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Codename Entertainment Forums > Crusaders of the Lost Idols > Feature Requests/Suggestions > [Suggestion] Campaign modifiers (free play)
[Suggestion] Campaign modifiers (free play)
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19 Posts |
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- Posted August 29th 2015 at 5:12 PM
IrrimnSo this suggestion is a way to spice up the monotony of grinding idols a bit.
The way it'd work is basically as a way to modify the challenge of free play mode to make it more challenging. These modifiers would only be able to be set before a campaign started (while you're on the select screen). Potential modifiers for monsters: -Double monster hp. (Self explanatory - monsters are twice as hard to kill.) -Double monster spawn. (Basically Double Trouble in regular mode.) -Double monster damage. (Your guys will die a lot faster if mobs reach them.) Potential modifiers for heroes: -Amnesia: Heroes don't gain exp. -Slow: Abilities take twice as long to come back. -Weak: Hero's damage is reduced. -Sick: Hero's hp is halved. -Clumsy: Heroes only receive half the benefit from abilities. -Greedy: Hero levels cost more gold. -Disorganized: Heroes will RANDOMLY choose where to stand in formation and cannot be moved to where you want them to. Potential modifiers for levels: Double level requirements. (So if you need 25 kills regularly, you need 50. If you need 30 of a drop, you need 60. If you need only 1 of a drop you need 2. Etc.) Make it to X level. (You must make it to level X (100, 150, 200, 250, etc.) before you can reset. Resetting before reaching X level is the same as abandoning the quest.) I'm sure there are a TON of other modifiers that people can come up with to offer more, varied, and interesting challenge but these are just a few. The idea behind these modifiers is they would offer rewards such as a multiplier on idols earned (which would stack), earn rubies for completing these objectives, or other fun things like a higher Silver/Jeweled Chest drop rate, bosses have a chance to drop rubies, etc. Anyways, that's pretty much it. Let me know what you think. |
7 Posts |
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- Posted August 30th 2015 at 3:41 AM
VinchThose sound like great ideas to me!
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6 Posts |
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- Posted August 31st 2015 at 1:13 PM
TheGerkumanYeah, these campaign modifiers would be a great idea.
My only suggestion is that you have to beat each one vanilla before you can try with modifiers. |
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