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Codename Entertainment
Adjust Idols per Hour by Campaign

119 Posts
Link to post - Posted February 26th 2016 at 11:55 PM
Smash10101
Simple idea: tune the idols per hour of each freeplay to be, for example, 5% better than the campaign before it. This would only give Mug freeplay ~27-28% more idols per hour than Worlds Wake, which shouldn't be too game breaking, but would still allow some of the later game players to earn a bit faster, which I think is necessary for the long term health of the game. It would also have the happy side effect of turning normal idols per hour on Mug to be ~42, so i obviously picked the right arbitrary increase.

692 Posts
Link to post - Posted February 27th 2016 at 1:01 AM
Teschio
Yeah, right now farming idols on Mugwarts makes no sense, Grimm is much more effective. Harder campaign with less idols? No thanks... I will finish the objectives there, and never even try a free play.

40 Posts
Link to post - Posted February 27th 2016 at 11:54 PM
Kanki Keijo
Idol gain is little bit better on Mugwarts free play. Around 36-37 idols per hour.
http://imgur.com/a/9GtlF

83 Posts
Link to post - Posted February 28th 2016 at 7:37 AM
Luukkaah
OMG I came here to suggest the same !!!! They have obviously an issue with Freeplay... The best should be to make all freeplay worth to replay (rewards or buff or more chest find or more gold like ghostbeard's greed...) but I like the idea of Smash10101 too !!
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