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Codename Entertainment Forums > Crusaders of the Lost Idols > General/Strategy Discussion > Update: Amusement Park of Doom Tier 4 Objectives
Update: Amusement Park of Doom Tier 4 Objectives
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- Posted May 3rd 2019 at 10:52 AM
Erika/AlynianaIt's hard to believe that this campaign went live back in December 2016 but here we are 2.5 years later and we're still going strong — so strong, in fact, that we've added some brand-new Tier 4 Objectives to the Amusement Park of Doom campaign! Objective details can be found in the Tier 4 tab of the Amusement Park of Doom or on the official blog. Good luck <3 v0.196 (2019-05-03) Title: Greater Amusement Features: - Added Tier 4 objectives to Amusement Park of Doom Changes: - Mobile has now been phased out. - Resetting the world will no longer show a notification, after 25 resets. - Removed the damage cap on Fire Storm, Storm of Flame, and Resurrection. They now deal a percent of monsters’ current health, instead of max health Fixes: - Fixed formation slots occasionally being locked when resetting the world - Fixed the objective selection screen showing your highest completed area as 0 if the game was loaded while not on an objective. - Dismissing notifications with the spacebar no longer prevents all future notifications (such as achievements) - Minor performance improvements. |
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