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Codename Entertainment Forums > Crusaders of the Lost Idols > Feature Requests/Suggestions > game suggestions . if i were creative director .
| game suggestions . if i were creative director .
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41 Posts |
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- Posted March 4th 2016 at 1:59 PM
Rodney Vassif this were my game i would do things this way.
1 per 1 . idol per level. -balance increase talent cost. -makes every visible level at reset worth something. idol bonus 1dps 1gb. -main goal remains the same . excel still more . -possibly beef up monster growth script . or not , its all good. talent reset is free . zero idols lost . -honestly no reset is necessary , just keep grinding and growing . -always hate respecs with cost. stage skip talent. -other idle games have this. -unlocks +x stages . clears their goals . no chests for autocleared bosses. -start player at stage 1 to avoid lowlevel instadeath . gold per second while online. -actually every 2 or 3 seconds. -because we can. instant autoloot toggle. -wheres mah money !? offline stage adventure progress. -check in and level the team for more progress while you are away. -we cannot always leave the game up and running. -provides some blackout protection. 3 kills per stage to progress . boss remains the same . -24 to 40+ kills per stage is irritating . -faster is better . rename death and defeat to challenge accepted and personal challenge. -sounds more friendly. -ocds often hate deaths. -fragile ego friendly. hp talent. -we have health we should be able to increase it. ep +> enchant points. base effect should be 100% per point. -makes more sense that way. xp +> experience points should be applied globally. talents can be outrageously expensive due to 1 idol per level. -big numbers fit theme. |
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692 Posts |
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- Posted March 4th 2016 at 4:57 PM
TeschioSo, basically you want an insane amount of idols (1 idol/stage, stage skipping and 3 kills per stage does exactly that), and a game that plays itself (auto-leveling while away). No thanks, those suggestions would actually end up killing the game...
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41 Posts |
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- Posted March 5th 2016 at 7:19 AM
Rodney Vassno auto level . offline -stage- progress . tap tap has it .
too low dps will stop you the same as now. other idles have stage skip that you can BUILD up . other idles have ways to speed up the trip . i clear stages in clicker heroes and tap tap in 3-5 seconds . i can travel over a hundred stages in 10 minutes . in clicker usually reset around a700 but i could reset in 5 minutes if i wanted to . |
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692 Posts |
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- Posted March 5th 2016 at 7:34 AM
TeschioSo, you want to turn this game into an improved clicker heroes. No thank, I got bored quite fast with that game, while I like this one. Ultrafast farming kills a game, as I said before.
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41 Posts |
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- Posted March 5th 2016 at 1:19 PM
Rodney Vassslow and boring kills games .
from steam crusaders players now 2300 . clicker heroes 22,700 . heroes is older yet still maintains a much higher playerbase . the numbers speak for themselves . |
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83 Posts |
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- Posted March 7th 2016 at 3:00 PM
Luukkaah1 per 1 . idol per level.
-balance increase talent cost. -makes every visible level at reset worth something. ------- Or per boss, but good idea !! idol bonus 1dps 1gb. -main goal remains the same . excel still more . -possibly beef up monster growth script . or not , its all good. ------- Don't understand ? Each idol gave 1-1 instead of 3-1 (dont really know what its bring for all the work and balance its need) talent reset is free . zero idols lost . -honestly no reset is necessary , just keep grinding and growing . -always hate respecs with cost. ------- Totally 110% agree !!!!! I just don't understand the devs for that one... stage skip talent. -other idle games have this. -unlocks +x stages . clears their goals . no chests for autocleared bosses. -start player at stage 1 to avoid lowlevel instadeath . ------- Not really agree, you will miss idols (your first idea) and chest chance. gold per second while online. -actually every 2 or 3 seconds. -because we can. ------- Don't see what its bring new. instant autoloot toggle. -wheres mah money !? ------- Don't understand ? offline stage adventure progress. -check in and level the team for more progress while you are away. -we cannot always leave the game up and running. -provides some blackout protection. ------- Don't see what its bring new. 3 kills per stage to progress . boss remains the same . -24 to 40+ kills per stage is irritating . -faster is better . ------- They need to fix something before that, you've miss the real problem. The waiting time/black screen between EACH level. With 3 kills per stage it's will be so annoying, you will never be able to do something (leveling, formation...). rename death and defeat to challenge accepted and personal challenge. -sounds more friendly. -ocds often hate deaths. -fragile ego friendly. ------- ? hp talent. -we have health we should be able to increase it. ------- Good idea ! ep +> enchant points. base effect should be 100% per point. -makes more sense that way. ------- Too much balancing for nothing new, nothing useful. xp +> experience points should be applied globally. ------- Too much balancing for nothing new, nothing useful. talents can be outrageously expensive due to 1 idol per level. -big numbers fit theme. ------- ? |
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164 Posts |
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- Posted March 14th 2016 at 2:12 AM
MisterC8Last Edited March 14th 2016 at 2:13 AM HP for talent won't help...
Your argument is invalid, Rodney Vass. No suggestions will not help. If you want a constructive feedback, send mail to codeentertainment... |
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