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Codename Entertainment
Quick way to see Idols on reset, jeweled chest count, better buff overview

1 Posts
Link to post - Posted June 4th 2016 at 11:37 AM
Danny Weiler
Hi Folks,
I wouls like to request the following UI tweaks:

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Issue: To see the Idols that are gained after reset I have to scroll all the way down to Nate and mouseover the skill.
Solution: an extra button that appears as soon as the "End of the World" skill is avaiable with information on how many Idols are gained on reset.
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Issue: To get information on how many jeweled chests you own, you have to open the chests window.
Solution: the mouseover @total chests could display a stat behind the chest name i.e.:
"Silver Chests (193)" "Jeweled Chests (15)" "Other Chests (3)"
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Issue: it is not possible to see information on which buff strengths are active (common, uncommon, rare, epic)
Solution: This is basically a screen space problem, I would like to see a toggleable "Buff dropdown" where all buffs are slotted. Basically a border in the applicable rarity would also be helpful.
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Cheers
Dan

218 Posts
Link to post - Posted June 4th 2016 at 12:50 PM
FingerDemon
Agreed:

1) Simple Idol counter on the main play screen

2) Mouse-over the Chest tab for a quick chest inventory (per your description)
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3) Not sure what you mean by 'toggleable "Buff dropdown" where all buffs are slotted'? :)

1 Posts
Link to post - Posted June 11th 2016 at 5:27 PM
Gonzalo Gutierrez
I think there is an issue on the level progression that is accounted on the skill of Nate to reset the world. It doesn't take into account the levels of the crusaders that are in for a swap, for example, I have "the bat billionaire" at level 1000 and "Merci" at level 1000 but it only takes account of one of them

692 Posts
Link to post - Posted June 11th 2016 at 5:33 PM
Teschio
Gonzalo, this is absolutely intentional, and this has been stated by the devs multiple times. Having more crusaders does not grant you additional idols, only the ones in the bench count. And I totally agree with that, can you imagine the incredible amount of idols that could be gained if ALL crusaders were included? It would be more than twice what we get now (and much more in the future, since 2 new crusaders get added every month or so), and with the new farming talents that would be an INSANE amount of idols (something like 3k per run very easily).

5565 Posts
Link to post - Posted June 11th 2016 at 6:53 PM
Raymond
kind of the definition of 'your crusader levels' is the levels of those 20 that can be seen on the screen bench.
as Teschio mentioned, a long mentioned and never disputed thing. check out past threads using the forums search feature and potentially good keywords.
there was once a bug that some crusaders behind the bench on some early events were counted and that's mostly what you will find in old posts.

218 Posts
Link to post - Posted June 13th 2016 at 9:37 AM
FingerDemon
1) After reading a lot of posts in this forum and the reddit, I see that many players are simply grinding for idols most of the time; waiting until the end of a run before leveling up all their unused (benched) Crusaders.

In that case, the idol count is pretty meaningless most of the time. Although I play it differently, and would like a simple idol counter on the main screen.

2) Just noticed that what I thought was a Chest tab (next to the Sword tab), is actually a Satchel (on the trinkets/chests/idols inventory tab).

So, what I meant to say before is:

"Mouse-over the Satchel (inventory) tab and pop up a simple chest inventory"

5 Posts
Link to post - Posted June 15th 2016 at 7:43 AM
loneranger
FingerDemon, I'm playing the Steam version of Crusaders and when I mouse-over the Satchel (inventory) tab, nothing pops up. Can anyone verify? If it is true, is there a ways to implement it for the Steam version?

5565 Posts
Link to post - Posted June 15th 2016 at 7:53 AM
Raymond
doesn't exist, that's what he wants.

218 Posts
Link to post - Posted June 15th 2016 at 10:04 AM
Last Edited June 15th 2016 at 10:12 AM
FingerDemon
right Ray it was my suggestion

ranger I was basically agreeing with you except have the mouse-over event on the tab on the main play screen for quicker reference
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