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Codename Entertainment Forums > Crusaders of the Lost Idols > Feature Requests/Suggestions > new talent suggestion
| new talent suggestion
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74 Posts |
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- Posted June 9th 2016 at 6:15 AM
KnightmareLast Edited June 9th 2016 at 6:35 AM Greed:
u get +X% of your silver chest earned at the end of the run depending on the lvl you ended your world over 1 K: because getting a new trinket won't be noticed the amout u have of those over 1K get more value by an X% because speed has a price: have an option to start a run with +X% spawn speed but your DPS is devided by 10eY for the whole run ( exemple +100% spaw speed for DPS/10e3) Red rubies fuse: because the amout of common trinket is unbelievable u get the chance to upgrade a common trinket to uncommon for an X rubies, same for from uncommon to rare and from rare to epics, obviously with a different price for each upgrade assurance: pay an amout of trinket to rise the % of getting a sucess or to speed it up maybe feel free to write your opinion whatever it is |
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692 Posts |
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- Posted June 9th 2016 at 11:35 AM
TeschioI don't know how the game is coded, but I always had the feeling that talents would not be able to "interact" with other stuff (like equipment or trinkets) except in a very general and "passive" way. So your second suggestion would be viable, while your forth and fifth would not (since they require you to select which trinket to upgrade or sacrifice).
I am not sure I understand the first one, are you suggesting a "flat" number of chests (dependent on the level, like 1 for every 100 levels) or a % increase of the ones you ACTUALLY got in a run? Because I am not sure the second option would be viable, since I am pretty sure the game randomly awards them at every boss kill, and does not keep track of them. If it's the first one, then it could be a possibility, although I am not sure I would invest precious idols on it, since the usefulness of silver chests is pretty low after a while. I like the second one, works in a very similar way to Surplus Cooldown. The third one is fine, but would require some extra coding and especially a VERY thorough balancing. The numbers you use as an example are way off, because if my DPS is 1E135, I don't really care if it gets dropped to 1E132 (resulting in just a few less idols, almost a neglegible quantity) if I can do a run in half the time... could be abused for some MASSIVE idols farming. Could be a good talent if, instead of reducing DPS by a fixed quantity or ratio, it increased the ramping speed of the difficulty. All in all, some ideas are nice, others are not (imho). What I would rather see, anyway, are talents related to missions: reduced mission time, increased mission rewards, increased chance of epic mission, increased chance of success (especially if they make it so that you can start a mission even with less than the required number of crusaders), reduced cooldown between epic missions, and things along those lines. |
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74 Posts |
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- Posted June 9th 2016 at 1:07 PM
Knightmare@Teschio
the first idea is actually getting a flat % of what u got in a run which also deponds of the last lvl u reached because simply it doesn't seem to be fair getting 1 silver chest at first boss lvl (lvl 5) and getting a silver chest at lvl let's say 600. if the game doesn't keep a track of the silver chest u got during a game then why not modify the idea to Greed is getting a E(last lvl reached/100) silver chests instead of one meaning between lvl 100 and 200 u 'll have a chance to get 2 chests instead of 1 and between lvl 200 and 300 u ll get a chance to have 3 SC etc etc the third one idea is actually hard to apply but let's just discuss the raw idea, for me the last 10e3 DPS multiplier change a lot in the final number of idols since i am doing deep runs 10e3 final DPS make a difference of at least 50 idols not too much compared to 900 so yeah u are propably right but let's not forget that +100% spawn speed isn't nowhere close to actually double speed, anyway the numbers are editable about the fourth and the fifth idea, it pains to c the stocks of trinkets growing to such a number yet the new ones earned merely affects the DPS or gold so those idea are what came to my mind. while writing this an idea pumped into my head which is why not a real talent tree meaning let's say every time multiple talents shows up and u got to choose one single talent and that talent gives birth to other multiple talent and u got to chose one as usual well let's say the tree first two choices are one that favorites deep runs and the other favorites short fast runs ...... ohhh never mind i guess it is too compicated and i lost myself while writing PS: sorry for english mistakes |
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5565 Posts |
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- Posted June 9th 2016 at 1:19 PM
Raymondi have no idea where you are getting your numbers knightmare, but on repeated free plays i get a heck of a lot more then 1 silver chest between 100 levels, more like 10-15 chests. it's a percentage already, a percentage chance, and that, being random, takes into account no info on what you already got that run, it can't it's random.
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74 Posts |
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- Posted June 9th 2016 at 2:23 PM
KnightmareLast Edited June 9th 2016 at 2:29 PM @Jerome
nah you got me wrong, what i meant is getting those number of chests at once, meaning instead of getting one chest randomly u'll get more at once how about the idea from the first content |
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