SIGNIFICANT, but even if it was, the game itself warns players that such dramatic changes are a very real possibility.

1.2) "To take this example, I currently only send Event crusaders on EP gathering missions, since all the others are well over 300 and get their EPs through opening of silver and jewel chests." Yeah, that method would change. As games do when new mechanics are introduced. I haven't seen people complain about the talents that cut the idol-per-500-levels in half and add bonus idols per areas achieved. Those are enormous changes that suddenly boost idol farming from increments of about 100 to being over 1000 per reset. Technically, for argument's sake, that would "favor newcomers to the game since older players had to work hard to get all their idols" and yet I haven't seen complaints despite that actually being a SIGNIFICANT change to gameplay.

2.1)"Don't run crusader missions then if you think the result is outclassed crusaders." Which defeats the purpose of having crusader missions at all. If they are going to exist, make them useful. That one sentence sounds immensely elitist of you.

2.2) "Are event crusaders better than the regular ones? Sure, they are." As a general fact, but not during specific application. Full-rare normals tend to be better than no-gear event crusaders. Hence my point.

2.3) "Newer event crusaders outclass older ones, regularly. So, even if you gear up the first event crusaders, you might still keep the newer ones in place, though." That is pure assumption, as well as being subject to each players' individual play styles. Each event crusader has different and unique abilities, and as such, an older event crusader might be more useful to someone who has more use for it's abilities than they would for newer event crusaders. However, that is just me rebutting your statement directly. More accurately, it is just flat out irrelevant because this topic isn't about which event crusaders are better. It is about having introduced a mechanic that has no real benefit. The topic is "Why let players get old event crusaders if they cannot compete with fully geared normals?" not "Why use old event crusaders when newer ones are better?" The latter is entirely up to player choice, whereas the former is entirely about giving the player that choice. One of the rules of good game design is "The player should never feel like they are obligated to play the game exactly the way the developers intended. A player should never feel limited unless limitation fits the theme of the game as a whole. A good game will let the player come up with their own solutions to the obstacle they are given, even if the outcome is the same. A game should allow the player to choose between 'run or fly' instead of 'sink or swim'."

3.1) "I would be perfectly fine if it meant that I need a year or more to get those kinds of crusaders on all-epic level." When I say "all-epic", it is just an example. I've been playing for about 6 months and not all of my normal crusaders are all-epic. A fair few of them are, but more are split between rare and epic. However, waiting a YEAR for an event crusader you unlocked to be useful is absurd. The whole point of unlocking an event crusader is to have a generally-better option than the originals. If unlocked through missions, it would make sense to have to put in more effort to build the crusader up (as opposed to being around for the original event and getting event chests), but the method of waiting for gear missions is just too slow to be practical. The pseudo-punishment of getting event crusaders through missions is that the player cannot benefit from the event chests that would quickly equip that crusader, but the gear mission method is just too long. Not to mention that if an event crusader is a DPS-type, then it needs enchantments to stand up to the normal crusaders. Lots of them. With the talent that boosts effectiveness of enchantments - and even WITH the cross-sharing between crusaders in the same bench slot being buffed plenty - ill-equipped event crusaders still end up having lower DPS than normals. Best case scenario with a ton of talent buffs for cross-sharing is the event crusader barely hits the level of the normal in terms of enchantment DPS bonus, but without the gear benefits.

3.2) "There are a lot of games out there, which also have events or similar stuff. But in these games, you don't have the slightest chance to get this kind of older content." Which is exactly why I took the time to make my praises known about the willingness to even have the function of getting old event crusaders. At no point do I want to come off as unappreciative of the mechanic. However, appreciation should not neglect good game design. The feature is very forgiving and generous, this is true, but there is also no point in having it if the results end up being useless. I in no way expect event crusaders to be INSTANTLY useful, but the gear missions method just takes too long, even for an idle game. I wouldn't mind if event crusader gear had a lower drop rate than normal crusaders from normal chests. If rare normal gear has a 5% chance to drop from silver chests and event rare gear had a 2% chance, that would be fine as long as it was actually possible to get the gear from the chests.
Post by Animenut deleted August 15th 2016 at 10:01 AM

171 Posts
Link to post - Posted August 15th 2016 at 2:10 PM
KameRose
>>>"The pseudo-punishment of getting event crusaders through missions is that the player cannot benefit from the event chests that would quickly equip that crusader, but the gear mission method is just too long."

So you solution is to punish the long term players that have played all the events by decreasing their chance to get gear for the original 20? Granted I have all of the current Crusaders, but I have used event Crusaders with empty slots or common gear in my formation.

I have some original Crusader that have only just became viable options and have been completely off my radar for a long time. But that is what makes this game great. You are constantly evolving your formation as you obtain new gear.

