Email: Password:
Codename Entertainment
game suggestions . if i were creative director .

41 Posts
Link to post - Posted March 4th 2016 at 1:59 PM
Rodney Vass
if this were my game i would do things this way.

1 per 1 . idol per level.
-balance increase talent cost.
-makes every visible level at reset worth something.

idol bonus 1dps 1gb.
-main goal remains the same . excel still more .
-possibly beef up monster growth script . or not , its all good.

talent reset is free . zero idols lost .
-honestly no reset is necessary , just keep grinding and growing .
-always hate respecs with cost.

stage skip talent.
-other idle games have this.
-unlocks +x stages . clears their goals . no chests for autocleared bosses.
-start player at stage 1 to avoid lowlevel instadeath .

gold per second while online.
-actually every 2 or 3 seconds.
-because we can.

instant autoloot toggle.
-wheres mah money !?

offline stage adventure progress.
-check in and level the team for more progress while you are away.
-we cannot always leave the game up and running.
-provides some blackout protection.

3 kills per stage to progress . boss remains the same .
-24 to 40+ kills per stage is irritating .
-faster is better .

rename death and defeat to challenge accepted and personal challenge.
-sounds more friendly.
-ocds often hate deaths.
-fragile ego friendly.

hp talent.
-we have health we should be able to increase it.

ep +> enchant points. base effect should be 100% per point.
-makes more sense that way.

xp +> experience points should be applied globally.


talents can be outrageously expensive due to 1 idol per level.
-big numbers fit theme.

692 Posts
Link to post - Posted March 4th 2016 at 4:57 PM
Teschio
So, basically you want an insane amount of idols (1 idol/stage, stage skipping and 3 kills per stage does exactly that), and a game that plays itself (auto-leveling while away). No thanks, those suggestions would actually end up killing the game...

41 Posts
Link to post - Posted March 5th 2016 at 7:19 AM
Rodney Vass
no auto level . offline -stage- progress . tap tap has it .
too low dps will stop you the same as now.

other idles have stage skip that you can BUILD up .

other idles have ways to speed up the trip . i clear stages in clicker heroes and tap tap in 3-5 seconds . i can travel over a hundred stages in 10 minutes .
in clicker usually reset around a700 but i could reset in 5 minutes if i wanted to .

692 Posts
Link to post - Posted March 5th 2016 at 7:34 AM
Teschio
So, you want to turn this game into an improved clicker heroes. No thank, I got bored quite fast with that game, while I like this one. Ultrafast farming kills a game, as I said before.

41 Posts
Link to post - Posted March 5th 2016 at 1:19 PM
Rodney Vass
slow and boring kills games .

from steam crusaders players now 2300 . clicker heroes 22,700 .
heroes is older yet still maintains a much higher playerbase .
the numbers speak for themselves .

83 Posts
Link to post - Posted March 7th 2016 at 3:00 PM
Luukkaah
1 per 1 . idol per level.
-balance increase talent cost.
-makes every visible level at reset worth something.
------- Or per boss, but good idea !!
idol bonus 1dps 1gb.
-main goal remains the same . excel still more .
-possibly beef up monster growth script . or not , its all good.
------- Don't understand ? Each idol gave 1-1 instead of 3-1 (dont really know what its bring for all the work and balance its need)
talent reset is free . zero idols lost .
-honestly no reset is necessary , just keep grinding and growing .
-always hate respecs with cost.
------- Totally 110% agree !!!!! I just don't understand the devs for that one...
stage skip talent.
-other idle games have this.
-unlocks +x stages . clears their goals . no chests for autocleared bosses.
-start player at stage 1 to avoid lowlevel instadeath .
------- Not really agree, you will miss idols (your first idea) and chest chance.
gold per second while online.
-actually every 2 or 3 seconds.
-because we can.
------- Don't see what its bring new.
instant autoloot toggle.
-wheres mah money !?
------- Don't understand ?
offline stage adventure progress.
-check in and level the team for more progress while you are away.
-we cannot always leave the game up and running.
-provides some blackout protection.
------- Don't see what its bring new.
3 kills per stage to progress . boss remains the same .
-24 to 40+ kills per stage is irritating .
-faster is better .
------- They need to fix something before that, you've miss the real problem. The waiting time/black screen between EACH level. With 3 kills per stage it's will be so annoying, you will never be able to do something (leveling, formation...).
rename death and defeat to challenge accepted and personal challenge.
-sounds more friendly.
-ocds often hate deaths.
-fragile ego friendly.
------- ?
hp talent.
-we have health we should be able to increase it.
------- Good idea !
ep +> enchant points. base effect should be 100% per point.
-makes more sense that way.
------- Too much balancing for nothing new, nothing useful.
xp +> experience points should be applied globally.
------- Too much balancing for nothing new, nothing useful.

talents can be outrageously expensive due to 1 idol per level.
-big numbers fit theme.
------- ?

164 Posts
Link to post - Posted March 14th 2016 at 2:12 AM
Last Edited March 14th 2016 at 2:13 AM
MisterC8
HP for talent won't help...

Your argument is invalid, Rodney Vass. No suggestions will not help. If you want a constructive feedback, send mail to codeentertainment...
Log in to reply to this thread!