Log in to create a new thread
Codename Entertainment Forums > Bush Whacker 2 > Feature Requests/Suggestions > QoL improvment, less clicks
QoL improvment, less clicks
| |
691 Posts
|
Link to post
- Posted February 8th 2015 at 3:00 PM
jpl77From Runes to Pets to the Casino to fishing, there is a lot clicking that happens in BW2.
Most of the clicking is designed to slow down the player, while some of it was just the basic design. I hate waiting, wasting time, and excess clicking. I'd like to request the following: Alchemy: The ability craft and combine multiple runes at a time. I have over 200 powders of one colour in my inventory. It takes FOREVER to craft. It takes FOREVER to combine as well. Ya ya, ok I know crafting isn't a 100% guarantee, but I have over 25 million gold, so I'd like the option to mass combine 100 runes at a time. Let me disenchant all my runes instead of 4 at a time, I'd like to 'tick and flick' as many runes as I want to disenchant. Do you know how long it takes to disenchant 300 runes 4 at a time?! Amicus Casino: Increase the amount of beating odds. I'd like to spend at 10x the amount you have hard coded. Can you make it so I can choose to bet 10,000 gold and 1,000 gems at a time. Also, please reduce the amount the spin time for the slots, it is sooooo boring. I know the casino is an added option but there is no reason to make it SLOW. The casino is run off the inventory I have, it doesn't give me free stuff like fishing. So please, I'd like the option to spend 25 million gold in hour versus taking 30 days. Fishing: Can we buy multiple bait amounts? I had only buying 10 bait at a time. I would purchase 1000 bait at a time. PAGAS: It takes too many clicks to release pets. On top of it, once you release one pet, you are kicked out of the conversation. Pet dailies/egg quests: Can the quests roll back to back into each other during conversation? Once again, the extra clicks and wait time drags out the playing. Commons Theater and other dialogues: Can you make it so that any conversations can be 1) skipped entirely and 2) click anywhere in the game to acknowledge speech bubbles. Moving the speech bubble and acknowledgement buttons around and in different locations is annoying and it takes extra time to move along the slow process. |
Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
|
Link to post
- Posted February 8th 2015 at 3:32 PM
Raymondgood ideas, yes, but...
at least for runes I disagree I crafted 5,000 runes, one at a time in sets of about 128. I disenchanted 5,000 runes four at a time, roughly 32 times pet my sets. I did those sets some 40 times, roughly 5 minutes pet set. I combined 1,000 so far of 5,000 runes one at a time. doesn't bother me what would bother me is some great big mistake because of something accidentally not noticed... some npc dialogs you can just walk away from and they disappear, others are 'blocking' and you must close it out. It's my opinion that many were created by programmer A and the rest by programmer B and C... I like consistency. this is most noticeable during events. But I also notice that some farming quests (the remoulded growing ones) have a different quest satchel release then the other farming quests. i.e. no great big thing one must close in order to see what you get. |
Log in to reply to this thread! |