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Codename Entertainment
[Suggestion] Options for number representation (scientific notation)

15 Posts
Link to post - Posted January 12th 2016 at 9:09 AM
Last Edited January 12th 2016 at 9:10 AM
MarioVX
These are some small suggestions which could be implemented with low effort and would improve the clarity of the game by a lot.


1. Please give us an option to display the large damage and gold numbers in scientific notation rather than the current abbreviations. There are currently 22 large number abbreviations included in the game which have to be memorized, and as you allow for further progression, the demand for ever new abbreviations continues. To shed the need of memorizing, could you please change the representation of numbers to scientific notation, or at least an option to do so?
Other than getting rid of the need to memorize arbitrary conventions, scientific notation has the further advantage that the size ratios between numbers are more clearly evident.
Another option for big number representation would simply be the decadic logarithm, but scientific notation would already be a big jump from the current system.


2. Similarly, could percentage numbers that represent factors not necessarily limited to the range of [0,1] be displayed simply as multipliers, i.e. as decimal fractions? I'm especially thinking about things like the gold bonus, something like 386K% seems a little awkward compared to simply writing 3,860x or 3.86e3.


3. Lastly, three significant digits on cost and damage may be enough to roughly get the size of the values, but it makes it very hard to get the rules by which these numbers grow due to the huge rounding error when they're used to determine ratios. This is obfuscating the scaling patterns of the cost progression, and thereby makes it very hard to theorycraft and precisely develop strategies for this game for those players who enjoy this aspect of incremental games. Just a single more digit (a 4th) would already be a huge help with that.
As a side note to the devs, publishing the cost progression formulae of the heroes would be hugely appreciated, if there is no specific reason in the way why you do not want those formulae publicly known.

5565 Posts
Link to post - Posted January 12th 2016 at 5:29 PM
Last Edited January 12th 2016 at 5:30 PM
Raymond
when it comes to scientific notation I actually prefer 'engineering' notation which like these suffix abbreviations come in groups of 3's.
i.e.
1.00e69-9.99e69
1.00e70-9.99e70
1.00e71-9.99e71

would instead be 1.00e69-999.0e71
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