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Codename Entertainment Forums > Legacy Games > Mystic Guardians > Feature Requests/Suggestions > elemental attacks
| elemental attacks
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49 Posts
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- Posted January 20th 2012 at 10:01 AM
Rebecca MilesI just thought it would be cool if elemental attacks that are the same as the guardian's element healed them.
One, it seems a little weird that my Flicker was hurt by fire; I mean, he IS fire... Two, the player would have to pay more attention to what he/she is doing lest it heals the opponent. Three, opposing NPCs would be smart enough (one could hope/argue) that they wouldn't use it, instead only using the buffs or non-elemental attacks. (Kind of like, 'if opponent is [fire] don't use [blaze] or something.) |
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407 Posts
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- Posted January 20th 2012 at 11:11 AM
Benedikt AlbertI don't like, what you suggest here for a couple of reasons.
1. What you describe can only happen (at least currently), if two Guardians of the same element battle against each other (which you usually avoid by switching to another Guardian anyway). If you make the elemental attacks heal their opponent, they can only use physical attacks. For elemental Guardians that usually is a bad idea, because their physical attribute is low. That leads to a long and annoying fight, as the two Guardians don't hurt each other much. 2. There are many cases, where healing would be just as weird as damage. Just think of those vine attacks. It could well be less effective, but not healing (although I don't like that, too... it leads to #1). 3. The AI does not check for elements and just uses a random move each turn (at least that's what I think; when you use the counter element, they still use their elemental attacks (which are less effective) and not only physical attacks (even if they have one)). With healing attacks, you could defeat the AI very easily. 4. The attention thing... that is a bad argument. You can instead choose a Guardian to counter your enemy. That's a much better decision how to use attention. |
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49 Posts
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- Posted January 20th 2012 at 2:56 PM
Rebecca MilesOk, I personally don't avoid two of the same element battling right now. There's no reason to switch, as it does the same amount of dmg, and actually there is a reason to not switch as it wastes energy.
Also, physical is what I use for my fizard as, despite what the attack level says, it does more dmg; except when battling a nature element. Even the ones with a low phys. attk compared to their element do much better dmg than their element vs. strong element. I don't agree with your #1. Less effective would be ok instead of healing. I just think splashing a water element, or heating up a fire element is weird. I'll grant it could still hurt though. Yes, the AI does not check for elements. For a wild guardian (and the programmers) that makes sense. For NPCs it would be interesting if they did; for the programmers, though, it may be a headache. However, I wouldn't say you would defeat the AI more easily than you already do. And it wouldn't help you rush, as it would still cost you energy to do anything; maybe just you would skip one turn of healing...if you would have had to anyway. As for paying attention. Yes, I already pay attention when a guardian comes up. However, I know which guardians of mine are better element attackers, which physical. So, there's not really an incentive for me to decide what I'll do. Either it's weak to it's opponent and I switch it, or it's not and it's the same thing over and over. I respect your opinions though, and since no one else's really jumping on the band wagon here, I guess you have nothing to worry about. |
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81 Posts
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- Posted January 20th 2012 at 6:06 PM
Michael OrenI don't like the idea.
As of right now there are only 4 elements, if this were to happen I would only be allowed to use 2types. Since I never use normal monsters I would only be able to use 1 type of Guardian. So I would have to waste energy just in switching monsters out so i don't heal them or do no damage to them. |
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301 Posts
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- Posted January 21st 2012 at 12:51 AM
Lasynda ShichirojiI think the biggest downside to being healed by the same element would be what if all your other guardians are fainted? Unless you flee, then you get no XP, you'd be in a never ending battle.
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407 Posts
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- Posted January 21st 2012 at 3:02 AM
Benedikt AlbertOkay. I don't know, how you built your team, Rebecca...
...but for me it's almost always the best option to instantly switch to the counter element to get super effective attacks. You know they deal double damage? Double is a lot... also my specific Guardians have very strong special attack attributes, making their elemental attacks far stronger than their physical attacks. All three of my elemental Guardians hit level 17-19 enemies for over 100 damage with their high accuracy attacks (critical attacks do over 200 damage; that is without using any bonus points to boost their special attack (but I'm speaking of the counter element case here, normal efficiency attacks do somewhat over 50 damage only)). |
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5 Posts
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- Posted January 23rd 2012 at 6:36 PM
Erin HeadSorry Rebecca, I don't think your idea is suited to my style of play. Everyone has their own methods. But, don't stop having ideas and enjoying the game.
Personally, I never waste energy pitting my elemental guardians against a foe of the same element. In battles with higher level guardians it could volley back and forth 6 or 7 times using only use physical damage. Use 1 energy and switch immediately to a guardian that will do the most damage for the energy expended, sometimes only one or two hits from my highest powered element skill is enough. It gains the same experience, it just uses less energy to gain it. As for physical skills, I don't even use them with my elemental guardians. As I gain new element skills, I give up the physical skill slots rather then spend a jelly bean. I don't use the buffers, and consider them a waste of energy. I love it when the opponent uses them. It is like I get a free shot. There is no time factor to the battle. No need to rush. I always take my time and pay attention. Enjoy building your guardian team. |
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242 Posts
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- Posted February 26th 2012 at 7:19 AM
Jonathan YapRebecca, they have that sort of thing now. My crabbicle used mist on a zaat, and the outcome was +15.25 health. I did it again, and i said +13 health
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235 Posts
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- Posted February 26th 2012 at 8:38 AM
Jerrydean Tindallmist is the only one that does that and it sucks other than on fire
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741 Posts
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- Posted February 26th 2012 at 11:34 AM
Nate DauerYeah, Mist is weird... I suspect that it's going to be changed somehow in the future because right now there is NO reason for any Guardian to learn it (since all the ones that do learn it learn it AFTER learning the better move Drip).
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407 Posts
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- Posted February 26th 2012 at 11:48 AM
Benedikt AlbertThis is not entirely true... Mist is much faster than Drip and Water Cannon (not as fast as Quick Attack and Swift Vine though).
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93 Posts
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- Posted February 26th 2012 at 1:34 PM
Askari AddisonReally? I didn't notice other moves had a speed check. I'm guessing that's what it is, because you can't tell who you are fighting is faster or slower, except same-level, same Guardian monsters with lower HP tend to have higher stat totals.
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407 Posts
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- Posted February 26th 2012 at 1:48 PM
Benedikt AlbertEvery move has its own speed stat. Unfortunatly it is not shown with the current tooltips. It might be shown later, but there was no precise statement about this.
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