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Codename Entertainment
Season Six Dungeon - Level 40+ Rewards List?

2 Posts
Link to post - Posted February 16th 2022 at 10:27 AM
Last Edited February 16th 2022 at 10:30 AM
Samuel
Anyone out there have a list of rewards past level 40? I just broke 40 and was disappointed that levels 41 and 42 were both 30k crafting materials. If the experience cost stays flat at 50k/level, you can get three levels per run, but I think it is taking me 2+ days to clear 35k areas (with +3M spawn speed, >+200 average quest drop multiplier, and >+20 drop rate multiplier). I haven't tried figuring out if any particular dungeon has a higher percentage of kill-to-clear areas versus collect-items-to-clear areas, but the animation and delay to pick up items makes those areas slower. It doesn't seem worth it to keep leveling for crafting materials. (I was naively hoping for infinite level eight runes!)

781 Posts
Link to post - Posted February 17th 2022 at 12:01 PM
Last Edited February 25th 2022 at 9:38 PM
Animenut
I'm currently at level 69 (ha, nice) and so far it's been mostly crafting materials with two levels being 35 runic chests and epic trinket chests. Can't remember which levels those were, but I'm gonna guess 50 and 60. I'd love to be able to ACTUALLY see what each level gave, so I'll edit this comment each time I go up a handful of levels to make a log of what each level after 69 gives. As for kill/item pickup speeds, do you have enough taskmasters to set 5 clicking TMs? That should speed things up significantly. Three clicking TM's picks up quest drops instantaneously, making the difference between kill areas and item areas a matter of a fractions of a second, and 4 clicking TMs make your team run ahead AS SOON as the area is completed with no delay.

Level 70: 100 legendary catalysts + 75 catalysts from season pass

Levels 71-79: Materials

Level 80: 20 + 15 runic chests

Levels 81-89: Materials

Level 90: 100 + 75 legendary catalysts

Levels 91-99: Materials

Level 100: 20 + 15 runic chests

Level 101: Materials

41 Posts
Link to post - Posted February 17th 2022 at 7:12 PM
medassin
How much idols u have animenut?

781 Posts
Link to post - Posted February 17th 2022 at 7:18 PM
Animenut
e54, why?

41 Posts
Link to post - Posted February 18th 2022 at 7:05 PM
Last Edited February 18th 2022 at 7:09 PM
medassin
Dont mind. i only know how much strong of top players. btw, how u farm more points?
do u spend a long time for 1 turn dungeon run or always reset when reach a certain lv?

781 Posts
Link to post - Posted February 18th 2022 at 7:48 PM
Animenut
I'd have much more, but spent last season focusing on reaching max dungeon level. Didn't have much time after that for idol farming. Probably not gonna have any time this season, either, since the endless dungeon levels mean I'll be farming points the entire time to get THOSE rewards. Idols currently mean less than runes, so if I can get runes or runic chests from dungeon levels, that's much better than idols at the moment.

As for farming points, I do full runs to area 35,000 on tier 4 difficulty. The points are less worth it in the middle of the run (soon after sprinting), but if you can make it to area 35,000 one-shotting everything the entire way and beating areas in one kill, the ratio improves dramatically. With the season pass giving 25% more points, I get 2.25e5 points on every reset, and can reach area 35,000 in roughly 25-27 hours. If I had a DECENT computer that could run this game efficiently, that would be even less time. 27 hours for 2.25e5 points is by far the best ratio, compared to time:points at other areas. For example, I'm at 19,800 as I type this, with 3.39e4 points as a reward, and I reached this point in 10 hours. I'd have to do this TEN times (100 hours) to get 2.25e5 points, which I can get in 27 hours by doing the full run.

Use the "Rewards" tab to see these numbers I'm about to use for tier 4 runs. I'm not including the 25% season pass buff or the 300% objective buff since they don't change the outcome, they just make the numbers bigger.

Normally, you should be able to sprint to area 8,500, so obviously these areas happen much faster than the rest of the run. Area 8,500 is 1,750 points, and takes me about...3 hours to finish sprinting. So about 583 points per hour.

Then Garnet uses her warp stacks to warp me to about 14,000 (I think) within 4 hours. 2,560 points in 4 hours, so about 640 an hour.

Then it's all normal progression from here, being roooouuughly 1000-1100 area per hour. So I'll assume 1000 on the slow end since I might have overestimated Garnet's warp distance a little.

Area 17,000 would be reached by 7 hours for 3,600 points, meaning 514 an hour (as you can see, steep decline in points per hour).

21,000 would be reached by 11 hours for 6,400, or 581 points per hour.

25,000 would be reached by 15 hours for 10,400, or 693 points per hour.

30,000 would be reached by 20 hours for 16,150, or 807 points per hour.

35,000 would be reached by 25 hours for 31,150, or 1,246 points per hour.

Even if it took 30 hours to reach area 35,000, that would still be 31,150 points divided by 30 hours, or about 1038 points per hour, which FAR beats even the sprinting/warping ratio.

Even if you can't reach area 35,000, getting anywhere past area 20,000 should make the effort worth it. The farther you progress, the better the rate gets. If you can ONLY make it to around the 15,000-18,000 area mark before reaching your DPS limit, then it might be best to just sprint, warp, then reset.
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