As for waiting for gear missions, they come about a week apart. I don't know about you but a guaranteed chance at an upgraded gear for an Event Crusader every week is very generous of CNE. And I absolutely love it.

781 Posts
Link to post - Posted August 15th 2016 at 6:29 PM
Animenut
"So you solution is to punish the long term players that have played all the events by decreasing their chance to get gear for the original 20? Granted I have all of the current Crusaders, but I have used event Crusaders with empty slots or common gear in my formation."

If you're a "long term player" and haven't gotten full-rare at LEAST on all the originals, then what makes you think adding event crusaders to the possible drops would make a difference? If you've been playing for months and DON'T have well-equipped originals, then what have you been doing for all that time? I don't mean that to sound coy or antagonistic. I mean it. If you've been playing that long and your originals aren't well-equipped by now, then what could you have possibly been doing for all that time? And if you've been opening hundreds of silver normal chests and plenty of jeweled chests over that length of time and still haven't decently equipped originals, then that is some ABYSMAL luck that isn't going to be phased by a few more crusaders.

189 Posts
Link to post - Posted August 15th 2016 at 8:05 PM
Azaryah
I'd love to see event crusader equipment in the mix of normal silver and jeweled chests. (Event chests would still need to be event-crusader-specific to give them a decent chance of filling their slots). And to see the original crusaders included in the mix for gear-upgrade missions.

- - -

Early on, when playing, every single silver chest contains something useful - and every gear is a wonderful gift! But, after a month or two of diligent playing we get to the point where openning even jeweled chests doesn't raise one's hopes much - because the likeihood of getting gear is small, the likelihood of getting gear better than what you've got is even smaller, and the likelihood that you will get an epic to replace one of the last 20 or so you still need (for original crusaders) is smaller yet. [I've been playing only since March, but can't remember the last time i improved my original crusader gear, despite opening a lot of jeweled chests - the only ones that COULD improve my original crusader gear at this point].

Giving chests the possibility of having gear (and ep) to EVERY owned crusader will return some of the excitement of opening chests to the veteran players; it will make it conceivable that event crusaders gained via mission will be geared up within the life-time of the player (especially if events are not going to be rerun with previous event crusaders made available again); and the fact that this would further reduce the chance of getting those last epics for original crusaders is fixed by adding them to the gear-upgrade missions (which would also, for the ec's, hoepfully be more likley to be raising uncommons to rares rather than empty slots to commons).

Since the gear would be spread around a larger number of crusaders, ep-missions would still be useful to speeding event crusaders to the 200 mark.

(Possibly the chance of gear appearing would need to be slightly raised in proportion to the number of crusaders in the pool.)

For new players, the mechanics would be the same. By the time they start to get event crusaders (and begin enlarging the pool), most of their originals will be fairly well-equipped (and if there is some doubt to this, perhaps having event crusader items in normal chests should be something that only begins once one has gained a certain number of EC's and/or their first EC via a mission).

171 Posts
Link to post - Posted August 16th 2016 at 1:18 AM
KameRose
>>>>If you're a "long term player" and haven't gotten full-rare at LEAST on all the originals, then what makes you think adding event crusaders to the possible drops would make a difference? If you've been playing for months and DON'T have well-equipped originals, then what have you been doing for all that time? I don't mean that to sound coy or antagonistic. I mean it. If you've been playing that long and your originals aren't well-equipped by now, then what could you have possibly been doing for all that time? And if you've been opening hundreds of silver normal chests and plenty of jeweled chests over that length of time and still haven't decently equipped originals, then that is some ABYSMAL luck that isn't going to be phased by a few more crusaders.

My, you are jumpy little jack rabbit aren't you? I never said that my original Crusaders were badly geared.

And what does it matter to you if they are? I will play my game my way, not yours and you shouldn't look down on other players that do just that. My original point still stands. And you actually highlighted it for me, so thank-you.

If all you have left is new Epics why would you want the pool to get bigger? Especially with a guaranteed upgrade from a mission, that will actually take a shorter time to get. Unless you had a ton of event Crusaders you missed out on.

@Azaryah, makes a perfectly valid point. If the chests were opened to all the Crusaders on a player's bench then the only way to make it fair would be to have the 20 original added to the gear mission pool.

Either that or have a small chance a chest drop will upgrade into a random event chest. That could be fun, just an off the wall idea :).

781 Posts
Link to post - Posted August 16th 2016 at 10:22 AM
Animenut
"decreasing their chance to get gear for the original 20?" Suggests that you, or another long-term player, would not already have been fully-equipped. You're basically asking "If there is even a 1% chance, then we have to treat it like an absolute certainty!!" It was dumb when Bruce said it and it's dumb when you say it.

"And what does it matter to you if they are? I will play my game my way" By all means, play your way. If "your way" involves staying in the overwhelming minority, then don't expect the game to cater to you. Seriously, how many long-term players DON'T have their originals well-equipped?

