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Codename Entertainment Forums > Crusaders of the Lost Idols > Technical Support > translation
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2 Posts |
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- Posted April 5th 2017 at 8:52 PM
Malevikwhat do you think about translating the game into other languages?
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301 Posts |
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- Posted April 6th 2017 at 1:12 AM
VingummiThey tried starting that back when they was creating mobile. But it was to much work. So english only. And thats fine since English is a world language.
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2 Posts |
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- Posted April 6th 2017 at 6:58 AM
MalevikYou're not right because everyone want to play in the game at native language
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859 Posts |
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- Posted April 6th 2017 at 7:04 AM
Andreasnope, I'ld be the first example of someone who doesn't want to do that. I always cringe when online games try to translate their game into my language. Text fields become overloaded when the text becomes bigger than planned, some inside jokes simply are not translatable not to forget that some languages do not follow the way english writes things (left to right, top to bottom). As Vingummi mentioned, the workload for a small game developer studio is intense. Not to forget the need to test everything in all languages everytime something is added or changed. I doubt CNE has that many native speakers at hand that are available for that amount of work. So, long story short, I am very much in favor of english being the only language displayed.
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257 Posts |
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- Posted April 6th 2017 at 8:08 AM
snowThe problem is compounded by the episodic nature of the game, you can't just translate everything and be done, as would be the case with a regular singleplayer game.
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