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Codename Entertainment Forums > Crusaders of the Lost Idols > General/Strategy Discussion > Soul Harvest
Soul Harvest
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781 Posts |
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- Posted February 10th 2017 at 11:41 AM
AnimenutLast Edited February 10th 2017 at 12:02 PM Woah o.O Just...ouch. With a tanking build, I can see this being horribly overpowered. Granted, stacking a ton of monsters would end up making the click damage split by so many that each individual monster would be taking nearly nothing, but that's kind of the point. By that point, you're already hitting a wall, click damage or not. This is one NASTY ability! I haven't personally tried it out yet, but if critical hits are calculated per click and not per enemy damaged, critical-ing an entire swath of monsters at once...
However, I do have a question. If the player directly clicks a monster to proc the damage boost from the talent, does the BOOSTED damage get spread out to all monsters in range, or does only the one monster take the boosted damage and the others take the normal split damage? Example: 10 nearby monsters. 1000 click damage, talent that gives x5 on direct click. Do all monsters take (1000 x 5)/10 click damage, or does a single enemy take (1000 x 5)/10 and the other 9 take 1000/10? I imagine critical damage, whether proc rate is per-click or per-target, still applies per-damage either way. Edit: Just got his level up high enough to see all of his skills and he has no way to leech DPS. Hopefully this means his self-buffs are enough to contest the damage of a fully-leveled DPSer at endgame, otherwise he just went from "Amazing!" to "Useless". If the formation's DPS is in the range of e190 and his click damage at max level and no XP only amounts to e180 at most, it really doesn't help. His last skill helps DPS, though, so at least that is something. 200% is nothing to sneeze at, but doesn't really compare to the huge damage buff of a "legit clicker". |
3620 Posts |
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- Posted February 10th 2017 at 12:49 PM
Erika/AlynianaHi Animenut,
Thank you for the feedback about Warwick. We'll be keeping an eye on the Valentine's crusaders. If you have the Sniper talent, which is bonus damage for a direct click, then yes, that bonus damage is applied to all monsters in range, so the monsters would get the (1000x5)/10. Cheers, Erika |
692 Posts |
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- Posted February 10th 2017 at 5:24 PM
TeschioI agree on his utility, every single clicking crusader is utterly useless without Swordplay or a similar ability. My BW usually does 3x my DPS with a single click, the other clicking crusaders are just not strong enough. There is never a reason to use any of them, EVER. Having a formation skill about clicking is nice, but they NEED swordplay, or they become just one more guy on the bench
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130 Posts |
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- Posted February 11th 2017 at 5:00 AM
AzamagonYeah, Warwick seems far too niched to be of any actual CLICKING use.
I think there are 2 reasons for this: 1) As Teschio mentioned, there is no Swordplay-esque ability for Warwick (I mean, even RoboRabbit has this to some extent with his Clicking Capacitor) 2) The old Crusaders can heavily boost BW's Swordplay. If their abilities didn't specifically boost SWORDPLAY, but helped total CLICKING power instead, they'd be helpful for RoboRabbit and Warwick too. RoboRabbit has SOME scalability, so he would probably be good enough if #2 above was changed. If that's not enough, I think that either a small buff to his Clicking Capacitor ability or having one of his self-click boosters be changed into a weak Swordplay-esque ability for ever so slightly better (consistent) clicking power would help him to be a decent competitor to BW. On the other hand, all Warwick is good for right now is just as a DPS support (without a Support tag? Ok?). If his Syphon ability instead was something like "Your click damage is increased by 5% of the team's total DPS" instead, he'd have some decent clicking scalability. |
781 Posts |
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- Posted February 11th 2017 at 9:05 AM
AnimenutIn the end, really, the thing to beat is "Swordplay", considering that - being the original crusader - chances are that people will have the gear that buffs swordplay's ability enough that the resulting click damage is enormous. That is a HUGE boost to overall damage, so for clicking crusaders to have any viability at all, they either need to have an ability that in some way compares to that damage output (DPS leech or otherwise) or an ability with a special clicking-based use but not based on click damage. Some ideas...
1) Instead of enemies taking 200% damage when clicked, change it to something like increasing the damage an enemy takes by 10% for every time it is clicked (if the server is able to handle that kind of rapid calculation). That would give more incentive to actually click a lot, as opposed to clicking each enemy once and then waiting. 2) Almost as a joke, give the crusader NOTHING but enormous crit chance skills, making the crusader utterly worthless for click damage, but giving a phenomenal boost for people with the "Passive Criticals" talent maxed. 3) Similar to "Deflect Evil", a DPS leeching skill (or crit chance/damage skill) that scales per enemy on the screen. With the description "Hacking and slashing is fun. Right, Dante?" 4) As a double-edged sword, a skill that gives a really, REALLY good buff to click damage, but only allows you to deal that click damage to the enemy that is farthest away. 5) As a support clicker, every 10 clicks reduces the remaining cooldown of abilities by 1 second. Probably cap the effect to reducing cooldown by 50% of the ability's original time or something just to avoid it being abused. |
692 Posts |
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- Posted February 13th 2017 at 1:05 PM
Teschiothose are all good ideas, I have to say...
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95 Posts |
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- Posted February 13th 2017 at 1:48 PM
Viktyr GehrigWarwick's awesome. Combine him with slot 19 splash damage and you have a method for spreading a lot of pain.
Also, the way Soul Harvest synergizes with Click-O-Rama is... nice. |
781 Posts |
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- Posted February 13th 2017 at 2:07 PM
AnimenutLast Edited February 13th 2017 at 2:08 PM ...Did Viktyr just call Warwick awesome? Maybe it is different with earlier players because of gear and trinket bonuses being in different ratios, but at endgame, Warwick deals no damage. I just leveled him up to my current max (still not at the end of the run, so can only get him to 4700) and compared to my 8.63e140 DPS, Warwick's click damage is only 1.87e118.
Viktyr, may I ask for numbers? It baffles me how someone could make him useful at any point in the game, aside from the okay-ish 200% damage buff. Compared to BW? I just don't get it. |
95 Posts |
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- Posted February 13th 2017 at 2:43 PM
Viktyr GehrigIt's not *his* damage that matters. It's his ability to increase the damage everybody else is taking. Also, again, the synergy with Gold-O-Rama.
Which I never *use*, so I probably won't have much use for Warwick. But it's a neat trick. |
781 Posts |
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- Posted February 13th 2017 at 2:48 PM
AnimenutLast Edited February 13th 2017 at 2:49 PM Ah, the "Curse of Weakness" ability. Have you actually used BW? Because that 200% is minimal compared to BW. Dealing triple DPS per second to an enemy doesn't even SCRATCH dealing 2 or 3 times your DPS PER CLICK (assuming you can click an average of 5 times a second without an auto-clicker) without taking critical clicks into account.
Though, if his "Soul Harvest" procs Gold-O-Rama on all affected enemies, that would certainly be a great gold farming method. |
95 Posts |
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- Posted February 13th 2017 at 3:37 PM
Viktyr GehrigHaven't tested it myself, but I have heard reports that it does function that way.
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781 Posts |
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- Posted February 13th 2017 at 3:59 PM
AnimenutI can confirm Gold-O-Rama does actually proc on every enemy affected by Soul Harvest.
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