"I will play my game my way, not yours and you shouldn't look down on other players that do just that." I'm not looking down on players that play differently than I do. I'm saying (for, what, the 5th time by now?) that the likelihood of someone playing the game for MONTHS and not having their originals well-equipped is slim-to-none. That isn't "looking down", that is fact. The only way it would even be possible is if someone had made the account months ago, but never really comes to check on the game, in which case this topic wouldn't apply to someone clearly not that invested in the game.

"If all you have left is new Epics why would you want the pool to get bigger?" Have you ever done major farming in a non-idle-game? For example, material farming in an RPG. Pretty much anyone who 100% completes games regularly (I would raise my hand if such a thing was visible here) will tell you that having a 1% chance to get 3 different items you need per kill is better than having a 2% chance at getting a single item you need per kill. When you're farming literally hundreds - even thousands - of material items of different types, it is best to have the potential to get a little of a few things you need than a slightly better chance at getting much fewer things you need. In the context of this game, it would decrease the chances of getting epic gear on an original crusader, but adding the chance to get epic gear on ECs would balance that out; slightly less chance to get gear on a greater number of crusaders.

"@Azaryah, makes a perfectly valid point." You have been disagreeing with me on everything, and yet agree with Azaryah, who agreed with me on nearly every point. This suggests that you're not actually contesting my suggestions, but rather contesting me directly.

"If the chests were opened to all the Crusaders on a player's bench then the only way to make it fair would be to have the 20 original added to the gear mission pool." How would that be fair? It would be almost as useless as unlocking ECs without decent gear because - as has been mentioned multiple times before - the originals likely have mostly-rare gear at least, and after only a few gear missions, originals would be at full-epic and the missions would become obsolete. The originals would be added to the mission pool only to have no purpose being there not too long afterward.

"Either that or have a small chance a chest drop will upgrade into a random event chest." I suggested this already in a different form: "I wouldn't mind if event crusader gear had a lower drop rate than normal crusaders from normal chests. If rare normal gear has a 5% chance to drop from silver chests and event rare gear had a 2% chance, that would be fine as long as it was actually possible to get the gear from the chests." It has the same overall effect as turning into an event chest without needing to add even more code to the game to make another potential chest transformation.

171 Posts
Link to post - Posted August 16th 2016 at 1:07 PM
Last Edited August 16th 2016 at 1:11 PM
KameRose
>>>>>the likelihood of someone playing the game for MONTHS and not having their originals well-equipped is slim-to-none. That isn't "looking down", that is fact. The only way it would even be possible is if someone had made the account months ago, but never really comes to check on the game, in which case this topic wouldn't apply to someone clearly not that invested in the game.

That is closed minded. You can be a religious daily player and not have the original 20 well equipped. Not everyone resets right away. You can take a couple weeks to do an objective. There are no time limits. Not everyone is in a rush. Do you think that those players have the same quality of gear as those that reset a couple times a day? (This is a rhetorical question, no need to answer it.)

Of course you could always suggest something like, have warps affect mission times, and gear mission cool down times. If someone wants to burn through 7 days of warps to get the next gear mission and two days of warps to complete a gear mission they will run out of warps quickly.

To your point of not adding the original 20 to the missions b/c it would not take long to get them to full epic. If you played all the events most if not all of the ECs are rare or better as well. In fact most ECs are better equipped than the default Crusaders. So are you suggesting to do away with gear missions all together? After all they "likely have mostly-rare gear at least, and after only a few gear missions, [Event Crusaders] would be at full-epic and the missions would become obsolete." I guess that would be fair, certainly would spark cries of outrage though. See I agreed with you on something.

So we we have:
1) All Crusaders have gear missions and all Crusaders can get gear out of regular chests.
2) Only event Crusaders have gear missions and all Crusaders can get gear out of regular chest.
3) Only event Crusaders have gear missions and regular chest containing gear for the original 20 Crusaders.
4) Only event Crusaders have gear missions and regular chest containing gear for the original 20 Crusaders. Chest drops have a chance of randomly upgrading to event/promo chests.
5) Only event Crusaders have gear missions and regular chest containing gear for the original 20 Crusaders. Warps affect Mission cool down times.
6) No gear missions and all Crusaders can get gear out of regular chests.

Tell me which one sounds fair?
Hint: Option #2 is skewed towards event Crusaders.

