Log in to create a new thread
Codename Entertainment Forums > Crusaders of the Lost Idols > General/Strategy Discussion > Change description of Click-o-rama
Change description of Click-o-rama
| |
17 Posts |
Link to post
- Posted July 7th 2016 at 4:57 AM
MimicDescription is pure lie. because its not doing 10 clicks per second.
example would be: Its doing 1 click per second. another example: If you stop moving its doing 10 clicks per second. I did not test that and I think it would not do 10 clicks per second if you stop moving. One guy on forum told me that if you have only bush whacker in formation and if monsters are not dieing fast you will be able to do 10 clicks per second. I tested it and it was a complete lie. still 1 click per second. Change the description. That falsely claimed description was there for too long. Its time to fix that. |
859 Posts |
Link to post
- Posted July 7th 2016 at 6:11 AM
AndreasMimic, again, it does what it describes. It doesn't say in the description it clicks monsters 10 times per second. It says it performs 10 clicks per second. This is a big difference and not even close to a lie from my point of view.
About what was written to you in the other thread: "a complete lie"? Really? We are trying to help you understand and you are calling us liers? Having the bush wacker in formation doesn't help if you are killing a monster with one click. Of course the number of monster-clicks per second is 1 if only 1 monster spawns per second and you kill it in less than two tens of a second either by clicking once or by clicking once plus your formation dps. But, if you need five or six clicks to kill a monster then you are performing more clicks per second with the spell. When you are writing they do not die fast on your screen, what do you mean? How many clicks do you need to perform manually to kill the monster? About the moving or not moving. You are "not moving" when the monsters spawned on screen are not killed before they reach your formation. As you wrote, you didn't try this, but please do. This will definitely change your thought. There are multiple ways to do this, two are described in the other thread. Personally I recommend to stop the auto-forward on a boss-level and add the bush wacker to the formation. Have a healer and/or a damage reducer in formation for your front line and remove the DPS-crusaders one by one, until you only kill the boss after a more than ten seconds on screen (the longer the better, since the spell lasts for more than ten seconds). Make sure, the Click Damage of your bush wacker is low - he shouldn't be adjacent to other crusaders ideally - and hit the spell once the boss monster is on screen. |
17 Posts |
Link to post
- Posted July 7th 2016 at 6:34 AM
Mimic10 clicks per second should not be bound on 1 monster. Change the description that is bound on 1 monster then.
10 clicks per second should be bound on all monsters. If you can kill 3 monsters in 1 seconds with 10 clicks then they should die in 1 second not one by one. Maybe that will fix the bug of not doing 10 clicks per second. I dont have the quest now so I cant test that bug when you are not moving. People are not helping when they are spreading misinformation. they are lieing then. |
5565 Posts |
Link to post
- Posted July 7th 2016 at 6:52 AM
Raymondit is 10 clicks per second. turn sound on, go right now and click once, unless you hit a monster that's not poofing you are not clicking/hitting the monster at all.
does not at all say it's 10 clickings on any monsters. and it isn't when you are not near your wall or not near an artificially created wall by removing people from your formation as described to you several times but you appear to not be reading or attempting. p.s. same thing can be seen by using an automated mouse clicker set to say 50 clicks per second and being more then 10 or so levels from your wall, no clicks, absolutely no clicks hit any monster then either. p.p.s. I think for the dailies that have clicking monsters in their description, they must be monsters, not bosses as those are different. read up on tanking, there you can have hundreds of monsters on screen and their health is such that they don't die instantly and neither do your crusaders. |
5565 Posts |
Link to post
- Posted July 7th 2016 at 6:57 AM
RaymondLast Edited July 7th 2016 at 8:28 AM oh, one could go all the way back to area one with your normal full formation and if your mouse pointer is right where monsters spawn you can actually click and hit a monster even if you were not 10 clicks happen per second but it dies instantly and only 1 kill registers and you can't get 10 clicks per second to happen cause there are not monsters to click.
|
859 Posts |
Link to post
- Posted July 7th 2016 at 7:22 AM
AndreasLast Edited July 7th 2016 at 7:25 AM because someone might be wrong he or she is spreading misinformation and therefore is lying? With that logic you have lied with each of your sentences regarding this topic from your own point of view...
