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Codename Entertainment Forums > Crusaders of the Lost Idols > General/Strategy Discussion > Graphics - the specification
Graphics - the specification
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1 Posts |
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- Posted November 30th 2020 at 2:44 AM
CMagnusBHi
I am currently enrolled in an Indie Game Maker class. The moment this week is a pixel animation, so I have to make some pixel animation. Everything is new to me in this world, so I kindly ask You to share the size of the animation of the characters, and may I also have the length of the animation, both in the number of frames and the time? And as a bonus question, how many colours in the palette? You see, I know that Your settings works. I am using Aseprite tool. BR CMagnusB |
3620 Posts |
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- Posted November 30th 2020 at 1:28 PM
Erika/AlynianaHi CMagnusB,
That sounds like a fun class. The game art is all vector, done in Illustrator, and doesn't conform to the rules of pixel art. That said, we do try to keep the Crusaders within a 100x80px box, though that's not strict. We animate at 30 FPS, with the walk cycle done with keyframes on 5s for 25 frames using tweening, and also not a hard and fast rule, depending on the Crusader being animated. We also don't keep track of the colour palette in any numerical way. Hope that helps! - Erika |
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