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Codename Entertainment Forums > Crusaders of the Lost Idols > Feature Requests/Suggestions > Chest Drop Formula
Chest Drop Formula
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4 Posts |
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- Posted August 12th 2015 at 2:02 AM
Schmock555I am not quite sure what chances of chest drops are implemented into the game, but i found them to drop to unfrequently during my second run so I came up with an idea and hope you guys like it:
I was thinking to implemented something like a pseudorandom chance for chest drops, which means that the chance of getting a chest depends on how many you got so far and how much (maybe) bosses you killed. An example: Lets say the basic chance of a chest drop on bosses is 0.015% on a regular basis, which increases for every time you kill a boss (chances depend also on level - so lvl 100 boss probably has an 0.08% chance). For every additional bosskill and NOT a chest drop the chance increases arithmetically (0.015%, 0.017%, etc.) As song as you get a chest the chances reset to the basic value minus the amount of chest you found in that run. So it could be like: Basisdropchance * bosskill (- Silver/Jeweledchest found in this run) * (times you reseted the game)= Chestdropchance best regards, schmock |
23 Posts |
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- Posted August 12th 2015 at 2:45 AM
ElusionCurrent chances are 20% drop rate. (Not confirmed by a Dev, but rather an educated guess based on the statistics of multiple players) So 1 out of every 5 bosses should drop a chest.
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4 Posts |
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- Posted August 12th 2015 at 2:55 AM
Schmock555I have read the forum posts, but i wonder if its only a firstkill statistic, which actually wouldn't be balanced. What do you think of my idea in general?
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23 Posts |
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- Posted August 12th 2015 at 4:57 AM
ElusionI think the drop rates are fine and people need to stop trying to improve it. 20% is generous.
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