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Codename Entertainment
Higher Levels

1 Posts
Link to post - Posted October 24th 2015 at 11:47 PM
Todor Kostov
Right now, there is absolutely no reason to make deep runs. I suggest some changes to promote those runs, since that's what makes the game more interesting.
* For each boss after area 100, the chances for a normal chest turning into a jeweled one increase by 0.5%. For each boss after area 200, they increase by another 0.5%. Maximum increase - 5%. This will make bosses at higher levels worth more than those at the low ones.
* Increase the rate at which candies drop on higher levels. If you get one candy each 10 monsters at level 50, make it each 9 monsters at level 150. Each 100 levels, decrease it by one. Limit - 5 monsters for each candy.

140 Posts
Link to post - Posted October 25th 2015 at 12:49 AM
Korix
For point 2, we're finding it's one piece each 30s no matter what you're doing, so reduction in that rate would be the way there.

Thing is, that only matters during events, and an incentive to do deep runs shouldn't dilute during one or make a player feel punished for simply going and doing the event instead of sticking to a run they don't really want to be in longer. In another way, it's just not got a good relationship with events.. Objective rewards and achievements aside, quickly getting through free plays for chests is what you go after once you're done with the rest. I understand a lot of tickets are required to do so, but long runs during event time make you feel like you're not getting the most out of them.

/opinion

83 Posts
Link to post - Posted October 25th 2015 at 1:36 PM
Luukkaah
I'm agree for better chance on hight lvl... Candy or ticket are gain with time... Its why warps work on it!!
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