Email: Password:
Codename Entertainment
Puzzles
9 Posts
Link to post - Posted January 15th 2015 at 2:21 PM
Helen Grindstaff
I think another way to solve the puzzles would be double click on a piece and it would move automatically to the spot. Or have outlines so the small pieces can be put in easier.
Lvl 440 "Other Peoples Problem Solver!"
5565 Posts
Link to post - Posted January 15th 2015 at 3:18 PM
Raymond
then nobody would use BB's to autofill a puzzle. they won't remove a revenue source because people don't like to do the puzzles.

an outline on the pieces has been there for a long time, we did the flux many times last year without even that.

I had asked for an outline in the puzzle field so as to know how big a puzzle was a long time after completing it. i.e. do you remember if all or only some puzzles in lower evergreen forest were 24 piece or 25 piece, and when did 30 piece puzzles start... the wiki doesn't even know. Having an outline there also could i guess help placing the pieces. My request was a button to press after completed to toggle outlines.
Lvl 260 "Loves The Developers"
25 Posts
Link to post - Posted January 15th 2015 at 4:04 PM
Ortopsy Miza
how about making it so its free when u have all the pieces??
7 Posts
Link to post - Posted January 30th 2015 at 11:23 PM
dx
devs gotta eat somehow. I imagine that developing and moderating these games is a full time job. when I first started I hated the puzzles because I wasn't very good at them. I'm just finishing up the the underwater quests now and have become very good at doing puzzles. I don't really like them but I don't hate them anymore.
Log in to reply to this thread!