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Codename Entertainment
Active/Passive Ability idea!

11 Posts
Link to post - Posted February 2nd 2016 at 10:55 PM
Last Edited February 2nd 2016 at 10:56 PM
Lynerus
When The Bush Wacker is in the formation all ability's are Active when he is not all are Passive

This would help non clicking builds and would not hurt clicking builds

Passive mode only works when ability's are off cooldown (you can switch to bush then use them but you don't gain the passive buff till the ability is reusable) to help balance it out

Just for some examples of what the ability's could do while in passive mode

Click-o-rama
Active: auto click 10 tons per second
Passive: auto click once per second/mob

Magnify:
Active: 50% effectiveness for next ability
Passive: 5% effectiveness for all crusader upgrades(or items)

Fire Storm:
Active: Damage equal to 50% of monster max hp
Passive: Damage equal to 5% of monster maxhp every second (like Mercis upgrade)

Savage Strikes:
Active: 50% click crit chance, 50% DPS of all crusaders
Passive: 5% crit chance (not click), 5% DPS of all crusaders

Gold-o-rama:
Active: 5% of monsters gold per click
Passive: 1% of monsters gold per monster

Royal Command:
Active: Freeze all enemies in place 5 seconds
Passive: Slows all enemies by xx

Storm Rider:
Active: 10% increased DPS for every use (more with magnify)
Passive: 5% increased DPS

Alchemy:
Active: Heal all crusaders by 10% every 0.5 sec
Passive: Heal all crusaders by 1% every sec
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