> 10 clicks per second should not be bound on 1 monster I don't understand what you are asking for, here. Do you mean a click should - at the same time - click on more than one monster? This would change the basic rules of this game. Even if you have 100 times the DPS to kill a single monster, you kill one monster after another (unless you have crusaders like the mad wizzard attacking multiple monsters). It is the same with clicks. If you are killing a monster with one click, you kill one, if at the same time a second monster is on screen and the spell is activated, one tenth of a second later, this one is killed if there is no DPS in place. But, if after one tenth of a second there is no monster on screen the click action is performed nevertheless, but it is not counted, because you don't hit a monster on screen. Again, the spell does what it says. Performing 10 clicks per second. If you can do that with your mouse you would have the exact same effect. It is not a bug it is a matter of understanding of how the game works. For the tests, you don't need the quest. When the spell is activated you only see the clicking animation when a monster is clicked. This is different compared to when you are clicking with the mouse where the animation is shown regardless of whether you hit a monster or not. Raymond, boss-monster-clicks do count towards the quest. I have just tried that. Good idea with the hint towards tanking, thanks! |
5565 Posts |
Link to post
- Posted July 7th 2016 at 7:40 AM
Raymondhere is a short video, 40 seconds, but big, half a gig, can't seem to compress it.
it displays my tanking formation, khouri and gryphon are what does it, merci helps too, not sure thalia helps or not unless he was in front but his dps is not big. in this video you see that there's up to 18 monsters on screen when in a high area but only 1 or 2 at a time at most when in lower, none are dying, my clicking while in high area hit and damage monsters but when in a lower area don't even hit any monsters at all (listen to sound) privacy should be such that anyone should be able to view this. if not then I'll put it on dropbox. https://www.facebook.com/raymond.jerome/videos/10209156881666604/?l=4710838264733753874 |
692 Posts |
Link to post
- Posted July 7th 2016 at 8:06 AM
TeschioMimic, if there are no monsters on the screen because you already kill them too quickly, you can't click them. The spell works exactly how it's written, it's you that still have to understand that ONLY CLICKS THAT PHYSICALLY HIT MONSTERS COUNT.
Try to remove every other crusader except the BW, and you will see that 10 clicks per second are ACTUALLY 10 clicks per second. |
17 Posts |
Link to post
- Posted July 7th 2016 at 8:30 AM
MimicIf anyone here is admin feel free to give me quest for clicking on monsters so I can record a video put it on youtube and show you that 10 clicks per second is not working because on quest the numbers are going 1,2,3,4, no matter how many monsters are on the field. If it was not bugged the numbers would go 10,20,30,40 and quest would have been solved quickly. Because monsters are alive when you are using your spells and they are dieing slowly and there are plenty of them.
If admin cant give me that quest. Then you will have to wait for a few days until I get that random quest. |
5565 Posts |
Link to post
- Posted July 7th 2016 at 8:58 AM
Raymondyou will have to wait cause they will never give you a specific anything on request.
p.s. are you sure that the display of the number of clicks is not truncated somehow and that you are looking at the 10's digit position LOL. |
859 Posts |
Link to post
- Posted July 7th 2016 at 9:05 AM
AndreasLast Edited July 7th 2016 at 9:13 AM maybe not truncated but in the scientific notation? I.e. currently I have to click 2e3 times and have done 1.38e3 already. So, we're talking about 2,000 clicks to meet while something between 1,380 and 1,389 being done.
Edit: sorry, it's the same in the non-scientific notation as it has 2K and 1.38K respectiveley. But the question remains, could it be that you expect 1.38K to go up by ten per second (changing to 1.39, 1.40, 1.41 within three tenths of a second, I mean)? |
5565 Posts |
Link to post
- Posted July 7th 2016 at 11:52 AM
Raymondan error in that url, well there is no error but somehow it doesn't work as posted.
go to https://www.facebook.com/raymond.jerome/videos/10209156881666604 instead. that last bit after the /?l somehow is i don't know what |
17 Posts |
Link to post
- Posted July 24th 2016 at 6:42 AM
Mimichttps://www.youtube.com/watch?v=RGGnzMIsiH4
This is the proof of that bug. Now can someone change the description or fix that bug? |
26 Posts |
Link to post
- Posted July 24th 2016 at 7:42 AM
AsquallI'm not sure, but I'm guessing that you are low on memory, or your processors are busy with multitasking other applications.
In my experience, if you see the game FPS drops, your click per second is not registered correctly in real time. However, the game will register all the clicks but delayed. That way, even if you stop clicking, the game will still do the clicks until it show and register all the clicks you've done. |
Log in to reply to this thread! |