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Codename Entertainment Forums > Crusaders of the Lost Idols > General/Strategy Discussion > The Shadow Cowl (problem â„–2)
The Shadow Cowl (problem â„–2)
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6 Posts |
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- Posted May 4th 2017 at 12:07 PM
AlovarThe Shadow Queen`s skill (The Shadow`s Cowl) increases the DPS of the crusaders around and is divided by the number of crusaders under the action. And in fact it increases the BASE DPS of the crusaders around it. I think its bug.
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3620 Posts |
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- Posted May 4th 2017 at 12:40 PM
Erika/AlynianaHi Alovar,
Thank you for the report. DPS and Base DPS are the same thing. Shadow Queen's Shadow Cowl ability is working properly when updating the DPS. Do have any links to screenshots of what you think is the bug? Erika |
6 Posts |
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- Posted May 23rd 2017 at 2:56 PM
AlovarLast Edited May 23rd 2017 at 2:57 PM No. DPS and Base DPS is not same. And now The Shadow`s Cowl increases Base DPS. Nice fix :/
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859 Posts |
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- Posted May 23rd 2017 at 8:06 PM
AndreasNow, I'm very interested in the reason why you think Base DPS and DPS is different. Especially since I'ld be unsure I could name more than two people knowing the game better than Erika. Would you mind to elaborate on your claim?
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301 Posts |
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- Posted May 23rd 2017 at 10:23 PM
VingummiInteresting statement indeed. Would love to hear more about the difference :)
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65 Posts |
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- Posted May 24th 2017 at 1:44 AM
bigfat-and agry ranting-rastaI am very interested in this because I Think there IS a distinction...
My thought doesnt origin from the shadow cowl but from the buff by the storm rider ability. While this should effectively double (or in case of some legendaries in play triple quadruple,...) the DPS, it only marginly improves the overall damage output. |
301 Posts |
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- Posted May 24th 2017 at 2:33 AM
VingummiLast Edited May 24th 2017 at 7:29 AM What is the difference?
Base 10 * 100% or dps 1,000,000 * 100%. In the end it will be the same because thats how multiplicative works. And to add onto the Storm Rider. The abilitie is additive. The first lets say 100% buff is 2x dps. Next storm rider is is 100% -> 200% which is 50% dps increase again. 200% -> 300% is 33.33% increase |
692 Posts |
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- Posted May 24th 2017 at 7:09 AM
TeschioVingummi, one correction:
Assuming that SR increases DPS by 100%, the first use doubles the DPS, the second does not: +200% means tripling the base DPS, which is a 50% increase over the previous value. The third use quadruples the base DPS, which is a 33% increase over the previous value, and so on. You shouldn't compare the percentages, but (1+ xxx%), since that is the value that the base DPS gets multiplied by. But yeah, there's absolutely no distinction between DPS and base DPS... |
301 Posts |
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- Posted May 24th 2017 at 7:28 AM
VingummiI was a bit quick with the numbers I guess ^^
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781 Posts |
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- Posted May 24th 2017 at 9:39 AM
AnimenutI think the confusion comes from the topic itself, not necessarily the difference between DPS and base DPS. Since the topic was about Shadow Cowl, there is no "difference" between DPS and base DPs in the realm of this topic since the effect is multiplicative and is it's own effect. Something like Storm Rider is it's own multiplicative effect, but the value it multiplies by is additive. Using multiple SRs increase a value, and THEN that value is applied to DPS as a multiplicative buff.
SR: Using it for 50% buff, then again for another 50% leads to a 100% buff of base DPS, as opposed to two separate 50% buffs stacking multiplicatively. If you start at 100 base DPS and use it once, you go up to 150 DPS, but your BASE DPS is still 100. Using it again brings your DPS to 200, but your *BASE* DPS is still 100. Shadow Cowl: Gives one single, solid, multiplicative buff. It does not grow over time. If your base DPS is 100 and you have used SR once, then your resulting DPS would be (base DPS) x (1.5) x (Shadow Cowl) = DPS, and if you use SR again, it becomes (base DPS) x (2.0) x (Shadow Cowl) = DPS. Since Shadow Cowl's effect doesn't change (aside from legendary levels), because of the mathematical Commutative Property of Equality, when dealing with addition or multiplication exclusively within an equation, the order of the integers does not matter. A x B x C = C x B x A. Basically, the answer "Base DPS is the same as DPS" is only true in the context of applying an effect that does not regularly change it's own value. Because Shadow Cowl's effect can be placed anywhere in the equation for damage calculation without affecting the result, it can be seen as a "technically correct" answer for the sake of simplicity. However, in a general sense, there is definitely a difference between "base DPS" and "DPS" as the terms are used in conversation. IN THE GAME, though, things like Storm Rider do show "increase by 50%" going up to "increase by 100%" when used multiple times, so the game does explicitly state "Your current buff is ___%" in no uncertain terms. It does not say "You have 8 separate stacks of 50% buffs", it says "You have a 400% buff", so it does state the effect clearly. This applies to all buffs in the game. |
6 Posts |
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- Posted May 24th 2017 at 11:24 AM
AlovarLast Edited May 24th 2017 at 11:36 AM 1) https://goo.gl/YdVOG8
2) https://goo.gl/Lm4g3Y 3) https://goo.gl/0kk9ub 4) https://goo.gl/9pG8P8 40% DPS + 50% Base DPS more than 600% Base DPS If "Base DPS" is the same "DPS", so why 90% > 600%? |
301 Posts |
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- Posted May 24th 2017 at 12:42 PM
VingummiLast Edited May 24th 2017 at 12:47 PM ok. A new 40% value + 50% value is 1.4*1.5-1=110% more dps, going from 600%->1200% is 50% more dps. The frosty upgrade is additive.
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781 Posts |
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- Posted May 24th 2017 at 2:04 PM
AnimenutAlovar, different buffs stack multiplicatively. If two crusaders both have epic items that give 40% global DPS, that is (assuming base is 100) x 1.4 x 1.4 = 196. If you use Storm Rider for 50% each twice, those uses add together for a total of 100%. The same applies to legendary abilities. If you ALREADY have a 600% buff, then go up a level to 1200%, that is 600% added to the buff value, not 600% as its own separate buff. You're not getting 600% of your current DPS (current DPS + 600%), you're getting 600% to the buff itself, and THEN the buff is applied (base DPS + (600% + 600%)).
When you're going from a 600% buff to the same ability giving a 1200% buff, you're not getting 600% *more DPS*, you're actually getting 600% *more buff*. The reason the 40% and 50% amounts to more DPS than 600% going to 1200% is because the 40 and 50 are their own, separately-stacking buffs that do NOT get added together, they get multiplied together. |
6 Posts |
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- Posted May 24th 2017 at 3:37 PM
AlovarI understood. Thank you very much for your attention and detailed answers.
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