Log in to create a new thread
Codename Entertainment Forums > Crusaders of the Lost Idols > Technical Support > Failure monster spawn speed.
| Failure monster spawn speed.
| |
|
1 Posts |
Link to post
- Posted February 5th 2018 at 6:34 AM
LidarielHello
English is not my language, I'm sorry. I wanted to comment, a failure that I have seen the last days. The ability of Turps the Tasty, Tasty that increases monster spawn speed. It has stopped working for me, I do not know if someone happens too. regards |
|
781 Posts |
Link to post
- Posted February 5th 2018 at 12:21 PM
AnimenutNo need to worry about your English. People here are friendly enough to not be rude about it, and you spoke clearly enough to be understood.
I have had the same issue. I think. I can't really tell. It is entirely possible I just can't visually see the small difference, but if that's the case, it still merits at least a mention. I don't see any increase in spawn speed after starting an area. It has been this way for a long time. I just assumed the difference was too small for me to notice, but as long as someone has already made a post about it, might as well mention it. |
|
171 Posts |
Link to post
- Posted February 5th 2018 at 5:20 PM
KameRoseTurps' Tasty ability isn't working properly for me either, and a few other players I chat with have noticed it too.
I usually use Turps to trigger Sprint Mode and I believe since the latest weekend buff came out he hasn't been able to trigger it. I did send in a ticket, as I'm sure several others did as well, and the Devs are looking into it. |
|
41 Posts |
Link to post
- Posted February 6th 2018 at 11:26 AM
LorinBardricI noticed the same issue during the last few days, but I just realised (after forgetting to activate the speed buff) that it seems to be fixed now.
PS: just checked the change log - there it says that it's fixed ;-) |
|
Log in to reply to this thread! | |