781 Posts
Link to post - Posted August 16th 2016 at 3:09 PM
Animenut
"Not everyone resets right away." When I started the game, it took me TWO MONTHS to do my first reset. I had reached about level....200-ish? And even with Storm Rider only giving 10% every 8 hours, I managed to get my bonus from that up to slightly over 1000%. I didn't know how resets worked, so I didn't know what I would lose or gain, so I put it off for wicked long. I finally did, realized there was nothing to lose, and got nearly all the original crusaders full-rare within a month after about 2 months of pure stagnation because I am completely insane and have a borderline-clinical obsession with grinding in video games. 3 months, and 2 of those were spent with nearly nothing accomplished, and yet when I actually began trying (for lack of prior knowledge of HOW to try) I geared up my crusaders in a hurry. Only took me a month, and I'm dedicated, but even if we double that to 2 months, that's 2 months of silver chests and resets, and possibly objectives/rubies. There is NO excuse - even in an idle game - for a "long-term player" to not have their originals well-equipped. 3 months, at MAX, and that would require a player to not be invested in the game, which would also mean that they likely aren't too concerned with changes in game mechanics due to their passive interest in the game. Your entire point in this is that long-term players without well-equipped originals (which is far-fetched already) would be offended by decreased odds for rares/epics for their originals with the addition of ECs, but if someone is a long-term player without decent original gear, then they aren't invested enough to care about such technical changes, so you're wrong on both fronts.

"If you played all the events most if not all of the ECs are rare or better as well. In fact most ECs are better equipped than the default Crusaders." I have ECs from both events and missions, and while the ones I get from events are more likely to hold their own in formations because of the gear they get from the events they come from, none of the ECs are automatically better than the originals in the same slot. For example...

-Despite having Larry the Leprechaun, I still use Detective Kaine because his "A-Hah!" ability gives a MUCH more overwhelming gold boost. Larry has the ability to buff DPS as well, but that use is better filled by other crusaders when Kaine buffs gold so overwhelmingly more, especially if you happened to get the golden epic gold buff for Kaine.

-Despite having Draco, I still used Hermit as a main DPS'er because not enough royal crusaders work in a good DPS formation to effectively boost Draco's DPS high enough to compete with a 400/400/40 all-epic Hermit, let alone a Hermit with two golden epics.

-Despite having Rayna with semi-decent gear and gearless Roboturkey, I still use Princess because, with a golden epic, she overall boosts 100% DPS with her skills and a normal epic boosts another 40%, all consistently, compared to Roboturkey's random element and Rayna's healing factor which is better covered by a sub-vanguard Khouri.

-Despite having Broot, I still use Jason entirely for his gold buff, as neither Jason nor Broot tend to have much of a use otherwise. Broot is a tank that is outclassed by a full-rare Thalia, much less a full-EPIC Thalia.

-Despite having Robosanta, I still use Gold Panda because his gear puts him LEAGUES beyond ungeared Santa for gold buffing.

-The event crusaders I will use in a formation (depending on size and shape) are...

-Veronica, because she buffs slightly less than full-rare/epic Jim but has a good burst-DPS skill.

-President, because a golden epic-buffed "Act of Congress" skill makes things go SO MUCH FASTER and he gives about the same decent gold buff as Natalie and craps all over an ungeared Jack.

-Bubba, because when properly placed, his golden epic-buffed "Synchronized Swimming" skill gives a truly insane amount of DPS which puts Artaxes - my previous favorite crusader - to utter SHAME, as well as a fairly decent potential gold buff.

-Montana James, because he buffs my current best DPS-dealer - Emo Werewolf - works well with Princess, and gives a second layer of burst-DPS like Veronica.

-Littlefoot, ENTIRELY because of her "Growing Up" ability, but even then, I have to momentarily switch out to Thalia before using Storm Rider to get the maximum bonus from it due to his gear buffing the ability more than Littlefoot's.

Note that the ECs I use are all ones I got from actual events, and therefor have decent gear to put them at a level that can compete with the originals, while the crusaders I do NOT use are the ones I got from missions because they are gearless and cannot even touch the originals' usefulness.

"After all they "likely have mostly-rare gear at least, and after only a few gear missions, [Event Crusaders] would be at full-epic and the missions would become obsolete." I guess that would be fair, certainly would spark cries of outrage though. See I agreed with you on something." I was talking about original crusaders having upper-tier gear already and not being able to get as much use out of gear missions because of already being well-geared, but still, good to see that you DO have the capacity to agree with me on something. Even if it was a misunderstood statement, at least you CAN agree, so kudos to at least that much. Anyway, no, I do not think gear missions should go away. Gear missions are specifically meant to help gear up event crusaders gotten from missions because mission ECs would have no gear and have no way of getting gear outside of weekend events, and so the gear missions act as a way to build up gear on ECs that would otherwise be useless without the gear (see the examples of my own "Geared versus ungeared usefulness" experience above).

#2 was my original point, but #4 and #6 are also perfectly viable options. I think warps affecting mission times is an interesting idea, but a bit broken since it would be pretty easy for long-time players with an overabundance of warps to break that system. Granted, abuse would cause their warp reserves to dry up pretty fast, but still, seems a bit too easy to abuse while the option would be available.