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Codename Entertainment
Dev Diary - 12/03/2014 - Changes coming today

793 Posts
Link to post - Posted December 3rd 2014 at 10:41 AM
Last Edited December 3rd 2014 at 12:24 PM
Justin Stocks (CNE Dev)
Just wanted to give everyone a heads up on some changes/fixes that we'll be rolling out today:

- We're fixing the freeze bug that has been plaguing the game since yesterday afternoon's patch.
- We're re-balancing when some low level buildings so they unlock sooner, giving players access to the blacksmith, fishing hole, and arena 2 levels sooner (levels 6, 8, and 10 respectively).
- We're adding 5 new levels to the top of the Hall of Trials (with level 6-10 mobs), so that players can start earning tokens as soon as they build it. Existing players will have their maximum reached level bumped up by 5, so they can get back to where they got before. Existing boss balance has not been affected.
- We're doing a general nerf of heroics. Enemy levels are being reduced by 2 levels across the board. We've still got our eyes on those fiendish little spiders, but there are no direct nerfs to them at this time.
- Some other misc tweaks to the initial level 1-10 player experience.
- Adjusted how potential arena opponents are picked to allow for a larger range of potential opponents

793 Posts
Link to post - Posted December 3rd 2014 at 2:18 PM
Justin Stocks (CNE Dev)
These changes are now live. Thread here.
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